Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

LiquidBounce Forum

  1. Home
  2. Kotlin/Java
  3. [Kotlin] KeyStrokes

[Kotlin] KeyStrokes

Scheduled Pinned Locked Moved Kotlin/Java
20 Posts 12 Posters 2.8k Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • mateuszM mateusz

    how to
    add the kotlin keystrokes?

    skiddermaster412S Offline
    skiddermaster412S Offline
    skiddermaster412
    wrote on last edited by
    #9

    @mateusz sell your soul to the demon

    mateuszM 1 Reply Last reply
    0
    • mateuszM mateusz

      how to
      add the kotlin keystrokes?

      qwq LiulihaocaiQ Offline
      qwq LiulihaocaiQ Offline
      qwq Liulihaocai
      wrote on last edited by
      #10

      @mateusz modify liquidbounce code

      1 Reply Last reply
      0
      • skiddermaster412S skiddermaster412

        @mateusz sell your soul to the demon

        mateuszM Offline
        mateuszM Offline
        mateusz
        wrote on last edited by
        #11

        @skiddermaster412 lol

        1 Reply Last reply
        0
        • melih_gmc2M Offline
          melih_gmc2M Offline
          melih_gmc2
          wrote on last edited by
          #12

          wtf sigma hator

          1 Reply Last reply
          0
          • GkingG Offline
            GkingG Offline
            Gking
            wrote on last edited by
            #13

            好ooooooooooo

            1 Reply Last reply
            0
            • qwq LiulihaocaiQ qwq Liulihaocai

              a simple keystrokes
              animation like skidma
              pic
              keys.png

              package net.ccbluex.liquidbounce.ui.client.hud.element.elements
              
              import net.ccbluex.liquidbounce.ui.client.hud.element.Border
              import net.ccbluex.liquidbounce.ui.client.hud.element.Element
              import net.ccbluex.liquidbounce.ui.client.hud.element.ElementInfo
              import net.ccbluex.liquidbounce.ui.client.hud.element.Side
              import net.ccbluex.liquidbounce.ui.font.Fonts
              import net.ccbluex.liquidbounce.utils.render.ColorUtils
              import net.ccbluex.liquidbounce.utils.render.RenderUtils
              import net.ccbluex.liquidbounce.value.BoolValue
              import net.ccbluex.liquidbounce.value.FloatValue
              import net.ccbluex.liquidbounce.value.FontValue
              import net.ccbluex.liquidbounce.value.IntegerValue
              import net.minecraft.client.gui.FontRenderer
              import net.minecraft.client.settings.KeyBinding
              import org.lwjgl.input.Keyboard
              import java.awt.Color
              
              @ElementInfo(name = "KeyStrokes")
              class KeyStrokes : Element(5.0,25.0,1.25F, Side.default()) {
                  private val keys=ArrayList<KeyStroke>()
              
                  private val backGroundRedValue = IntegerValue("BackGroundRed", 0, 0, 255)
                  private val backGroundGreenValue = IntegerValue("BackGroundGreen", 0, 0, 255)
                  private val backGroundBlueValue = IntegerValue("BackGroundBlue", 0, 0, 255)
                  private val backGroundAlphaValue = IntegerValue("BackGroundAlpha", 170, 0, 255)
                  private val textRedValue = IntegerValue("TextRed", 255, 0, 255)
                  private val textGreenValue = IntegerValue("TextGreen", 255, 0, 255)
                  private val textBlueValue = IntegerValue("TextBlue", 255, 0, 255)
                  private val textAlphaValue = IntegerValue("TextAlpha", 255, 0, 255)
                  private val highLightPercent = FloatValue("HighLightPercent",0.5F,0F,1F)
                  private val animSpeedValue = IntegerValue("AnimationSpeed", 300, 0, 700)
                  private val outline = BoolValue("Outline", false)
                  private val outlineBoldValue = IntegerValue("OutlineBold", 1,0,5)
                  private val outlineRainbow = BoolValue("OutLineRainbow", false)
                  private val fontValue = FontValue("Font", Fonts.font35)
              
                  init {
                      keys.add(KeyStroke(mc.gameSettings.keyBindForward,16,0,15,15).initKeyName())
                      keys.add(KeyStroke(mc.gameSettings.keyBindLeft,0,16,15,15).initKeyName())
                      keys.add(KeyStroke(mc.gameSettings.keyBindBack,16,16,15,15).initKeyName())
                      keys.add(KeyStroke(mc.gameSettings.keyBindRight,32,16,15,15).initKeyName())
                      keys.add(KeyStroke(mc.gameSettings.keyBindAttack,0,32,23,15).initKeyName("L"))
                      keys.add(KeyStroke(mc.gameSettings.keyBindUseItem,24,32,23,15).initKeyName("R"))
                  }
              
                  override fun drawElement(partialTicks: Float): Border {
                      val backGroundColor=Color(backGroundRedValue.get(),backGroundGreenValue.get(),backGroundBlueValue.get(),backGroundAlphaValue.get())
                      val textColor=if(outlineRainbow.get()){
                          ColorUtils.rainbow(textAlphaValue.get())
                      }else{
                          Color(textRedValue.get(),textGreenValue.get(),textBlueValue.get(),textAlphaValue.get())
                      }
              
                      for(keyStroke in keys){
                          keyStroke.render(animSpeedValue.get(), backGroundColor, textColor, highLightPercent.get(), outline.get(), outlineBoldValue.get(), fontValue.get())
                      }
              
                      return Border(0F,0F,47F,47F)
                  }
              }
              
              class KeyStroke(val key:KeyBinding,val posX:Int,val posY:Int, val width:Int, val height:Int){
                  var keyName="KEY"
              
                  private var lastClick=false
                  private val animations=ArrayList<Long>()
              
                  fun render(speed: Int, bgColor: Color, textColor: Color, highLightPct: Float, outline: Boolean, outlineBold: Int, font: FontRenderer){
                      val highLightColor=Color(255-((255-bgColor.red)*highLightPct).toInt(),255-((255-bgColor.blue)*highLightPct).toInt(),255-((255-bgColor.green)*highLightPct).toInt())
                      val clickAlpha=255-(255-bgColor.alpha)*highLightPct
                      val centerX=posX+(width/2)
                      val centerY=posY+(height/2)
                      val nowTime=System.currentTimeMillis()
              
                      val rectColor=if(lastClick&&animations.isEmpty()){ ColorUtils.reAlpha(highLightColor,clickAlpha.toInt()) }else{ bgColor }
                      RenderUtils.drawRect(posX.toFloat(),posY.toFloat(),(posX+width).toFloat(),(posY+height).toFloat()
                          ,rectColor)
              
                      val removeAble=ArrayList<Long>()
                      for(time in animations){
                          val pct=(nowTime-time)/(speed.toFloat())
                          if(pct>1){
                              removeAble.add(time)
                              continue
                          }
                          RenderUtils.drawLimitedCircle(posX.toFloat(),posY.toFloat(),(posX+width).toFloat(),(posY+height).toFloat(),
                              centerX,centerY,(width*0.7F)*pct
                              ,Color(255-((255-highLightColor.red)*pct).toInt(),255-((255-highLightColor.green)*pct).toInt(),255-((255-highLightColor.blue)*pct).toInt(),255-((255-clickAlpha)*pct).toInt()))
                      }
                      for(time in removeAble){
                          animations.remove(time)
                      }
                      if(!lastClick && key.isKeyDown){
                          animations.add(nowTime)
                      }
                      lastClick=key.isKeyDown
              
                      font.drawString(keyName,centerX-(font.getStringWidth(keyName)/2),centerY-(font.FONT_HEIGHT/2)
                          ,textColor.rgb)
                      if(outline){
                          RenderUtils.drawRect(posX.toFloat(),posY.toFloat(),(posX+outlineBold).toFloat(),(posY+height).toFloat(),textColor.rgb)
                          RenderUtils.drawRect((posX+width-outlineBold).toFloat(),posY.toFloat(),(posX+width).toFloat(),(posY+height).toFloat(),textColor.rgb)
                          RenderUtils.drawRect((posX+outlineBold).toFloat(),posY.toFloat(),(posX+width-outlineBold).toFloat(),(posY+outlineBold).toFloat(),textColor.rgb)
                          RenderUtils.drawRect((posX+outlineBold).toFloat(),(posY+height-outlineBold).toFloat(),(posX+width-outlineBold).toFloat(),(posY+height).toFloat(),textColor.rgb)
                      }
                  }
              
                  fun initKeyName():KeyStroke{
                      keyName=Keyboard.getKeyName(key.keyCode)
                      return this
                  }
              
                  fun initKeyName(name:String):KeyStroke{
                      keyName=name
                      return this
                  }
              }
              

              depends
              ColorUtils

                  @JvmStatic
                  fun reAlpha(color: Color,alpha: Int): Color{
                      return Color(color.red,color.green,color.blue,alpha)
                  }
              

              RenderUtils

                  public static void drawLimitedCircle(final float lx, final float ly, final float x2, final float y2,final int xx, final int yy, final float radius, final Color color) {
                      int sections = 50;
                      double dAngle = 2 * Math.PI / sections;
                      float x, y;
              
                      glPushAttrib(GL_ENABLE_BIT);
              
                      glEnable(GL_BLEND);
                      glDisable(GL_TEXTURE_2D);
                      glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
                      glEnable(GL_LINE_SMOOTH);
                      glBegin(GL_TRIANGLE_FAN);
              
                      for (int i = 0; i < sections; i++) {
                          x = (float) (radius * Math.sin((i * dAngle)));
                          y = (float) (radius * Math.cos((i * dAngle)));
              
                          glColor4f(color.getRed() / 255F, color.getGreen() / 255F, color.getBlue() / 255F, color.getAlpha() / 255F);
                          glVertex2f(Math.min(x2,Math.max(xx + x,lx)), Math.min(y2,Math.max(yy + y,ly)));
                      }
              
                      GlStateManager.color(0, 0, 0);
              
                      glEnd();
              
                      glPopAttrib();
                  }
              
              DreamWasFuckedD Offline
              DreamWasFuckedD Offline
              DreamWasFucked
              wrote on last edited by
              #14

              @qwq-liulihaocai said in [Kotlin] KeyStrokes:

              skidma

              sigma hatar...

              RightedR 1 Reply Last reply
              0
              • DreamWasFuckedD DreamWasFucked

                @qwq-liulihaocai said in [Kotlin] KeyStrokes:

                skidma

                sigma hatar...

                RightedR Offline
                RightedR Offline
                Righted
                wrote on last edited by
                #15

                @skidma sigma niggar

                1 Reply Last reply
                0
                • B Offline
                  B Offline
                  BRBB
                  wrote on last edited by
                  #16

                  does it register the clicks when autoclicking?

                  natalkaN 1 Reply Last reply
                  0
                  • B BRBB

                    does it register the clicks when autoclicking?

                    natalkaN Offline
                    natalkaN Offline
                    natalka
                    wrote on last edited by
                    #17

                    @brbb It's not about keystrokes mod, but whether the autoclicker supports it or not. If your autoclicker doesn't support clicking through keystrokes, that's the fault of autoclicker not the keystrokes.

                    skiddermaster412S B 2 Replies Last reply
                    0
                    • natalkaN natalka

                      @brbb It's not about keystrokes mod, but whether the autoclicker supports it or not. If your autoclicker doesn't support clicking through keystrokes, that's the fault of autoclicker not the keystrokes.

                      skiddermaster412S Offline
                      skiddermaster412S Offline
                      skiddermaster412
                      wrote on last edited by
                      #18

                      @natalka when the me the explain today download the when in the moment the online server me minecraft r

                      1 Reply Last reply
                      0
                      • natalkaN natalka

                        @brbb It's not about keystrokes mod, but whether the autoclicker supports it or not. If your autoclicker doesn't support clicking through keystrokes, that's the fault of autoclicker not the keystrokes.

                        B Offline
                        B Offline
                        BRBB
                        wrote on last edited by
                        #19

                        @natalka oh ok, but i dont use any autoclickers i just use the built in autoclicker in liquid bounce so i thought it would work with this script.

                        C 1 Reply Last reply
                        0
                        • B BRBB

                          @natalka oh ok, but i dont use any autoclickers i just use the built in autoclicker in liquid bounce so i thought it would work with this script.

                          C Offline
                          C Offline
                          Co丶Dynamic
                          wrote on last edited by Co丶Dynamic
                          #20

                          @brbb it only detects your keyboard and mouse changes
                          anyway it works with Physical Autoclicker

                          1 Reply Last reply
                          0
                          Reply
                          • Reply as topic
                          Log in to reply
                          • Oldest to Newest
                          • Newest to Oldest
                          • Most Votes


                          About
                          • Terms of Service
                          • Privacy Policy
                          • Status
                          • Contact Us
                          Downloads
                          • Releases
                          • Source code
                          • License
                          Docs
                          • Tutorials
                          • CustomHUD
                          • AutoSettings
                          • ScriptAPI
                          Community
                          • Forum
                          • Guilded
                          • YouTube
                          • Twitter
                          • D.Tube
                          • Login

                          • Login or register to search.
                          • First post
                            Last post
                          0
                          • Categories
                          • Recent
                          • Tags
                          • Popular
                          • Users
                          • Groups