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  3. how do i use hclip in the script api,

how do i use hclip in the script api,

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  • ? Offline
    ? Offline
    A Former User
    wrote on last edited by
    #1

    Hello, i'm trying to make a tp fly, how do i call hclip?

    Plumer ManP 1 Reply Last reply
    0
    • ? A Former User

      Hello, i'm trying to make a tp fly, how do i call hclip?

      Plumer ManP Offline
      Plumer ManP Offline
      Plumer Man
      wrote on last edited by
      #2

      var v = Java.type("net.ccbluex.liquidbounce.LiquidBounce");
      v.commandManager.executeCommands("hclip 1");

      CzechHekC ? ? 6Sence6 Plumer ManP 5 Replies Last reply
      0
      • Plumer ManP Plumer Man

        var v = Java.type("net.ccbluex.liquidbounce.LiquidBounce");
        v.commandManager.executeCommands("hclip 1");

        CzechHekC Offline
        CzechHekC Offline
        CzechHek
        wrote on last edited by
        #3

        @plumer-man oh no

        1 Reply Last reply
        0
        • Plumer ManP Plumer Man

          var v = Java.type("net.ccbluex.liquidbounce.LiquidBounce");
          v.commandManager.executeCommands("hclip 1");

          ? Offline
          ? Offline
          A Former User
          wrote on last edited by
          #4

          @plumer-man skidded undefined

          1 Reply Last reply
          1
          • Plumer ManP Plumer Man

            var v = Java.type("net.ccbluex.liquidbounce.LiquidBounce");
            v.commandManager.executeCommands("hclip 1");

            ? Offline
            ? Offline
            A Former User
            wrote on last edited by
            #5

            @plumer-man ty works

            1 Reply Last reply
            0
            • A Offline
              A Offline
              Aftery
              wrote on last edited by Aftery
              #6

              please try to not rely on the command manager to do simple stuff.
              also hclip will tp you into walls afaik

              1 Reply Last reply
              1
              • ? Offline
                ? Offline
                A Former User
                wrote on last edited by
                #7

                execute command??? it's 2 lines bro

                1 Reply Last reply
                0
                • ? Offline
                  ? Offline
                  A Former User
                  wrote on last edited by A Former User
                  #8

                  because everyone is mad, here is the HClip code in java script:

                  var blocks = 1;
                  var yaw = Math.toRadians(mc.thePlayer.rotationYaw);
                  mc.thePlayer.setPosition(mc.thePlayer.posX + (-Math.sin(yaw) * blocks), mc.thePlayer.posY, mc.thePlayer.posZ + (Math.cos(yaw) * blocks));
                  

                  If you wanna know how this works,
                  First line: variable that you can change to make the distance you teleport larger.
                  Second line: converts your yaw into radians
                  Third line: The method

                  mc.thePlayer.setPosition
                  

                  as its name says, it sets your position, but if you just put, for example, 10 first, its not gonna move you 10 blocks forward, it will move you to position 10, we don't want this, we want to teleport 10 blocks forward. So to solve this you just put

                  mc.thePlayer.setPosition(mc.thePlayer.posX + 10, mc.thePlayer.posY, mc.thePlayer.posZ + 10)
                  

                  this won't necessarily move you forward, but it will work, unlike this,

                  mc.thePlayer.setPosition(10,10,10)
                  

                  Next, this part,

                  mc.thePlayer.posX + (-Math.sin(yaw) * blocks)
                  

                  I can't say what the Math.sin does (because idk honestly) but basically, it determines if blocks should be added or subtracted of the X axis, based in your yaw. Same with the Z part.
                  You might be wondering, "why we left the y axis untouched?" its because we don't want to make a vClip (the vclip is more easier just add or subtract your value), but it is still important to put the

                  mc.thePlayer.posY
                  

                  in the code, like i said earlier if we don't put that, either doesn't even load, or you will be teleported to the void.
                  So that is my explanation.
                  Please pardon me if my english is too broken, and for the vague explanation, i can't understand math very much.

                  Edit: forgot to say that you gotta define Math.toRadians, here is the code below:

                  Math.toRadians = function(i){
                      return i / 180 * PI;
                  }
                  
                  ? CzechHekC 2 Replies Last reply
                  4
                  • A Offline
                    A Offline
                    Aftery
                    wrote on last edited by
                    #9

                    because everyone is mad

                    so nobody is mad
                    anyways https://en.wikipedia.org/wiki/Trigonometry

                    1 Reply Last reply
                    0
                    • Plumer ManP Plumer Man

                      var v = Java.type("net.ccbluex.liquidbounce.LiquidBounce");
                      v.commandManager.executeCommands("hclip 1");

                      6Sence6 Offline
                      6Sence6 Offline
                      6Sence
                      wrote on last edited by
                      #10

                      @plumer-man lmao

                      1 Reply Last reply
                      0
                      • Plumer ManP Plumer Man

                        var v = Java.type("net.ccbluex.liquidbounce.LiquidBounce");
                        v.commandManager.executeCommands("hclip 1");

                        Plumer ManP Offline
                        Plumer ManP Offline
                        Plumer Man
                        wrote on last edited by
                        #11

                        @plumer-man 100 perecent no skid no autmon skid

                        1 Reply Last reply
                        0
                        • ? A Former User

                          because everyone is mad, here is the HClip code in java script:

                          var blocks = 1;
                          var yaw = Math.toRadians(mc.thePlayer.rotationYaw);
                          mc.thePlayer.setPosition(mc.thePlayer.posX + (-Math.sin(yaw) * blocks), mc.thePlayer.posY, mc.thePlayer.posZ + (Math.cos(yaw) * blocks));
                          

                          If you wanna know how this works,
                          First line: variable that you can change to make the distance you teleport larger.
                          Second line: converts your yaw into radians
                          Third line: The method

                          mc.thePlayer.setPosition
                          

                          as its name says, it sets your position, but if you just put, for example, 10 first, its not gonna move you 10 blocks forward, it will move you to position 10, we don't want this, we want to teleport 10 blocks forward. So to solve this you just put

                          mc.thePlayer.setPosition(mc.thePlayer.posX + 10, mc.thePlayer.posY, mc.thePlayer.posZ + 10)
                          

                          this won't necessarily move you forward, but it will work, unlike this,

                          mc.thePlayer.setPosition(10,10,10)
                          

                          Next, this part,

                          mc.thePlayer.posX + (-Math.sin(yaw) * blocks)
                          

                          I can't say what the Math.sin does (because idk honestly) but basically, it determines if blocks should be added or subtracted of the X axis, based in your yaw. Same with the Z part.
                          You might be wondering, "why we left the y axis untouched?" its because we don't want to make a vClip (the vclip is more easier just add or subtract your value), but it is still important to put the

                          mc.thePlayer.posY
                          

                          in the code, like i said earlier if we don't put that, either doesn't even load, or you will be teleported to the void.
                          So that is my explanation.
                          Please pardon me if my english is too broken, and for the vague explanation, i can't understand math very much.

                          Edit: forgot to say that you gotta define Math.toRadians, here is the code below:

                          Math.toRadians = function(i){
                              return i / 180 * PI;
                          }
                          
                          ? Offline
                          ? Offline
                          A Former User
                          wrote on last edited by
                          #12

                          @britishbiscuit Thanks you're code worked the best!, also your english wasn't the worst!

                          1 Reply Last reply
                          0
                          • ? A Former User

                            because everyone is mad, here is the HClip code in java script:

                            var blocks = 1;
                            var yaw = Math.toRadians(mc.thePlayer.rotationYaw);
                            mc.thePlayer.setPosition(mc.thePlayer.posX + (-Math.sin(yaw) * blocks), mc.thePlayer.posY, mc.thePlayer.posZ + (Math.cos(yaw) * blocks));
                            

                            If you wanna know how this works,
                            First line: variable that you can change to make the distance you teleport larger.
                            Second line: converts your yaw into radians
                            Third line: The method

                            mc.thePlayer.setPosition
                            

                            as its name says, it sets your position, but if you just put, for example, 10 first, its not gonna move you 10 blocks forward, it will move you to position 10, we don't want this, we want to teleport 10 blocks forward. So to solve this you just put

                            mc.thePlayer.setPosition(mc.thePlayer.posX + 10, mc.thePlayer.posY, mc.thePlayer.posZ + 10)
                            

                            this won't necessarily move you forward, but it will work, unlike this,

                            mc.thePlayer.setPosition(10,10,10)
                            

                            Next, this part,

                            mc.thePlayer.posX + (-Math.sin(yaw) * blocks)
                            

                            I can't say what the Math.sin does (because idk honestly) but basically, it determines if blocks should be added or subtracted of the X axis, based in your yaw. Same with the Z part.
                            You might be wondering, "why we left the y axis untouched?" its because we don't want to make a vClip (the vclip is more easier just add or subtract your value), but it is still important to put the

                            mc.thePlayer.posY
                            

                            in the code, like i said earlier if we don't put that, either doesn't even load, or you will be teleported to the void.
                            So that is my explanation.
                            Please pardon me if my english is too broken, and for the vague explanation, i can't understand math very much.

                            Edit: forgot to say that you gotta define Math.toRadians, here is the code below:

                            Math.toRadians = function(i){
                                return i / 180 * PI;
                            }
                            
                            CzechHekC Offline
                            CzechHekC Offline
                            CzechHek
                            wrote on last edited by CzechHek
                            #13

                            @britishbiscuit anyways
                            @Mimikyuin

                            MovementUtils = Java.type("net.ccbluex.liquidbounce.utils.MovementUtils")
                            
                            MovementUtils.strafe(distance) to move in a direction according to WASD
                            
                            MovementUtils.forward(distance)...... regardless of WASD
                            
                            
                            
                            yorik100Y 1 Reply Last reply
                            0
                            • CzechHekC CzechHek

                              @britishbiscuit anyways
                              @Mimikyuin

                              MovementUtils = Java.type("net.ccbluex.liquidbounce.utils.MovementUtils")
                              
                              MovementUtils.strafe(distance) to move in a direction according to WASD
                              
                              MovementUtils.forward(distance)...... regardless of WASD
                              
                              
                              
                              yorik100Y Offline
                              yorik100Y Offline
                              yorik100
                              wrote on last edited by
                              #14

                              @czechhek said in how do i use hclip in the script api,:

                              @britishbiscuit anyways
                              @Mimikyuin

                              MovementUtils = Java.type("net.ccbluex.liquidbounce.utils.MovementUtils")
                              
                              MovementUtils.strafe(distance) to move in a direction according to WASD
                              
                              MovementUtils.forward(distance)...... regardless of WASD
                              
                              
                              

                              I can guess that it won't go through blocks, unlike actually hclipping

                              ? 1 Reply Last reply
                              0
                              • yorik100Y yorik100

                                @czechhek said in how do i use hclip in the script api,:

                                @britishbiscuit anyways
                                @Mimikyuin

                                MovementUtils = Java.type("net.ccbluex.liquidbounce.utils.MovementUtils")
                                
                                MovementUtils.strafe(distance) to move in a direction according to WASD
                                
                                MovementUtils.forward(distance)...... regardless of WASD
                                
                                
                                

                                I can guess that it won't go through blocks, unlike actually hclipping

                                ? Offline
                                ? Offline
                                A Former User
                                wrote on last edited by
                                #15

                                @yorik100 said in how do i use hclip in the script api,:

                                @czechhek said in how do i use hclip in the script api,:

                                @britishbiscuit anyways
                                @Mimikyuin

                                MovementUtils = Java.type("net.ccbluex.liquidbounce.utils.MovementUtils")
                                
                                MovementUtils.strafe(distance) to move in a direction according to WASD
                                
                                MovementUtils.forward(distance)...... regardless of WASD
                                
                                
                                

                                I can guess that it won't go through blocks, unlike actually hclipping

                                it's the same...

                                chrome_O5wDPR1Ew1.png

                                yorik100Y 1 Reply Last reply
                                0
                                • ? A Former User

                                  @yorik100 said in how do i use hclip in the script api,:

                                  @czechhek said in how do i use hclip in the script api,:

                                  @britishbiscuit anyways
                                  @Mimikyuin

                                  MovementUtils = Java.type("net.ccbluex.liquidbounce.utils.MovementUtils")
                                  
                                  MovementUtils.strafe(distance) to move in a direction according to WASD
                                  
                                  MovementUtils.forward(distance)...... regardless of WASD
                                  
                                  
                                  

                                  I can guess that it won't go through blocks, unlike actually hclipping

                                  it's the same...

                                  chrome_O5wDPR1Ew1.png

                                  yorik100Y Offline
                                  yorik100Y Offline
                                  yorik100
                                  wrote on last edited by yorik100
                                  #16

                                  @sigma-bot said in how do i use hclip in the script api,:

                                  @yorik100 said in how do i use hclip in the script api,:

                                  @czechhek said in how do i use hclip in the script api,:

                                  @britishbiscuit anyways
                                  @Mimikyuin

                                  MovementUtils = Java.type("net.ccbluex.liquidbounce.utils.MovementUtils")
                                  
                                  MovementUtils.strafe(distance) to move in a direction according to WASD
                                  
                                  MovementUtils.forward(distance)...... regardless of WASD
                                  
                                  
                                  

                                  I can guess that it won't go through blocks, unlike actually hclipping

                                  it's the same...

                                  chrome_O5wDPR1Ew1.png

                                  No it's not.

                                  mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + (-Math.sin(yaw) - blocks), mc.thePlayer.posZ + (Math.cos(yaw) - blocks));
                                  

                                  That's what you put in clipper.

                                  ? 1 Reply Last reply
                                  0
                                  • yorik100Y yorik100

                                    @sigma-bot said in how do i use hclip in the script api,:

                                    @yorik100 said in how do i use hclip in the script api,:

                                    @czechhek said in how do i use hclip in the script api,:

                                    @britishbiscuit anyways
                                    @Mimikyuin

                                    MovementUtils = Java.type("net.ccbluex.liquidbounce.utils.MovementUtils")
                                    
                                    MovementUtils.strafe(distance) to move in a direction according to WASD
                                    
                                    MovementUtils.forward(distance)...... regardless of WASD
                                    
                                    
                                    

                                    I can guess that it won't go through blocks, unlike actually hclipping

                                    it's the same...

                                    chrome_O5wDPR1Ew1.png

                                    No it's not.

                                    mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + (-Math.sin(yaw) - blocks), mc.thePlayer.posZ + (Math.cos(yaw) - blocks));
                                    

                                    That's what you put in clipper.

                                    ? Offline
                                    ? Offline
                                    A Former User
                                    wrote on last edited by A Former User
                                    #17

                                    @yorik100 How is it not the same
                                    Edit: bruh that's the wrong codes
                                    Edit 2: why would you change y and z position

                                    1 Reply Last reply
                                    0
                                    • dntdbtD Offline
                                      dntdbtD Offline
                                      dntdbt
                                      wrote on last edited by dntdbt
                                      #18

                                      ok

                                      module.on("enable", function() {
                                          Clip(10, 0);
                                      })
                                      //[....]
                                      function Clip(hClip, vClip) {
                                          mc.thePlayer.setPosition(mc.thePlayer.posX - Math.sin(mc.thePlayer.rotationYaw * Math.PI / 180) * hClip, mc.thePlayer.posY + vClip, mc.thePlayer.posZ + Math.cos(mc.thePlayer.rotationYaw * Math.PI / 180) * hClip);
                                      }
                                      
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