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  3. how do i use hclip in the script api,

how do i use hclip in the script api,

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  • Plumer ManP Plumer Man

    var v = Java.type("net.ccbluex.liquidbounce.LiquidBounce");
    v.commandManager.executeCommands("hclip 1");

    ? Offline
    ? Offline
    A Former User
    wrote on last edited by
    #5

    @plumer-man ty works

    1 Reply Last reply
    0
    • A Offline
      A Offline
      Aftery
      wrote on last edited by Aftery
      #6

      please try to not rely on the command manager to do simple stuff.
      also hclip will tp you into walls afaik

      1 Reply Last reply
      1
      • ? Offline
        ? Offline
        A Former User
        wrote on last edited by
        #7

        execute command??? it's 2 lines bro

        1 Reply Last reply
        0
        • ? Offline
          ? Offline
          A Former User
          wrote on last edited by A Former User
          #8

          because everyone is mad, here is the HClip code in java script:

          var blocks = 1;
          var yaw = Math.toRadians(mc.thePlayer.rotationYaw);
          mc.thePlayer.setPosition(mc.thePlayer.posX + (-Math.sin(yaw) * blocks), mc.thePlayer.posY, mc.thePlayer.posZ + (Math.cos(yaw) * blocks));
          

          If you wanna know how this works,
          First line: variable that you can change to make the distance you teleport larger.
          Second line: converts your yaw into radians
          Third line: The method

          mc.thePlayer.setPosition
          

          as its name says, it sets your position, but if you just put, for example, 10 first, its not gonna move you 10 blocks forward, it will move you to position 10, we don't want this, we want to teleport 10 blocks forward. So to solve this you just put

          mc.thePlayer.setPosition(mc.thePlayer.posX + 10, mc.thePlayer.posY, mc.thePlayer.posZ + 10)
          

          this won't necessarily move you forward, but it will work, unlike this,

          mc.thePlayer.setPosition(10,10,10)
          

          Next, this part,

          mc.thePlayer.posX + (-Math.sin(yaw) * blocks)
          

          I can't say what the Math.sin does (because idk honestly) but basically, it determines if blocks should be added or subtracted of the X axis, based in your yaw. Same with the Z part.
          You might be wondering, "why we left the y axis untouched?" its because we don't want to make a vClip (the vclip is more easier just add or subtract your value), but it is still important to put the

          mc.thePlayer.posY
          

          in the code, like i said earlier if we don't put that, either doesn't even load, or you will be teleported to the void.
          So that is my explanation.
          Please pardon me if my english is too broken, and for the vague explanation, i can't understand math very much.

          Edit: forgot to say that you gotta define Math.toRadians, here is the code below:

          Math.toRadians = function(i){
              return i / 180 * PI;
          }
          
          ? CzechHekC 2 Replies Last reply
          4
          • A Offline
            A Offline
            Aftery
            wrote on last edited by
            #9

            because everyone is mad

            so nobody is mad
            anyways https://en.wikipedia.org/wiki/Trigonometry

            1 Reply Last reply
            0
            • Plumer ManP Plumer Man

              var v = Java.type("net.ccbluex.liquidbounce.LiquidBounce");
              v.commandManager.executeCommands("hclip 1");

              6Sence6 Offline
              6Sence6 Offline
              6Sence
              wrote on last edited by
              #10

              @plumer-man lmao

              1 Reply Last reply
              0
              • Plumer ManP Plumer Man

                var v = Java.type("net.ccbluex.liquidbounce.LiquidBounce");
                v.commandManager.executeCommands("hclip 1");

                Plumer ManP Offline
                Plumer ManP Offline
                Plumer Man
                wrote on last edited by
                #11

                @plumer-man 100 perecent no skid no autmon skid

                1 Reply Last reply
                0
                • ? A Former User

                  because everyone is mad, here is the HClip code in java script:

                  var blocks = 1;
                  var yaw = Math.toRadians(mc.thePlayer.rotationYaw);
                  mc.thePlayer.setPosition(mc.thePlayer.posX + (-Math.sin(yaw) * blocks), mc.thePlayer.posY, mc.thePlayer.posZ + (Math.cos(yaw) * blocks));
                  

                  If you wanna know how this works,
                  First line: variable that you can change to make the distance you teleport larger.
                  Second line: converts your yaw into radians
                  Third line: The method

                  mc.thePlayer.setPosition
                  

                  as its name says, it sets your position, but if you just put, for example, 10 first, its not gonna move you 10 blocks forward, it will move you to position 10, we don't want this, we want to teleport 10 blocks forward. So to solve this you just put

                  mc.thePlayer.setPosition(mc.thePlayer.posX + 10, mc.thePlayer.posY, mc.thePlayer.posZ + 10)
                  

                  this won't necessarily move you forward, but it will work, unlike this,

                  mc.thePlayer.setPosition(10,10,10)
                  

                  Next, this part,

                  mc.thePlayer.posX + (-Math.sin(yaw) * blocks)
                  

                  I can't say what the Math.sin does (because idk honestly) but basically, it determines if blocks should be added or subtracted of the X axis, based in your yaw. Same with the Z part.
                  You might be wondering, "why we left the y axis untouched?" its because we don't want to make a vClip (the vclip is more easier just add or subtract your value), but it is still important to put the

                  mc.thePlayer.posY
                  

                  in the code, like i said earlier if we don't put that, either doesn't even load, or you will be teleported to the void.
                  So that is my explanation.
                  Please pardon me if my english is too broken, and for the vague explanation, i can't understand math very much.

                  Edit: forgot to say that you gotta define Math.toRadians, here is the code below:

                  Math.toRadians = function(i){
                      return i / 180 * PI;
                  }
                  
                  ? Offline
                  ? Offline
                  A Former User
                  wrote on last edited by
                  #12

                  @britishbiscuit Thanks you're code worked the best!, also your english wasn't the worst!

                  1 Reply Last reply
                  0
                  • ? A Former User

                    because everyone is mad, here is the HClip code in java script:

                    var blocks = 1;
                    var yaw = Math.toRadians(mc.thePlayer.rotationYaw);
                    mc.thePlayer.setPosition(mc.thePlayer.posX + (-Math.sin(yaw) * blocks), mc.thePlayer.posY, mc.thePlayer.posZ + (Math.cos(yaw) * blocks));
                    

                    If you wanna know how this works,
                    First line: variable that you can change to make the distance you teleport larger.
                    Second line: converts your yaw into radians
                    Third line: The method

                    mc.thePlayer.setPosition
                    

                    as its name says, it sets your position, but if you just put, for example, 10 first, its not gonna move you 10 blocks forward, it will move you to position 10, we don't want this, we want to teleport 10 blocks forward. So to solve this you just put

                    mc.thePlayer.setPosition(mc.thePlayer.posX + 10, mc.thePlayer.posY, mc.thePlayer.posZ + 10)
                    

                    this won't necessarily move you forward, but it will work, unlike this,

                    mc.thePlayer.setPosition(10,10,10)
                    

                    Next, this part,

                    mc.thePlayer.posX + (-Math.sin(yaw) * blocks)
                    

                    I can't say what the Math.sin does (because idk honestly) but basically, it determines if blocks should be added or subtracted of the X axis, based in your yaw. Same with the Z part.
                    You might be wondering, "why we left the y axis untouched?" its because we don't want to make a vClip (the vclip is more easier just add or subtract your value), but it is still important to put the

                    mc.thePlayer.posY
                    

                    in the code, like i said earlier if we don't put that, either doesn't even load, or you will be teleported to the void.
                    So that is my explanation.
                    Please pardon me if my english is too broken, and for the vague explanation, i can't understand math very much.

                    Edit: forgot to say that you gotta define Math.toRadians, here is the code below:

                    Math.toRadians = function(i){
                        return i / 180 * PI;
                    }
                    
                    CzechHekC Offline
                    CzechHekC Offline
                    CzechHek
                    wrote on last edited by CzechHek
                    #13

                    @britishbiscuit anyways
                    @Mimikyuin

                    MovementUtils = Java.type("net.ccbluex.liquidbounce.utils.MovementUtils")
                    
                    MovementUtils.strafe(distance) to move in a direction according to WASD
                    
                    MovementUtils.forward(distance)...... regardless of WASD
                    
                    
                    
                    yorik100Y 1 Reply Last reply
                    0
                    • CzechHekC CzechHek

                      @britishbiscuit anyways
                      @Mimikyuin

                      MovementUtils = Java.type("net.ccbluex.liquidbounce.utils.MovementUtils")
                      
                      MovementUtils.strafe(distance) to move in a direction according to WASD
                      
                      MovementUtils.forward(distance)...... regardless of WASD
                      
                      
                      
                      yorik100Y Offline
                      yorik100Y Offline
                      yorik100
                      wrote on last edited by
                      #14

                      @czechhek said in how do i use hclip in the script api,:

                      @britishbiscuit anyways
                      @Mimikyuin

                      MovementUtils = Java.type("net.ccbluex.liquidbounce.utils.MovementUtils")
                      
                      MovementUtils.strafe(distance) to move in a direction according to WASD
                      
                      MovementUtils.forward(distance)...... regardless of WASD
                      
                      
                      

                      I can guess that it won't go through blocks, unlike actually hclipping

                      ? 1 Reply Last reply
                      0
                      • yorik100Y yorik100

                        @czechhek said in how do i use hclip in the script api,:

                        @britishbiscuit anyways
                        @Mimikyuin

                        MovementUtils = Java.type("net.ccbluex.liquidbounce.utils.MovementUtils")
                        
                        MovementUtils.strafe(distance) to move in a direction according to WASD
                        
                        MovementUtils.forward(distance)...... regardless of WASD
                        
                        
                        

                        I can guess that it won't go through blocks, unlike actually hclipping

                        ? Offline
                        ? Offline
                        A Former User
                        wrote on last edited by
                        #15

                        @yorik100 said in how do i use hclip in the script api,:

                        @czechhek said in how do i use hclip in the script api,:

                        @britishbiscuit anyways
                        @Mimikyuin

                        MovementUtils = Java.type("net.ccbluex.liquidbounce.utils.MovementUtils")
                        
                        MovementUtils.strafe(distance) to move in a direction according to WASD
                        
                        MovementUtils.forward(distance)...... regardless of WASD
                        
                        
                        

                        I can guess that it won't go through blocks, unlike actually hclipping

                        it's the same...

                        chrome_O5wDPR1Ew1.png

                        yorik100Y 1 Reply Last reply
                        0
                        • ? A Former User

                          @yorik100 said in how do i use hclip in the script api,:

                          @czechhek said in how do i use hclip in the script api,:

                          @britishbiscuit anyways
                          @Mimikyuin

                          MovementUtils = Java.type("net.ccbluex.liquidbounce.utils.MovementUtils")
                          
                          MovementUtils.strafe(distance) to move in a direction according to WASD
                          
                          MovementUtils.forward(distance)...... regardless of WASD
                          
                          
                          

                          I can guess that it won't go through blocks, unlike actually hclipping

                          it's the same...

                          chrome_O5wDPR1Ew1.png

                          yorik100Y Offline
                          yorik100Y Offline
                          yorik100
                          wrote on last edited by yorik100
                          #16

                          @sigma-bot said in how do i use hclip in the script api,:

                          @yorik100 said in how do i use hclip in the script api,:

                          @czechhek said in how do i use hclip in the script api,:

                          @britishbiscuit anyways
                          @Mimikyuin

                          MovementUtils = Java.type("net.ccbluex.liquidbounce.utils.MovementUtils")
                          
                          MovementUtils.strafe(distance) to move in a direction according to WASD
                          
                          MovementUtils.forward(distance)...... regardless of WASD
                          
                          
                          

                          I can guess that it won't go through blocks, unlike actually hclipping

                          it's the same...

                          chrome_O5wDPR1Ew1.png

                          No it's not.

                          mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + (-Math.sin(yaw) - blocks), mc.thePlayer.posZ + (Math.cos(yaw) - blocks));
                          

                          That's what you put in clipper.

                          ? 1 Reply Last reply
                          0
                          • yorik100Y yorik100

                            @sigma-bot said in how do i use hclip in the script api,:

                            @yorik100 said in how do i use hclip in the script api,:

                            @czechhek said in how do i use hclip in the script api,:

                            @britishbiscuit anyways
                            @Mimikyuin

                            MovementUtils = Java.type("net.ccbluex.liquidbounce.utils.MovementUtils")
                            
                            MovementUtils.strafe(distance) to move in a direction according to WASD
                            
                            MovementUtils.forward(distance)...... regardless of WASD
                            
                            
                            

                            I can guess that it won't go through blocks, unlike actually hclipping

                            it's the same...

                            chrome_O5wDPR1Ew1.png

                            No it's not.

                            mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + (-Math.sin(yaw) - blocks), mc.thePlayer.posZ + (Math.cos(yaw) - blocks));
                            

                            That's what you put in clipper.

                            ? Offline
                            ? Offline
                            A Former User
                            wrote on last edited by A Former User
                            #17

                            @yorik100 How is it not the same
                            Edit: bruh that's the wrong codes
                            Edit 2: why would you change y and z position

                            1 Reply Last reply
                            0
                            • dntdbtD Offline
                              dntdbtD Offline
                              dntdbt
                              wrote on last edited by dntdbt
                              #18

                              ok

                              module.on("enable", function() {
                                  Clip(10, 0);
                              })
                              //[....]
                              function Clip(hClip, vClip) {
                                  mc.thePlayer.setPosition(mc.thePlayer.posX - Math.sin(mc.thePlayer.rotationYaw * Math.PI / 180) * hClip, mc.thePlayer.posY + vClip, mc.thePlayer.posZ + Math.cos(mc.thePlayer.rotationYaw * Math.PI / 180) * hClip);
                              }
                              
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