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  3. how do i use hclip in the script api,

how do i use hclip in the script api,

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  • ? Offline
    ? Offline
    A Former User
    wrote on last edited by
    #7

    execute command??? it's 2 lines bro

    1 Reply Last reply
    0
    • ? Offline
      ? Offline
      A Former User
      wrote on last edited by A Former User
      #8

      because everyone is mad, here is the HClip code in java script:

      var blocks = 1;
      var yaw = Math.toRadians(mc.thePlayer.rotationYaw);
      mc.thePlayer.setPosition(mc.thePlayer.posX + (-Math.sin(yaw) * blocks), mc.thePlayer.posY, mc.thePlayer.posZ + (Math.cos(yaw) * blocks));
      

      If you wanna know how this works,
      First line: variable that you can change to make the distance you teleport larger.
      Second line: converts your yaw into radians
      Third line: The method

      mc.thePlayer.setPosition
      

      as its name says, it sets your position, but if you just put, for example, 10 first, its not gonna move you 10 blocks forward, it will move you to position 10, we don't want this, we want to teleport 10 blocks forward. So to solve this you just put

      mc.thePlayer.setPosition(mc.thePlayer.posX + 10, mc.thePlayer.posY, mc.thePlayer.posZ + 10)
      

      this won't necessarily move you forward, but it will work, unlike this,

      mc.thePlayer.setPosition(10,10,10)
      

      Next, this part,

      mc.thePlayer.posX + (-Math.sin(yaw) * blocks)
      

      I can't say what the Math.sin does (because idk honestly) but basically, it determines if blocks should be added or subtracted of the X axis, based in your yaw. Same with the Z part.
      You might be wondering, "why we left the y axis untouched?" its because we don't want to make a vClip (the vclip is more easier just add or subtract your value), but it is still important to put the

      mc.thePlayer.posY
      

      in the code, like i said earlier if we don't put that, either doesn't even load, or you will be teleported to the void.
      So that is my explanation.
      Please pardon me if my english is too broken, and for the vague explanation, i can't understand math very much.

      Edit: forgot to say that you gotta define Math.toRadians, here is the code below:

      Math.toRadians = function(i){
          return i / 180 * PI;
      }
      
      ? CzechHekC 2 Replies Last reply
      4
      • A Offline
        A Offline
        Aftery
        wrote on last edited by
        #9

        because everyone is mad

        so nobody is mad
        anyways https://en.wikipedia.org/wiki/Trigonometry

        1 Reply Last reply
        0
        • Plumer ManP Plumer Man

          var v = Java.type("net.ccbluex.liquidbounce.LiquidBounce");
          v.commandManager.executeCommands("hclip 1");

          6Sence6 Offline
          6Sence6 Offline
          6Sence
          wrote on last edited by
          #10

          @plumer-man lmao

          1 Reply Last reply
          0
          • Plumer ManP Plumer Man

            var v = Java.type("net.ccbluex.liquidbounce.LiquidBounce");
            v.commandManager.executeCommands("hclip 1");

            Plumer ManP Offline
            Plumer ManP Offline
            Plumer Man
            wrote on last edited by
            #11

            @plumer-man 100 perecent no skid no autmon skid

            1 Reply Last reply
            0
            • ? A Former User

              because everyone is mad, here is the HClip code in java script:

              var blocks = 1;
              var yaw = Math.toRadians(mc.thePlayer.rotationYaw);
              mc.thePlayer.setPosition(mc.thePlayer.posX + (-Math.sin(yaw) * blocks), mc.thePlayer.posY, mc.thePlayer.posZ + (Math.cos(yaw) * blocks));
              

              If you wanna know how this works,
              First line: variable that you can change to make the distance you teleport larger.
              Second line: converts your yaw into radians
              Third line: The method

              mc.thePlayer.setPosition
              

              as its name says, it sets your position, but if you just put, for example, 10 first, its not gonna move you 10 blocks forward, it will move you to position 10, we don't want this, we want to teleport 10 blocks forward. So to solve this you just put

              mc.thePlayer.setPosition(mc.thePlayer.posX + 10, mc.thePlayer.posY, mc.thePlayer.posZ + 10)
              

              this won't necessarily move you forward, but it will work, unlike this,

              mc.thePlayer.setPosition(10,10,10)
              

              Next, this part,

              mc.thePlayer.posX + (-Math.sin(yaw) * blocks)
              

              I can't say what the Math.sin does (because idk honestly) but basically, it determines if blocks should be added or subtracted of the X axis, based in your yaw. Same with the Z part.
              You might be wondering, "why we left the y axis untouched?" its because we don't want to make a vClip (the vclip is more easier just add or subtract your value), but it is still important to put the

              mc.thePlayer.posY
              

              in the code, like i said earlier if we don't put that, either doesn't even load, or you will be teleported to the void.
              So that is my explanation.
              Please pardon me if my english is too broken, and for the vague explanation, i can't understand math very much.

              Edit: forgot to say that you gotta define Math.toRadians, here is the code below:

              Math.toRadians = function(i){
                  return i / 180 * PI;
              }
              
              ? Offline
              ? Offline
              A Former User
              wrote on last edited by
              #12

              @britishbiscuit Thanks you're code worked the best!, also your english wasn't the worst!

              1 Reply Last reply
              0
              • ? A Former User

                because everyone is mad, here is the HClip code in java script:

                var blocks = 1;
                var yaw = Math.toRadians(mc.thePlayer.rotationYaw);
                mc.thePlayer.setPosition(mc.thePlayer.posX + (-Math.sin(yaw) * blocks), mc.thePlayer.posY, mc.thePlayer.posZ + (Math.cos(yaw) * blocks));
                

                If you wanna know how this works,
                First line: variable that you can change to make the distance you teleport larger.
                Second line: converts your yaw into radians
                Third line: The method

                mc.thePlayer.setPosition
                

                as its name says, it sets your position, but if you just put, for example, 10 first, its not gonna move you 10 blocks forward, it will move you to position 10, we don't want this, we want to teleport 10 blocks forward. So to solve this you just put

                mc.thePlayer.setPosition(mc.thePlayer.posX + 10, mc.thePlayer.posY, mc.thePlayer.posZ + 10)
                

                this won't necessarily move you forward, but it will work, unlike this,

                mc.thePlayer.setPosition(10,10,10)
                

                Next, this part,

                mc.thePlayer.posX + (-Math.sin(yaw) * blocks)
                

                I can't say what the Math.sin does (because idk honestly) but basically, it determines if blocks should be added or subtracted of the X axis, based in your yaw. Same with the Z part.
                You might be wondering, "why we left the y axis untouched?" its because we don't want to make a vClip (the vclip is more easier just add or subtract your value), but it is still important to put the

                mc.thePlayer.posY
                

                in the code, like i said earlier if we don't put that, either doesn't even load, or you will be teleported to the void.
                So that is my explanation.
                Please pardon me if my english is too broken, and for the vague explanation, i can't understand math very much.

                Edit: forgot to say that you gotta define Math.toRadians, here is the code below:

                Math.toRadians = function(i){
                    return i / 180 * PI;
                }
                
                CzechHekC Offline
                CzechHekC Offline
                CzechHek
                wrote on last edited by CzechHek
                #13

                @britishbiscuit anyways
                @Mimikyuin

                MovementUtils = Java.type("net.ccbluex.liquidbounce.utils.MovementUtils")
                
                MovementUtils.strafe(distance) to move in a direction according to WASD
                
                MovementUtils.forward(distance)...... regardless of WASD
                
                
                
                yorik100Y 1 Reply Last reply
                0
                • CzechHekC CzechHek

                  @britishbiscuit anyways
                  @Mimikyuin

                  MovementUtils = Java.type("net.ccbluex.liquidbounce.utils.MovementUtils")
                  
                  MovementUtils.strafe(distance) to move in a direction according to WASD
                  
                  MovementUtils.forward(distance)...... regardless of WASD
                  
                  
                  
                  yorik100Y Offline
                  yorik100Y Offline
                  yorik100
                  wrote on last edited by
                  #14

                  @czechhek said in how do i use hclip in the script api,:

                  @britishbiscuit anyways
                  @Mimikyuin

                  MovementUtils = Java.type("net.ccbluex.liquidbounce.utils.MovementUtils")
                  
                  MovementUtils.strafe(distance) to move in a direction according to WASD
                  
                  MovementUtils.forward(distance)...... regardless of WASD
                  
                  
                  

                  I can guess that it won't go through blocks, unlike actually hclipping

                  ? 1 Reply Last reply
                  0
                  • yorik100Y yorik100

                    @czechhek said in how do i use hclip in the script api,:

                    @britishbiscuit anyways
                    @Mimikyuin

                    MovementUtils = Java.type("net.ccbluex.liquidbounce.utils.MovementUtils")
                    
                    MovementUtils.strafe(distance) to move in a direction according to WASD
                    
                    MovementUtils.forward(distance)...... regardless of WASD
                    
                    
                    

                    I can guess that it won't go through blocks, unlike actually hclipping

                    ? Offline
                    ? Offline
                    A Former User
                    wrote on last edited by
                    #15

                    @yorik100 said in how do i use hclip in the script api,:

                    @czechhek said in how do i use hclip in the script api,:

                    @britishbiscuit anyways
                    @Mimikyuin

                    MovementUtils = Java.type("net.ccbluex.liquidbounce.utils.MovementUtils")
                    
                    MovementUtils.strafe(distance) to move in a direction according to WASD
                    
                    MovementUtils.forward(distance)...... regardless of WASD
                    
                    
                    

                    I can guess that it won't go through blocks, unlike actually hclipping

                    it's the same...

                    chrome_O5wDPR1Ew1.png

                    yorik100Y 1 Reply Last reply
                    0
                    • ? A Former User

                      @yorik100 said in how do i use hclip in the script api,:

                      @czechhek said in how do i use hclip in the script api,:

                      @britishbiscuit anyways
                      @Mimikyuin

                      MovementUtils = Java.type("net.ccbluex.liquidbounce.utils.MovementUtils")
                      
                      MovementUtils.strafe(distance) to move in a direction according to WASD
                      
                      MovementUtils.forward(distance)...... regardless of WASD
                      
                      
                      

                      I can guess that it won't go through blocks, unlike actually hclipping

                      it's the same...

                      chrome_O5wDPR1Ew1.png

                      yorik100Y Offline
                      yorik100Y Offline
                      yorik100
                      wrote on last edited by yorik100
                      #16

                      @sigma-bot said in how do i use hclip in the script api,:

                      @yorik100 said in how do i use hclip in the script api,:

                      @czechhek said in how do i use hclip in the script api,:

                      @britishbiscuit anyways
                      @Mimikyuin

                      MovementUtils = Java.type("net.ccbluex.liquidbounce.utils.MovementUtils")
                      
                      MovementUtils.strafe(distance) to move in a direction according to WASD
                      
                      MovementUtils.forward(distance)...... regardless of WASD
                      
                      
                      

                      I can guess that it won't go through blocks, unlike actually hclipping

                      it's the same...

                      chrome_O5wDPR1Ew1.png

                      No it's not.

                      mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + (-Math.sin(yaw) - blocks), mc.thePlayer.posZ + (Math.cos(yaw) - blocks));
                      

                      That's what you put in clipper.

                      ? 1 Reply Last reply
                      0
                      • yorik100Y yorik100

                        @sigma-bot said in how do i use hclip in the script api,:

                        @yorik100 said in how do i use hclip in the script api,:

                        @czechhek said in how do i use hclip in the script api,:

                        @britishbiscuit anyways
                        @Mimikyuin

                        MovementUtils = Java.type("net.ccbluex.liquidbounce.utils.MovementUtils")
                        
                        MovementUtils.strafe(distance) to move in a direction according to WASD
                        
                        MovementUtils.forward(distance)...... regardless of WASD
                        
                        
                        

                        I can guess that it won't go through blocks, unlike actually hclipping

                        it's the same...

                        chrome_O5wDPR1Ew1.png

                        No it's not.

                        mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + (-Math.sin(yaw) - blocks), mc.thePlayer.posZ + (Math.cos(yaw) - blocks));
                        

                        That's what you put in clipper.

                        ? Offline
                        ? Offline
                        A Former User
                        wrote on last edited by A Former User
                        #17

                        @yorik100 How is it not the same
                        Edit: bruh that's the wrong codes
                        Edit 2: why would you change y and z position

                        1 Reply Last reply
                        0
                        • dntdbtD Offline
                          dntdbtD Offline
                          dntdbt
                          wrote on last edited by dntdbt
                          #18

                          ok

                          module.on("enable", function() {
                              Clip(10, 0);
                          })
                          //[....]
                          function Clip(hClip, vClip) {
                              mc.thePlayer.setPosition(mc.thePlayer.posX - Math.sin(mc.thePlayer.rotationYaw * Math.PI / 180) * hClip, mc.thePlayer.posY + vClip, mc.thePlayer.posZ + Math.cos(mc.thePlayer.rotationYaw * Math.PI / 180) * hClip);
                          }
                          
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