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  3. how do i use hclip in the script api,

how do i use hclip in the script api,

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  • Plumer ManP Plumer Man

    var v = Java.type("net.ccbluex.liquidbounce.LiquidBounce");
    v.commandManager.executeCommands("hclip 1");

    CzechHekC Offline
    CzechHekC Offline
    CzechHek
    wrote on last edited by
    #3

    @plumer-man oh no

    1 Reply Last reply
    0
    • Plumer ManP Plumer Man

      var v = Java.type("net.ccbluex.liquidbounce.LiquidBounce");
      v.commandManager.executeCommands("hclip 1");

      ? Offline
      ? Offline
      A Former User
      wrote on last edited by
      #4

      @plumer-man skidded undefined

      1 Reply Last reply
      1
      • Plumer ManP Plumer Man

        var v = Java.type("net.ccbluex.liquidbounce.LiquidBounce");
        v.commandManager.executeCommands("hclip 1");

        ? Offline
        ? Offline
        A Former User
        wrote on last edited by
        #5

        @plumer-man ty works

        1 Reply Last reply
        0
        • A Offline
          A Offline
          Aftery
          wrote on last edited by Aftery
          #6

          please try to not rely on the command manager to do simple stuff.
          also hclip will tp you into walls afaik

          1 Reply Last reply
          1
          • ? Offline
            ? Offline
            A Former User
            wrote on last edited by
            #7

            execute command??? it's 2 lines bro

            1 Reply Last reply
            0
            • ? Offline
              ? Offline
              A Former User
              wrote on last edited by A Former User
              #8

              because everyone is mad, here is the HClip code in java script:

              var blocks = 1;
              var yaw = Math.toRadians(mc.thePlayer.rotationYaw);
              mc.thePlayer.setPosition(mc.thePlayer.posX + (-Math.sin(yaw) * blocks), mc.thePlayer.posY, mc.thePlayer.posZ + (Math.cos(yaw) * blocks));
              

              If you wanna know how this works,
              First line: variable that you can change to make the distance you teleport larger.
              Second line: converts your yaw into radians
              Third line: The method

              mc.thePlayer.setPosition
              

              as its name says, it sets your position, but if you just put, for example, 10 first, its not gonna move you 10 blocks forward, it will move you to position 10, we don't want this, we want to teleport 10 blocks forward. So to solve this you just put

              mc.thePlayer.setPosition(mc.thePlayer.posX + 10, mc.thePlayer.posY, mc.thePlayer.posZ + 10)
              

              this won't necessarily move you forward, but it will work, unlike this,

              mc.thePlayer.setPosition(10,10,10)
              

              Next, this part,

              mc.thePlayer.posX + (-Math.sin(yaw) * blocks)
              

              I can't say what the Math.sin does (because idk honestly) but basically, it determines if blocks should be added or subtracted of the X axis, based in your yaw. Same with the Z part.
              You might be wondering, "why we left the y axis untouched?" its because we don't want to make a vClip (the vclip is more easier just add or subtract your value), but it is still important to put the

              mc.thePlayer.posY
              

              in the code, like i said earlier if we don't put that, either doesn't even load, or you will be teleported to the void.
              So that is my explanation.
              Please pardon me if my english is too broken, and for the vague explanation, i can't understand math very much.

              Edit: forgot to say that you gotta define Math.toRadians, here is the code below:

              Math.toRadians = function(i){
                  return i / 180 * PI;
              }
              
              ? CzechHekC 2 Replies Last reply
              4
              • A Offline
                A Offline
                Aftery
                wrote on last edited by
                #9

                because everyone is mad

                so nobody is mad
                anyways https://en.wikipedia.org/wiki/Trigonometry

                1 Reply Last reply
                0
                • Plumer ManP Plumer Man

                  var v = Java.type("net.ccbluex.liquidbounce.LiquidBounce");
                  v.commandManager.executeCommands("hclip 1");

                  6Sence6 Offline
                  6Sence6 Offline
                  6Sence
                  wrote on last edited by
                  #10

                  @plumer-man lmao

                  1 Reply Last reply
                  0
                  • Plumer ManP Plumer Man

                    var v = Java.type("net.ccbluex.liquidbounce.LiquidBounce");
                    v.commandManager.executeCommands("hclip 1");

                    Plumer ManP Offline
                    Plumer ManP Offline
                    Plumer Man
                    wrote on last edited by
                    #11

                    @plumer-man 100 perecent no skid no autmon skid

                    1 Reply Last reply
                    0
                    • ? A Former User

                      because everyone is mad, here is the HClip code in java script:

                      var blocks = 1;
                      var yaw = Math.toRadians(mc.thePlayer.rotationYaw);
                      mc.thePlayer.setPosition(mc.thePlayer.posX + (-Math.sin(yaw) * blocks), mc.thePlayer.posY, mc.thePlayer.posZ + (Math.cos(yaw) * blocks));
                      

                      If you wanna know how this works,
                      First line: variable that you can change to make the distance you teleport larger.
                      Second line: converts your yaw into radians
                      Third line: The method

                      mc.thePlayer.setPosition
                      

                      as its name says, it sets your position, but if you just put, for example, 10 first, its not gonna move you 10 blocks forward, it will move you to position 10, we don't want this, we want to teleport 10 blocks forward. So to solve this you just put

                      mc.thePlayer.setPosition(mc.thePlayer.posX + 10, mc.thePlayer.posY, mc.thePlayer.posZ + 10)
                      

                      this won't necessarily move you forward, but it will work, unlike this,

                      mc.thePlayer.setPosition(10,10,10)
                      

                      Next, this part,

                      mc.thePlayer.posX + (-Math.sin(yaw) * blocks)
                      

                      I can't say what the Math.sin does (because idk honestly) but basically, it determines if blocks should be added or subtracted of the X axis, based in your yaw. Same with the Z part.
                      You might be wondering, "why we left the y axis untouched?" its because we don't want to make a vClip (the vclip is more easier just add or subtract your value), but it is still important to put the

                      mc.thePlayer.posY
                      

                      in the code, like i said earlier if we don't put that, either doesn't even load, or you will be teleported to the void.
                      So that is my explanation.
                      Please pardon me if my english is too broken, and for the vague explanation, i can't understand math very much.

                      Edit: forgot to say that you gotta define Math.toRadians, here is the code below:

                      Math.toRadians = function(i){
                          return i / 180 * PI;
                      }
                      
                      ? Offline
                      ? Offline
                      A Former User
                      wrote on last edited by
                      #12

                      @britishbiscuit Thanks you're code worked the best!, also your english wasn't the worst!

                      1 Reply Last reply
                      0
                      • ? A Former User

                        because everyone is mad, here is the HClip code in java script:

                        var blocks = 1;
                        var yaw = Math.toRadians(mc.thePlayer.rotationYaw);
                        mc.thePlayer.setPosition(mc.thePlayer.posX + (-Math.sin(yaw) * blocks), mc.thePlayer.posY, mc.thePlayer.posZ + (Math.cos(yaw) * blocks));
                        

                        If you wanna know how this works,
                        First line: variable that you can change to make the distance you teleport larger.
                        Second line: converts your yaw into radians
                        Third line: The method

                        mc.thePlayer.setPosition
                        

                        as its name says, it sets your position, but if you just put, for example, 10 first, its not gonna move you 10 blocks forward, it will move you to position 10, we don't want this, we want to teleport 10 blocks forward. So to solve this you just put

                        mc.thePlayer.setPosition(mc.thePlayer.posX + 10, mc.thePlayer.posY, mc.thePlayer.posZ + 10)
                        

                        this won't necessarily move you forward, but it will work, unlike this,

                        mc.thePlayer.setPosition(10,10,10)
                        

                        Next, this part,

                        mc.thePlayer.posX + (-Math.sin(yaw) * blocks)
                        

                        I can't say what the Math.sin does (because idk honestly) but basically, it determines if blocks should be added or subtracted of the X axis, based in your yaw. Same with the Z part.
                        You might be wondering, "why we left the y axis untouched?" its because we don't want to make a vClip (the vclip is more easier just add or subtract your value), but it is still important to put the

                        mc.thePlayer.posY
                        

                        in the code, like i said earlier if we don't put that, either doesn't even load, or you will be teleported to the void.
                        So that is my explanation.
                        Please pardon me if my english is too broken, and for the vague explanation, i can't understand math very much.

                        Edit: forgot to say that you gotta define Math.toRadians, here is the code below:

                        Math.toRadians = function(i){
                            return i / 180 * PI;
                        }
                        
                        CzechHekC Offline
                        CzechHekC Offline
                        CzechHek
                        wrote on last edited by CzechHek
                        #13

                        @britishbiscuit anyways
                        @Mimikyuin

                        MovementUtils = Java.type("net.ccbluex.liquidbounce.utils.MovementUtils")
                        
                        MovementUtils.strafe(distance) to move in a direction according to WASD
                        
                        MovementUtils.forward(distance)...... regardless of WASD
                        
                        
                        
                        yorik100Y 1 Reply Last reply
                        0
                        • CzechHekC CzechHek

                          @britishbiscuit anyways
                          @Mimikyuin

                          MovementUtils = Java.type("net.ccbluex.liquidbounce.utils.MovementUtils")
                          
                          MovementUtils.strafe(distance) to move in a direction according to WASD
                          
                          MovementUtils.forward(distance)...... regardless of WASD
                          
                          
                          
                          yorik100Y Offline
                          yorik100Y Offline
                          yorik100
                          wrote on last edited by
                          #14

                          @czechhek said in how do i use hclip in the script api,:

                          @britishbiscuit anyways
                          @Mimikyuin

                          MovementUtils = Java.type("net.ccbluex.liquidbounce.utils.MovementUtils")
                          
                          MovementUtils.strafe(distance) to move in a direction according to WASD
                          
                          MovementUtils.forward(distance)...... regardless of WASD
                          
                          
                          

                          I can guess that it won't go through blocks, unlike actually hclipping

                          ? 1 Reply Last reply
                          0
                          • yorik100Y yorik100

                            @czechhek said in how do i use hclip in the script api,:

                            @britishbiscuit anyways
                            @Mimikyuin

                            MovementUtils = Java.type("net.ccbluex.liquidbounce.utils.MovementUtils")
                            
                            MovementUtils.strafe(distance) to move in a direction according to WASD
                            
                            MovementUtils.forward(distance)...... regardless of WASD
                            
                            
                            

                            I can guess that it won't go through blocks, unlike actually hclipping

                            ? Offline
                            ? Offline
                            A Former User
                            wrote on last edited by
                            #15

                            @yorik100 said in how do i use hclip in the script api,:

                            @czechhek said in how do i use hclip in the script api,:

                            @britishbiscuit anyways
                            @Mimikyuin

                            MovementUtils = Java.type("net.ccbluex.liquidbounce.utils.MovementUtils")
                            
                            MovementUtils.strafe(distance) to move in a direction according to WASD
                            
                            MovementUtils.forward(distance)...... regardless of WASD
                            
                            
                            

                            I can guess that it won't go through blocks, unlike actually hclipping

                            it's the same...

                            chrome_O5wDPR1Ew1.png

                            yorik100Y 1 Reply Last reply
                            0
                            • ? A Former User

                              @yorik100 said in how do i use hclip in the script api,:

                              @czechhek said in how do i use hclip in the script api,:

                              @britishbiscuit anyways
                              @Mimikyuin

                              MovementUtils = Java.type("net.ccbluex.liquidbounce.utils.MovementUtils")
                              
                              MovementUtils.strafe(distance) to move in a direction according to WASD
                              
                              MovementUtils.forward(distance)...... regardless of WASD
                              
                              
                              

                              I can guess that it won't go through blocks, unlike actually hclipping

                              it's the same...

                              chrome_O5wDPR1Ew1.png

                              yorik100Y Offline
                              yorik100Y Offline
                              yorik100
                              wrote on last edited by yorik100
                              #16

                              @sigma-bot said in how do i use hclip in the script api,:

                              @yorik100 said in how do i use hclip in the script api,:

                              @czechhek said in how do i use hclip in the script api,:

                              @britishbiscuit anyways
                              @Mimikyuin

                              MovementUtils = Java.type("net.ccbluex.liquidbounce.utils.MovementUtils")
                              
                              MovementUtils.strafe(distance) to move in a direction according to WASD
                              
                              MovementUtils.forward(distance)...... regardless of WASD
                              
                              
                              

                              I can guess that it won't go through blocks, unlike actually hclipping

                              it's the same...

                              chrome_O5wDPR1Ew1.png

                              No it's not.

                              mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + (-Math.sin(yaw) - blocks), mc.thePlayer.posZ + (Math.cos(yaw) - blocks));
                              

                              That's what you put in clipper.

                              ? 1 Reply Last reply
                              0
                              • yorik100Y yorik100

                                @sigma-bot said in how do i use hclip in the script api,:

                                @yorik100 said in how do i use hclip in the script api,:

                                @czechhek said in how do i use hclip in the script api,:

                                @britishbiscuit anyways
                                @Mimikyuin

                                MovementUtils = Java.type("net.ccbluex.liquidbounce.utils.MovementUtils")
                                
                                MovementUtils.strafe(distance) to move in a direction according to WASD
                                
                                MovementUtils.forward(distance)...... regardless of WASD
                                
                                
                                

                                I can guess that it won't go through blocks, unlike actually hclipping

                                it's the same...

                                chrome_O5wDPR1Ew1.png

                                No it's not.

                                mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + (-Math.sin(yaw) - blocks), mc.thePlayer.posZ + (Math.cos(yaw) - blocks));
                                

                                That's what you put in clipper.

                                ? Offline
                                ? Offline
                                A Former User
                                wrote on last edited by A Former User
                                #17

                                @yorik100 How is it not the same
                                Edit: bruh that's the wrong codes
                                Edit 2: why would you change y and z position

                                1 Reply Last reply
                                0
                                • dntdbtD Offline
                                  dntdbtD Offline
                                  dntdbt
                                  wrote on last edited by dntdbt
                                  #18

                                  ok

                                  module.on("enable", function() {
                                      Clip(10, 0);
                                  })
                                  //[....]
                                  function Clip(hClip, vClip) {
                                      mc.thePlayer.setPosition(mc.thePlayer.posX - Math.sin(mc.thePlayer.rotationYaw * Math.PI / 180) * hClip, mc.thePlayer.posY + vClip, mc.thePlayer.posZ + Math.cos(mc.thePlayer.rotationYaw * Math.PI / 180) * hClip);
                                  }
                                  
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