Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

LiquidBounce Forum

  1. Home
  2. Kotlin/Java
  3. (Repost) free sentinel fly

(Repost) free sentinel fly

Scheduled Pinned Locked Moved Kotlin/Java
2 Posts 2 Posters 1.1k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • icewormy3I Offline
    icewormy3I Offline
    icewormy3
    wrote on last edited by icewormy3
    #1
    package wormyclient.hacks;
    
    import org.lwjgl.input.Keyboard;
    
    import net.minecraft.client.Minecraft;
    import net.minecraft.network.play.client.CPacketPlayer;
    import net.minecraft.network.play.client.CPacketPlayer.Position;
    import wormyclient.modules.Category;
    import wormyclient.modules.Module;
    
    public class Fly extends Module {
    	public Fly() {
    		super("Fly", Category.MOVEMENT, Keyboard.KEY_G);
    	}
    	@Override 
    	public void onEnable() {
    		mc.timer.field_194149_e = 170f;
    	}
    	public void onUpdate() {
    		double yaw = Math.toRadians(mc.player.rotationYaw);
    		double x = -Math.sin(yaw) * 2.1;
    		double z = Math.cos(yaw) * 2.1;
    		mc.player.motionY = -0.5;
    		mc.player.lastReportedPosY = 0;
    		mc.player.onGround = false;
    			if(mc.player.ticksExisted % 2 == 0 && mc.gameSettings.keyBindForward.pressed) {
    				mc.player.setPosition(mc.player.posX + x, mc.player.posY + 1, mc.player.posZ + z);
    			} else if(mc.player.ticksExisted % 2 == 0 && !mc.gameSettings.keyBindForward.pressed && !mc.player.onGround) {
    				mc.player.setPosition(mc.player.posX, mc.player.posY + 1, mc.player.posZ);
    				mc.player.speedInAir = 0f;
    			} else {
    				mc.player.speedInAir = 0.02f;
    			}
    		}
    		public void onDisable() {
    			mc.timer.field_194149_e = 50f;
    			mc.player.onGround = false;
    			mc.player.motionY = -0.5;
    			mc.player.speedInAir = 0.02f;
    		}
    	
    }
    

    Originaly posted on 12/24/2019
    Got patched on 06/13/2020
    Got unpatched a few days ago (Of the day of this post)
    UPDATE: This fly is now patched as of 8/1/2020

    ENDER1355v1E 1 Reply Last reply
    0
    • icewormy3I icewormy3
      package wormyclient.hacks;
      
      import org.lwjgl.input.Keyboard;
      
      import net.minecraft.client.Minecraft;
      import net.minecraft.network.play.client.CPacketPlayer;
      import net.minecraft.network.play.client.CPacketPlayer.Position;
      import wormyclient.modules.Category;
      import wormyclient.modules.Module;
      
      public class Fly extends Module {
      	public Fly() {
      		super("Fly", Category.MOVEMENT, Keyboard.KEY_G);
      	}
      	@Override 
      	public void onEnable() {
      		mc.timer.field_194149_e = 170f;
      	}
      	public void onUpdate() {
      		double yaw = Math.toRadians(mc.player.rotationYaw);
      		double x = -Math.sin(yaw) * 2.1;
      		double z = Math.cos(yaw) * 2.1;
      		mc.player.motionY = -0.5;
      		mc.player.lastReportedPosY = 0;
      		mc.player.onGround = false;
      			if(mc.player.ticksExisted % 2 == 0 && mc.gameSettings.keyBindForward.pressed) {
      				mc.player.setPosition(mc.player.posX + x, mc.player.posY + 1, mc.player.posZ + z);
      			} else if(mc.player.ticksExisted % 2 == 0 && !mc.gameSettings.keyBindForward.pressed && !mc.player.onGround) {
      				mc.player.setPosition(mc.player.posX, mc.player.posY + 1, mc.player.posZ);
      				mc.player.speedInAir = 0f;
      			} else {
      				mc.player.speedInAir = 0.02f;
      			}
      		}
      		public void onDisable() {
      			mc.timer.field_194149_e = 50f;
      			mc.player.onGround = false;
      			mc.player.motionY = -0.5;
      			mc.player.speedInAir = 0.02f;
      		}
      	
      }
      

      Originaly posted on 12/24/2019
      Got patched on 06/13/2020
      Got unpatched a few days ago (Of the day of this post)
      UPDATE: This fly is now patched as of 8/1/2020

      ENDER1355v1E Offline
      ENDER1355v1E Offline
      ENDER1355v1
      wrote on last edited by ENDER1355v1
      #2

      @icewormy3 Necro'd, btw I watch ur videos.

      1 Reply Last reply
      0

      Hello! It looks like you're interested in this conversation, but you don't have an account yet.

      Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

      With your input, this post could be even better 💗

      Register Login
      Reply
      • Reply as topic
      Log in to reply
      • Oldest to Newest
      • Newest to Oldest
      • Most Votes


      About
      • Terms of Service
      • Privacy Policy
      • Status
      • Contact Us
      Downloads
      • Releases
      • Source code
      • License
      Docs
      • Tutorials
      • CustomHUD
      • AutoSettings
      • ScriptAPI
      Community
      • Forum
      • Guilded
      • YouTube
      • Twitter
      • D.Tube
      • Login

      • Login or register to search.
      • First post
        Last post
      0
      • Categories
      • Recent
      • Tags
      • Popular
      • Users
      • Groups