Jartex/Matrix BHop
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@ender1355
this is the default speedInAir value
also if that's not a typo, that's not how js or any other programming language works, it's just nonsense
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@ender1355 what? you are setting timerSpeed twice at the same time, this doesn't make sense
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@ender1355 bruh the first line doesn't do anything, learn programming first before trying to appear smart
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var script = registerScript({ name: "MatrixBHop", version: "1.0.0", authors: ["ENDER1355"] }); script.registerModule({ name: "MatrixBHop", category: "Movement", description: "Allows you to BHop in Matrix, bypasses NCP aswell" }, function(module) { module.on("enable", function() {}); module.on("update", function() { if (mc.thePlayer.onGround) { //gets called when player on ground mc.thePlayer.jump(); mc.timer.timerSpeed = 1.0115 //you are trying to set different timer speeds in 1 tick mc.timer.timerSpeed = 1.05 //wont work only 1 timer speed will be used mc.thePlayer.setSprinting(true) mc.thePlayer.serverSprintState = true mc.thePlayer.speedInAir = 0.015 } }); module.on('disable', function() { mc.timer.timerSpeed = 1 mc.thePlayer.speedInAir = 0.01 //slower than vanilla use 0.02 or else it flags }); }); // you could use it like this function r(min,max) { return Math.floor(Math.random()*(max-min+1)+min); } script.registerModule({ name: "", description: "Nutting in cats is illegal", category: "Fun", tag: "", settings: {} }, function (module) { module.on("enable", function () { }); module.on("disable", function () { mc.timer.timerSpeed = 1; }); module.on("update", function () { mc.timer.timerSpeed = 1 if (mc.thePlayer.ticksExisted % 5 == 0) { mc.timer.timerSpeed = 5; Chat.print(r(-100,100)); //sends number when timer speed 5 is used } }); });
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@ender1355 i only need to read your code to know what happens
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This has to be a joke lmao
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@ender1355 He may be an "idiot" to you but as for the timer part he's more than fucking right.
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