Hello. Script not work
-
Hello. Who is not hard to help fix the script, it does not work.
function getBaseMoveSpeed() { var BaseSpeed = 0.2873; baseSpeed *= 1.0 + 0.2 * (0.20000000298023224 + 1); return baseSpeed; } var stage; var moveSpeed; var lastDist; var name1 = "KirkaLongJump" var category1 = "Movement" // Movement, Misc, Combat, Fun, Player, Exploit, World, Render var author1 = "ItsDoome1" var script = registerScript({ name: name1, version: "1.0.0", authors: [author1] }); script.registerModule({ name: name1, category: category1, description: author1 settings: { Boost: Setting.integer({ name: "Boost", default: 24, min: 4, max: 25 }) } }, function (module) { module.on("enable", function() { stage = 0; }); module.on("move", function() { if (mc.thePlayer.moveForward != 0 || mc.thePlayer.moveStrafing != 0) { if (stage == 0) { moveSpeed = 1 + getBaseMoveSpeed() - 0.05; } else { mc.thePlayer.motionY = 0.42; moveSpeed *= 2.13; if (stage == 2) { var d = 0.66 * (lastDist - getBaseMoveSpeed()); moveSpeed = lastDist - d; } else { moveSpeed = lastDist - lastDist / 159; } } moveSpeed = Math.max(getBaseMoveSpeed(), moveSpeed) mc.setMoveSpeed = moveSpeed if (!mc.thePlayer.isCollidedVertically) { mc.thePlayer.setY(mc.thePlayer.motionY = -1.0-4) stage++; } else if (stage > 0) { moduleManager.getModule('KirkaLongJump').setState(false); } } }); module.on("update", function() { if (mc.thePlayer.moveForward != 0.0 || mc.thePlayer.moveStrafing != 0.0) { var d1 = mc.thePlayer.x - mc.thePlayer.prevPosX; var d2 = mc.thePlayer.z - mc.thePlayer.prevPosZ; lastDist = Math.sqrt(d1 * d1 + d2 * d2); } else { moduleManager.getModule('KirkaLongJump').setState(false); } }); }); -
Hello. Who is not hard to help fix the script, it does not work.
function getBaseMoveSpeed() { var BaseSpeed = 0.2873; baseSpeed *= 1.0 + 0.2 * (0.20000000298023224 + 1); return baseSpeed; } var stage; var moveSpeed; var lastDist; var name1 = "KirkaLongJump" var category1 = "Movement" // Movement, Misc, Combat, Fun, Player, Exploit, World, Render var author1 = "ItsDoome1" var script = registerScript({ name: name1, version: "1.0.0", authors: [author1] }); script.registerModule({ name: name1, category: category1, description: author1 settings: { Boost: Setting.integer({ name: "Boost", default: 24, min: 4, max: 25 }) } }, function (module) { module.on("enable", function() { stage = 0; }); module.on("move", function() { if (mc.thePlayer.moveForward != 0 || mc.thePlayer.moveStrafing != 0) { if (stage == 0) { moveSpeed = 1 + getBaseMoveSpeed() - 0.05; } else { mc.thePlayer.motionY = 0.42; moveSpeed *= 2.13; if (stage == 2) { var d = 0.66 * (lastDist - getBaseMoveSpeed()); moveSpeed = lastDist - d; } else { moveSpeed = lastDist - lastDist / 159; } } moveSpeed = Math.max(getBaseMoveSpeed(), moveSpeed) mc.setMoveSpeed = moveSpeed if (!mc.thePlayer.isCollidedVertically) { mc.thePlayer.setY(mc.thePlayer.motionY = -1.0-4) stage++; } else if (stage > 0) { moduleManager.getModule('KirkaLongJump').setState(false); } } }); module.on("update", function() { if (mc.thePlayer.moveForward != 0.0 || mc.thePlayer.moveStrafing != 0.0) { var d1 = mc.thePlayer.x - mc.thePlayer.prevPosX; var d2 = mc.thePlayer.z - mc.thePlayer.prevPosZ; lastDist = Math.sqrt(d1 * d1 + d2 * d2); } else { moduleManager.getModule('KirkaLongJump').setState(false); } }); });@its-domme fix your fucking formatting. What IDE are you using? Notepad? get VS code it does the formatting for you
function getBaseMoveSpeed() { var BaseSpeed = 0.2873; baseSpeed *= 1.0 + 0.2 * (0.20000000298023224 + 1); return baseSpeed; } var stage; var moveSpeed; var lastDist; var name1 = "KirkaLongJump" var category1 = "Movement" // Movement, Misc, Combat, Fun, Player, Exploit, World, Render var author1 = "ItsDoome1" var script = registerScript({ name: name1, version: "1.0.0", authors: [author1] }); script.registerModule({ name: name1, category: category1, description: author1 settings: { Boost: Setting.integer({ name: "Boost", default: 24, min: 4, max: 25 }) } }, function (module) { module.on("enable", function() { stage = 0; }); module.on("move", function() { if (mc.thePlayer.moveForward != 0 || mc.thePlayer.moveStrafing != 0) { if (stage == 0) { moveSpeed = 1 + getBaseMoveSpeed() - 0.05; } else { mc.thePlayer.motionY = 0.42; moveSpeed *= 2.13; if (stage == 2) { var d = 0.66 * (lastDist - getBaseMoveSpeed()); moveSpeed = lastDist - d; } else { moveSpeed = lastDist - lastDist / 159; } } moveSpeed = Math.max(getBaseMoveSpeed(), moveSpeed) mc.setMoveSpeed = moveSpeed if (!mc.thePlayer.isCollidedVertically) { mc.thePlayer.setY(mc.thePlayer.motionY = -1.0-4) stage++; } else if (stage > 0) { moduleManager.getModule('KirkaLongJump').setState(false); } } }); module.on("update", function() { if (mc.thePlayer.moveForward != 0.0 || mc.thePlayer.moveStrafing != 0.0) { var d1 = mc.thePlayer.x - mc.thePlayer.prevPosX; var d2 = mc.thePlayer.z - mc.thePlayer.prevPosZ; lastDist = Math.sqrt(d1 * d1 + d2 * d2); } else { moduleManager.getModule('KirkaLongJump').setState(false); } }); });there, fixed it for you, if it doesnt work anyway, i dont care
the last few things are probably formatted wrong by me -
@its-domme fix your fucking formatting. What IDE are you using? Notepad? get VS code it does the formatting for you
function getBaseMoveSpeed() { var BaseSpeed = 0.2873; baseSpeed *= 1.0 + 0.2 * (0.20000000298023224 + 1); return baseSpeed; } var stage; var moveSpeed; var lastDist; var name1 = "KirkaLongJump" var category1 = "Movement" // Movement, Misc, Combat, Fun, Player, Exploit, World, Render var author1 = "ItsDoome1" var script = registerScript({ name: name1, version: "1.0.0", authors: [author1] }); script.registerModule({ name: name1, category: category1, description: author1 settings: { Boost: Setting.integer({ name: "Boost", default: 24, min: 4, max: 25 }) } }, function (module) { module.on("enable", function() { stage = 0; }); module.on("move", function() { if (mc.thePlayer.moveForward != 0 || mc.thePlayer.moveStrafing != 0) { if (stage == 0) { moveSpeed = 1 + getBaseMoveSpeed() - 0.05; } else { mc.thePlayer.motionY = 0.42; moveSpeed *= 2.13; if (stage == 2) { var d = 0.66 * (lastDist - getBaseMoveSpeed()); moveSpeed = lastDist - d; } else { moveSpeed = lastDist - lastDist / 159; } } moveSpeed = Math.max(getBaseMoveSpeed(), moveSpeed) mc.setMoveSpeed = moveSpeed if (!mc.thePlayer.isCollidedVertically) { mc.thePlayer.setY(mc.thePlayer.motionY = -1.0-4) stage++; } else if (stage > 0) { moduleManager.getModule('KirkaLongJump').setState(false); } } }); module.on("update", function() { if (mc.thePlayer.moveForward != 0.0 || mc.thePlayer.moveStrafing != 0.0) { var d1 = mc.thePlayer.x - mc.thePlayer.prevPosX; var d2 = mc.thePlayer.z - mc.thePlayer.prevPosZ; lastDist = Math.sqrt(d1 * d1 + d2 * d2); } else { moduleManager.getModule('KirkaLongJump').setState(false); } }); });there, fixed it for you, if it doesnt work anyway, i dont care
the last few things are probably formatted wrong by me@yeahuhhuh 10 months later...
-
@yeahuhhuh 10 months later...
-
@yeahuhhuh I see now, anyways good job on fixing.
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login