Cant find the problem in my code
-
this is my script and i dont know where the problem is ._. pls help
var scriptName = "InvSort";
var scriptAuthor = "ByGraf";
var scriptVersion = 1.0;
var x = 0;
var y = 0;
var bridge = value.createBoolean("bridge", false);
var bw = value.createBoolean("bw", false);function Sort() {
this.addValues = function(values) { values.add(bridge); values.add(bw); } this.onEnable = function() { x = 0; y = 0; }; this.onDisable = function() { x = 0; y = 0; }; this.getName = function() { return "InvSort"; } this.getCategory = function() { return "Player"; } this.getDescription = function() { return "Inventorycleaner addon"; } this.onUpdate = function(){ if(!bridge.get()){ x = 0; } if (!bw.get()){ y = 0; } if (bridge.get() && x == 0){ commandManager.executeCommand(.inventorycleaner throwgarbage false); commandManager.executeCommand(.inventorycleaner sortslot-1 Sword); commandManager.executeCommand(.inventorycleaner sortslot-2 Pickaxe); commandManager.executeCommand(.inventorycleaner sortslot-3 Gapple); commandManager.executeCommand(.inventorycleaner sortslot-4 Bow); commandManager.executeCommand(.inventorycleaner sortslot-5 Ignore); commandManager.executeCommand(.inventorycleaner sortslot-6 Ignore); commandManager.executeCommand(.inventorycleaner sortslot-7 Ignore); commandManager.executeCommand(.inventorycleaner sortslot-8 Ignore); commandManager.executeCommand(.inventorycleaner sortslot-9 Block); x = 1; } if(bw.get() && y == 0){ commandManager.executeCommand(.inventorycleaner throwgarbage false); commandManager.executeCommand(.inventorycleaner sortslot-1 Sword); commandManager.executeCommand(.inventorycleaner sortslot-2 Ignore); commandManager.executeCommand(.inventorycleaner sortslot-3 Ignore); commandManager.executeCommand(.inventorycleaner sortslot-4 Gapple); commandManager.executeCommand(.inventorycleaner sortslot-5 Ignore); commandManager.executeCommand(.inventorycleaner sortslot-6 Ignore); commandManager.executeCommand(.inventorycleaner sortslot-7 Ignore); commandManager.executeCommand(.inventorycleaner sortslot-8 Ignore); commandManager.executeCommand(.inventorycleaner sortslot-9 Block); y = 1; } }}
var module = new Sort();
var Client;function onEnable() {
Client = moduleManager.registerModule(module);}
function onDisable() {
moduleManager.unregisterModule(Client);}
-
this is my script and i dont know where the problem is ._. pls help
var scriptName = "InvSort";
var scriptAuthor = "ByGraf";
var scriptVersion = 1.0;
var x = 0;
var y = 0;
var bridge = value.createBoolean("bridge", false);
var bw = value.createBoolean("bw", false);function Sort() {
this.addValues = function(values) { values.add(bridge); values.add(bw); } this.onEnable = function() { x = 0; y = 0; }; this.onDisable = function() { x = 0; y = 0; }; this.getName = function() { return "InvSort"; } this.getCategory = function() { return "Player"; } this.getDescription = function() { return "Inventorycleaner addon"; } this.onUpdate = function(){ if(!bridge.get()){ x = 0; } if (!bw.get()){ y = 0; } if (bridge.get() && x == 0){ commandManager.executeCommand(.inventorycleaner throwgarbage false); commandManager.executeCommand(.inventorycleaner sortslot-1 Sword); commandManager.executeCommand(.inventorycleaner sortslot-2 Pickaxe); commandManager.executeCommand(.inventorycleaner sortslot-3 Gapple); commandManager.executeCommand(.inventorycleaner sortslot-4 Bow); commandManager.executeCommand(.inventorycleaner sortslot-5 Ignore); commandManager.executeCommand(.inventorycleaner sortslot-6 Ignore); commandManager.executeCommand(.inventorycleaner sortslot-7 Ignore); commandManager.executeCommand(.inventorycleaner sortslot-8 Ignore); commandManager.executeCommand(.inventorycleaner sortslot-9 Block); x = 1; } if(bw.get() && y == 0){ commandManager.executeCommand(.inventorycleaner throwgarbage false); commandManager.executeCommand(.inventorycleaner sortslot-1 Sword); commandManager.executeCommand(.inventorycleaner sortslot-2 Ignore); commandManager.executeCommand(.inventorycleaner sortslot-3 Ignore); commandManager.executeCommand(.inventorycleaner sortslot-4 Gapple); commandManager.executeCommand(.inventorycleaner sortslot-5 Ignore); commandManager.executeCommand(.inventorycleaner sortslot-6 Ignore); commandManager.executeCommand(.inventorycleaner sortslot-7 Ignore); commandManager.executeCommand(.inventorycleaner sortslot-8 Ignore); commandManager.executeCommand(.inventorycleaner sortslot-9 Block); y = 1; } }}
var module = new Sort();
var Client;function onEnable() {
Client = moduleManager.registerModule(module);}
function onDisable() {
moduleManager.unregisterModule(Client);}
-
this is my script and i dont know where the problem is ._. pls help
var scriptName = "InvSort";
var scriptAuthor = "ByGraf";
var scriptVersion = 1.0;
var x = 0;
var y = 0;
var bridge = value.createBoolean("bridge", false);
var bw = value.createBoolean("bw", false);function Sort() {
this.addValues = function(values) { values.add(bridge); values.add(bw); } this.onEnable = function() { x = 0; y = 0; }; this.onDisable = function() { x = 0; y = 0; }; this.getName = function() { return "InvSort"; } this.getCategory = function() { return "Player"; } this.getDescription = function() { return "Inventorycleaner addon"; } this.onUpdate = function(){ if(!bridge.get()){ x = 0; } if (!bw.get()){ y = 0; } if (bridge.get() && x == 0){ commandManager.executeCommand(.inventorycleaner throwgarbage false); commandManager.executeCommand(.inventorycleaner sortslot-1 Sword); commandManager.executeCommand(.inventorycleaner sortslot-2 Pickaxe); commandManager.executeCommand(.inventorycleaner sortslot-3 Gapple); commandManager.executeCommand(.inventorycleaner sortslot-4 Bow); commandManager.executeCommand(.inventorycleaner sortslot-5 Ignore); commandManager.executeCommand(.inventorycleaner sortslot-6 Ignore); commandManager.executeCommand(.inventorycleaner sortslot-7 Ignore); commandManager.executeCommand(.inventorycleaner sortslot-8 Ignore); commandManager.executeCommand(.inventorycleaner sortslot-9 Block); x = 1; } if(bw.get() && y == 0){ commandManager.executeCommand(.inventorycleaner throwgarbage false); commandManager.executeCommand(.inventorycleaner sortslot-1 Sword); commandManager.executeCommand(.inventorycleaner sortslot-2 Ignore); commandManager.executeCommand(.inventorycleaner sortslot-3 Ignore); commandManager.executeCommand(.inventorycleaner sortslot-4 Gapple); commandManager.executeCommand(.inventorycleaner sortslot-5 Ignore); commandManager.executeCommand(.inventorycleaner sortslot-6 Ignore); commandManager.executeCommand(.inventorycleaner sortslot-7 Ignore); commandManager.executeCommand(.inventorycleaner sortslot-8 Ignore); commandManager.executeCommand(.inventorycleaner sortslot-9 Block); y = 1; } }}
var module = new Sort();
var Client;function onEnable() {
Client = moduleManager.registerModule(module);}
function onDisable() {
moduleManager.unregisterModule(Client);}
@bygraf all commands must be placed inside quotation marks.
e.g.commandManager.executeCommand(.inventorycleaner throwgarbage false);to
commandManager.executeCommand(".inventorycleaner throwgarbage false");and the same for others.
-
@bygraf all commands must be placed inside quotation marks.
e.g.commandManager.executeCommand(.inventorycleaner throwgarbage false);to
commandManager.executeCommand(".inventorycleaner throwgarbage false");and the same for others.
@exit-scammed ahh lol thx
-
B ByGraf has marked this topic as solved on
-
@bygraf all commands must be placed inside quotation marks.
e.g.commandManager.executeCommand(.inventorycleaner throwgarbage false);to
commandManager.executeCommand(".inventorycleaner throwgarbage false");and the same for others.
@exit-scammed I think that's supposed to be like this
var LB = Java.type("net.ccbluex.liquidbounce.LiquidBounce"); LB.commandManager.executeCommands(".inventorycleaner throwgarbage false"); -
@exit-scammed I think that's supposed to be like this
var LB = Java.type("net.ccbluex.liquidbounce.LiquidBounce"); LB.commandManager.executeCommands(".inventorycleaner throwgarbage false");@stfwissue LiquidBounce automatically imports its
commandManagervariable while loading the script. Take a look at line 58 ofScript.kt:scriptEngine.put("commandManager", LiquidBounce.commandManager)P/s: I didn't notice the typo, it's actually
executeCommandsinstead ofexecuteCommand.fun executeCommands(input: String) { -
@stfwissue LiquidBounce automatically imports its
commandManagervariable while loading the script. Take a look at line 58 ofScript.kt:scriptEngine.put("commandManager", LiquidBounce.commandManager)P/s: I didn't notice the typo, it's actually
executeCommandsinstead ofexecuteCommand.fun executeCommands(input: String) {@exit-scammed It's ok
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login