Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

LiquidBounce Forum

  1. Home
  2. General
  3. binding a module to a mouse button

binding a module to a mouse button

Scheduled Pinned Locked Moved General
6 Posts 5 Posters 1.6k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • helloanaH Offline
    helloanaH Offline
    helloana
    wrote on last edited by
    #1

    is this possible?

    1 Reply Last reply
    0
    • infAuraI Offline
      infAuraI Offline
      infAura
      wrote on last edited by
      #2

      ye gaming mice hav side buttons

      helloanaH 1 Reply Last reply
      0
      • ChocoPie_ismeC Offline
        ChocoPie_ismeC Offline
        ChocoPie_isme
        Banned
        wrote on last edited by
        #3

        gaming rats brrr

        1 Reply Last reply
        0
        • infAuraI infAura

          ye gaming mice hav side buttons

          helloanaH Offline
          helloanaH Offline
          helloana
          wrote on last edited by
          #4

          @infAura said in binding a module to a mouse button:

          ye gaming mice hav side buttons

          I meant for left, right and middle mouse buttons

          ? 1 Reply Last reply
          0
          • helloanaH helloana

            @infAura said in binding a module to a mouse button:

            ye gaming mice hav side buttons

            I meant for left, right and middle mouse buttons

            ? Offline
            ? Offline
            A Former User
            wrote on last edited by
            #5
            This post is deleted!
            1 Reply Last reply
            0
            • C Offline
              C Offline
              commandblock2
              wrote on last edited by
              #6

              doable in scripts but pretty hacky. Check if previous tick/frame the mouse key was done, and this tick/frame was up. Then toggle a modules state.

              1 Reply Last reply
              0

              Hello! It looks like you're interested in this conversation, but you don't have an account yet.

              Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

              With your input, this post could be even better 💗

              Register Login
              Reply
              • Reply as topic
              Log in to reply
              • Oldest to Newest
              • Newest to Oldest
              • Most Votes


              About
              • Terms of Service
              • Privacy Policy
              • Status
              • Contact Us
              Downloads
              • Releases
              • Source code
              • License
              Docs
              • Tutorials
              • CustomHUD
              • AutoSettings
              • ScriptAPI
              Community
              • Forum
              • Guilded
              • YouTube
              • Twitter
              • D.Tube
              • Login

              • Login or register to search.
              • First post
                Last post
              0
              • Categories
              • Recent
              • Tags
              • Popular
              • Users
              • Groups