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  3. [SUPPORT] Will this script work?

[SUPPORT] Will this script work?

Scheduled Pinned Locked Moved ScriptAPI
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  • G Offline
    G Offline
    Gabriel
    wrote on last edited by
    #1

    Would this script work?

    var scriptName = "AntiKnockback";
    var scriptVersion = 1.0;
    var scriptAuthor = "Skid"; 
    
    var AACv4Velocity = new AACv4Velocity();
    var Client;
    
    function AACv4Velocity() {
        this.getName = function() {
            return "AntiKnockback";
        };
    
        this.getDescription = function() {
            return "Redesky velocity.";
        };
    
        this.getTag = function() {
            return "AntiKnockback";
        };
       
        this.getCategory = function() {
            return "Fun";
        };
        
        this.onUpdate = function() { 
            if(mc.thePlayer.hurtTime > 0 && mc.thePlayer.hurtTime <= 10) {
               mc.thePlayer.motionY *= 0.08;
               mc.thePlayer.motionZ *= 0.08;
               mc.thePlayer.motionX *= 0.08;
                 
            }
        }
    }
    
    function onLoad() {
         
    };
    
    function onEnable() {
        exampleModuleClient = moduleManager.registerModule(AACv4Velocity);
    };
    
    function onDisable() {
        moduleManager.unregisterModule(Client);
    }
    
    A 1 Reply Last reply
    0
    • G Gabriel

      Would this script work?

      var scriptName = "AntiKnockback";
      var scriptVersion = 1.0;
      var scriptAuthor = "Skid"; 
      
      var AACv4Velocity = new AACv4Velocity();
      var Client;
      
      function AACv4Velocity() {
          this.getName = function() {
              return "AntiKnockback";
          };
      
          this.getDescription = function() {
              return "Redesky velocity.";
          };
      
          this.getTag = function() {
              return "AntiKnockback";
          };
         
          this.getCategory = function() {
              return "Fun";
          };
          
          this.onUpdate = function() { 
              if(mc.thePlayer.hurtTime > 0 && mc.thePlayer.hurtTime <= 10) {
                 mc.thePlayer.motionY *= 0.08;
                 mc.thePlayer.motionZ *= 0.08;
                 mc.thePlayer.motionX *= 0.08;
                   
              }
          }
      }
      
      function onLoad() {
           
      };
      
      function onEnable() {
          exampleModuleClient = moduleManager.registerModule(AACv4Velocity);
      };
      
      function onDisable() {
          moduleManager.unregisterModule(Client);
      }
      
      A Offline
      A Offline
      Aftery
      wrote on last edited by Aftery
      #2

      @Gabriel no reason for it not to work
      no reason for it to work

      1 Reply Last reply
      0
      • G Offline
        G Offline
        Gabriel
        wrote on last edited by
        #3

        Does this code work?

         this.onUpdate = function() { 
               if(mc.thePlayer.hurtTime > 0 && mc.thePlayer.hurtTime <= 10) {
                  mc.thePlayer.motionY *= 0.08;
                  mc.thePlayer.motionZ *= 0.08;
                  mc.thePlayer.motionX *= 0.08;
        

        That is the reason im making this post.

        VisionFXV 1 Reply Last reply
        0
        • G Gabriel

          Does this code work?

           this.onUpdate = function() { 
                 if(mc.thePlayer.hurtTime > 0 && mc.thePlayer.hurtTime <= 10) {
                    mc.thePlayer.motionY *= 0.08;
                    mc.thePlayer.motionZ *= 0.08;
                    mc.thePlayer.motionX *= 0.08;
          

          That is the reason im making this post.

          VisionFXV Offline
          VisionFXV Offline
          VisionFX
          wrote on last edited by
          #4
          This post is deleted!
          1 Reply Last reply
          0
          • G Offline
            G Offline
            Gabriel
            wrote on last edited by
            #5

            what did you say?

            1 Reply Last reply
            0
            • ForeheadchanF Offline
              ForeheadchanF Offline
              Foreheadchan
              wrote on last edited by
              #6

              use packets bruh

              1 Reply Last reply
              0
              • G Offline
                G Offline
                Gabriel
                wrote on last edited by
                #7

                I skidded it so...

                VisionFXV 1 Reply Last reply
                0
                • G Gabriel

                  I skidded it so...

                  VisionFXV Offline
                  VisionFXV Offline
                  VisionFX
                  wrote on last edited by
                  #8

                  mode aac in velocity worked. just set horizontal 0.6

                  C 1 Reply Last reply
                  0
                  • VisionFXV VisionFX

                    mode aac in velocity worked. just set horizontal 0.6

                    C Offline
                    C Offline
                    commandblock2
                    wrote on last edited by
                    #9

                    @VisionFX Yeah that's it. Most public ac can't detect it. The one that could do is horizon. Probably because hitting people whose has hurttime will make motionXZ *= 0.6.

                    1 Reply Last reply
                    0

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