[SUPPORT] Will this script work?
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Would this script work?
var scriptName = "AntiKnockback"; var scriptVersion = 1.0; var scriptAuthor = "Skid"; var AACv4Velocity = new AACv4Velocity(); var Client; function AACv4Velocity() { this.getName = function() { return "AntiKnockback"; }; this.getDescription = function() { return "Redesky velocity."; }; this.getTag = function() { return "AntiKnockback"; }; this.getCategory = function() { return "Fun"; }; this.onUpdate = function() { if(mc.thePlayer.hurtTime > 0 && mc.thePlayer.hurtTime <= 10) { mc.thePlayer.motionY *= 0.08; mc.thePlayer.motionZ *= 0.08; mc.thePlayer.motionX *= 0.08; } } } function onLoad() { }; function onEnable() { exampleModuleClient = moduleManager.registerModule(AACv4Velocity); }; function onDisable() { moduleManager.unregisterModule(Client); } -
Would this script work?
var scriptName = "AntiKnockback"; var scriptVersion = 1.0; var scriptAuthor = "Skid"; var AACv4Velocity = new AACv4Velocity(); var Client; function AACv4Velocity() { this.getName = function() { return "AntiKnockback"; }; this.getDescription = function() { return "Redesky velocity."; }; this.getTag = function() { return "AntiKnockback"; }; this.getCategory = function() { return "Fun"; }; this.onUpdate = function() { if(mc.thePlayer.hurtTime > 0 && mc.thePlayer.hurtTime <= 10) { mc.thePlayer.motionY *= 0.08; mc.thePlayer.motionZ *= 0.08; mc.thePlayer.motionX *= 0.08; } } } function onLoad() { }; function onEnable() { exampleModuleClient = moduleManager.registerModule(AACv4Velocity); }; function onDisable() { moduleManager.unregisterModule(Client); } -
Does this code work?
this.onUpdate = function() { if(mc.thePlayer.hurtTime > 0 && mc.thePlayer.hurtTime <= 10) { mc.thePlayer.motionY *= 0.08; mc.thePlayer.motionZ *= 0.08; mc.thePlayer.motionX *= 0.08;That is the reason im making this post.
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use packets bruh
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@VisionFX Yeah that's it. Most public ac can't detect it. The one that could do is horizon. Probably because hitting people whose has hurttime will make motionXZ *= 0.6.
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