[Script] Disabler
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[Open Source] https://github.com/Rilshrink/Minecraft-Disablers/blob/main/Disabler.js
[CORE] https://github.com/CzechHek/Core/blob/master/Core.lib[Updated]
-Added Verus Combat Disabler
[Updated]
-'Fixed' Lunar Disabler, still need a way to edit the key
-Added Mineplex Combat Disabler
-Added Sloth Disabler, unable to test currently due to me not having a dynamic ip. -
Pretty good Lunar disabler. +rep
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@rilshrink Create Issue on LB's GitHub and make title like "[FEATURE] Change CPacketKeepAlive's Bytecode and make "key" value public."
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@rilshrink Yes, it wont work
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@rilshrink said in [Script] Disabler:
Open Source, also if you wish to contribute can you find a way to change the key of a c00packetkeepalive because I tried reflectors and setting the field to accessible, if you can find a way that would be a great way to contribute.
Core has few utils to manipulate with private fields and methods.
Reflector is the easiest one to use.
https://forums.ccbluex.net/topic/94/script-base-core-3-17-simple-yet-powerful-scriptapi-base/18You can also try built in functions: getField() getFields() getMethod() getMethods()
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@rilshrink lunar disabler works but bans after a while
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This post is deleted!
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@rilshrink can u add the redesky disabler back and instead of redesky disabler it be redeskyfly disabler
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@jackforlife101 ill do this when i find the time
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Verus Combat Disabler doesn't work, I also tried Kauri and HazelMC disablers to see if they worked on Verus, and they work after a while, I think it could be a problem when the C0F packets are cancelled.
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@victorsitouwu said in [Script] Disabler:
Verus Combat Disabler doesn't work, I also tried Kauri and HazelMC disablers to see if they worked on Verus, and they work after a while, I think it could be a problem when the C0F packets are cancelled.
It's old Verus Combat disabler, new one needs to cancel C00 and cancelling C0B is a bad thing too
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@rilshrink said in [Script] Disabler:
@yorik100 The verus combat disabler still works on latest I tried it on sage, the only problem is it bans if you die. If you have any suggestions to fix this issue that would be great
Oh ye, if you cancel C0F, it'll ban you for reach on the first C0F you'll ever send to the server
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Ok, so I made a Sniffer with ScriptAPI to see whet C0F are sended and they are sended when I die, but in the code of the script, it "says" clearly when getting packets, cancel all C0F, but it doesn't do it, why this happens?
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