Check for empty block and return
if i put this in update it isnt working:
if (mc.theWorld.getCollidingBoundingBoxes(mc.thePlayer, mc.thePlayer.getEntityBoundingBox().offset(0, -0.1, 0).expand(0, 0.1, 0)).isEmpty()) return;
i dont know exactly how this works, but i wanted to check for an empty block -0.1 below the player and if its empty return.
anyone knows how to? xd ty