[RELEASE] Matrix slow scaffold
So i've been working on a scaffold that bypasses matrix well without losing a lot on bps
i've come up with a bypass, but sadly it is a full crouch based scaffold but whenever you place a block you get a boost so its still slow but thats the best you can do
Some ways to boost
- Try Scaffolding at an of 45 degrees.
- Try using Timer at speed 2. But dont forget to turn it off after a second or so..
Type The line below in chat
.config load https://pastebin.com/raw/xQS2ik3c
or, for lazy people here is a .txt file
Scaffold Not bypassing on new cross version liquidbounce
Type the line below in chat if you are using non custom latest liquidbounce B73
.config load https://pastebin.com/raw/yHhUKZ8w
You need liquidbounce B73 non cross version.
I don't know if it works on B72 but it definitely should work on latest cross version liquidbounce
I used VisionFX's Liquidbounce to make this scaffold on, If it doesn't work on Cross version B73, don't worry I will update this post and make it working.
Doesn't work diagonally and vertically
If you want to use autoblock spoof use czechhek's Scaffold Patch Script
Here's a proof of it working..
If you want to create media using this scaffold config, you don't need to credit me.
You can even create a jartex config with my scaffold settings without giving me any credit
Peace out guys
@rafay it depends on the settings you use.
There are a few ways to "bypass" Matrix's main scaffold check
Type O, such as:
- Setting min/maxdelay to higher than 50.
- Using Silent eagle mode.
- Using MinDiff.
- Using SameY.
- By fixing Scaffold's vector values. You need to be a bit experienced on that one. Matrix wants some legit vector values. However, it's a really exhausting but permanent solution.