Why does not it work? help me please
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Stopped working when I added module where
you need to specify hp///api_version=2 var Kick = moduleManager.getModule('Kick'); var script = registerScript({ name: "AutoKick", version: "1.0.0", authors: ["My Name"] }); script.registerModule({ name: "AutoKick", category: "Fun", description: "Automatically kicks you when you are low on health" settings: { myHealth: Setting.integer({ name: "Health", default: 4, min: 1, max: 20 }) }; }, function (module) { module.on("update", function() { if ( mc.thePlayer.getHealth() <= module.settings.myHealth.get() ) { Kick.setState(true); } }); }); -
Stopped working when I added module where
you need to specify hp///api_version=2 var Kick = moduleManager.getModule('Kick'); var script = registerScript({ name: "AutoKick", version: "1.0.0", authors: ["My Name"] }); script.registerModule({ name: "AutoKick", category: "Fun", description: "Automatically kicks you when you are low on health" settings: { myHealth: Setting.integer({ name: "Health", default: 4, min: 1, max: 20 }) }; }, function (module) { module.on("update", function() { if ( mc.thePlayer.getHealth() <= module.settings.myHealth.get() ) { Kick.setState(true); } }); });@its-domme maybe you need float idk
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@its-domme maybe you need float idk
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Stopped working when I added module where
you need to specify hp///api_version=2 var Kick = moduleManager.getModule('Kick'); var script = registerScript({ name: "AutoKick", version: "1.0.0", authors: ["My Name"] }); script.registerModule({ name: "AutoKick", category: "Fun", description: "Automatically kicks you when you are low on health" settings: { myHealth: Setting.integer({ name: "Health", default: 4, min: 1, max: 20 }) }; }, function (module) { module.on("update", function() { if ( mc.thePlayer.getHealth() <= module.settings.myHealth.get() ) { Kick.setState(true); } }); });@its-domme fixed shit
///api_version=2 var Kick = moduleManager.getModule('Kick'); var script = registerScript({ name: "AutoKick", version: "1.0.0", authors: ["My Name"] }); script.registerModule({ name: "AutoKick", category: "Fun", description: "Automatically kicks you when you are low on health", settings: { myHealth: Setting.integer({ name: "Health", default: 4, min: 1, max: 20 }) } }, function (module) { module.on("update", function() { if ( mc.thePlayer.getHealth() <= module.settings.myHealth.get() ) { Kick.setState(true); } }); }); -
@its-domme fixed shit
///api_version=2 var Kick = moduleManager.getModule('Kick'); var script = registerScript({ name: "AutoKick", version: "1.0.0", authors: ["My Name"] }); script.registerModule({ name: "AutoKick", category: "Fun", description: "Automatically kicks you when you are low on health", settings: { myHealth: Setting.integer({ name: "Health", default: 4, min: 1, max: 20 }) } }, function (module) { module.on("update", function() { if ( mc.thePlayer.getHealth() <= module.settings.myHealth.get() ) { Kick.setState(true); } }); });@Its-Domme Why would you need that script? You already have one in LiquidBounce.
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@Its-Domme Why would you need that script? You already have one in LiquidBounce.
@mems They wanted to reimplement it, probably to learn ScriptAPI better. I see absolutely nothing wrong with that.
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