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  3. Why does not it work? help me please

Why does not it work? help me please

Scheduled Pinned Locked Moved ScriptAPI
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  • Its DommeI Offline
    Its DommeI Offline
    Its Domme
    wrote on last edited by
    #1

    Stopped working when I added module where
    you need to specify hp

    ///api_version=2
    var Kick = moduleManager.getModule('Kick');
    var script = registerScript({
        name: "AutoKick",
        version: "1.0.0",
        authors: ["My Name"]
    });
    script.registerModule({
        name: "AutoKick",
        category: "Fun",
        description: "Automatically kicks you when you are low on health"
        settings: {
           myHealth: Setting.integer({
                name: "Health",
                default: 4,
                min: 1,
                max: 20
            })
        };
    }, function (module) {
        module.on("update", function() {
            if ( mc.thePlayer.getHealth() <= module.settings.myHealth.get() ) {
                Kick.setState(true);
            }
        });
    });
    
    O DreamWasFuckedD 2 Replies Last reply
    0
    • Its DommeI Its Domme

      Stopped working when I added module where
      you need to specify hp

      ///api_version=2
      var Kick = moduleManager.getModule('Kick');
      var script = registerScript({
          name: "AutoKick",
          version: "1.0.0",
          authors: ["My Name"]
      });
      script.registerModule({
          name: "AutoKick",
          category: "Fun",
          description: "Automatically kicks you when you are low on health"
          settings: {
             myHealth: Setting.integer({
                  name: "Health",
                  default: 4,
                  min: 1,
                  max: 20
              })
          };
      }, function (module) {
          module.on("update", function() {
              if ( mc.thePlayer.getHealth() <= module.settings.myHealth.get() ) {
                  Kick.setState(true);
              }
          });
      });
      
      O Offline
      O Offline
      ohno
      wrote on last edited by
      #2

      @its-domme maybe you need float idk

      Its DommeI 1 Reply Last reply
      0
      • O ohno

        @its-domme maybe you need float idk

        Its DommeI Offline
        Its DommeI Offline
        Its Domme
        wrote on last edited by
        #3

        @ohno I tried. Does not work.

        1 Reply Last reply
        0
        • Its DommeI Its Domme

          Stopped working when I added module where
          you need to specify hp

          ///api_version=2
          var Kick = moduleManager.getModule('Kick');
          var script = registerScript({
              name: "AutoKick",
              version: "1.0.0",
              authors: ["My Name"]
          });
          script.registerModule({
              name: "AutoKick",
              category: "Fun",
              description: "Automatically kicks you when you are low on health"
              settings: {
                 myHealth: Setting.integer({
                      name: "Health",
                      default: 4,
                      min: 1,
                      max: 20
                  })
              };
          }, function (module) {
              module.on("update", function() {
                  if ( mc.thePlayer.getHealth() <= module.settings.myHealth.get() ) {
                      Kick.setState(true);
                  }
              });
          });
          
          DreamWasFuckedD Offline
          DreamWasFuckedD Offline
          DreamWasFucked
          wrote on last edited by
          #4

          @its-domme fixed shit

          ///api_version=2
          var Kick = moduleManager.getModule('Kick');
          var script = registerScript({
              name: "AutoKick",
              version: "1.0.0",
              authors: ["My Name"]
          });
          script.registerModule({
              name: "AutoKick",
              category: "Fun",
              description: "Automatically kicks you when you are low on health",
              settings: {
                 myHealth: Setting.integer({
                      name: "Health",
                      default: 4,
                      min: 1,
                      max: 20
                  })
              }
          }, function (module) {
              module.on("update", function() {
                  if ( mc.thePlayer.getHealth() <= module.settings.myHealth.get() ) {
                      Kick.setState(true);
                  }
              });
          });
          
          ? 1 Reply Last reply
          0
          • DreamWasFuckedD DreamWasFucked

            @its-domme fixed shit

            ///api_version=2
            var Kick = moduleManager.getModule('Kick');
            var script = registerScript({
                name: "AutoKick",
                version: "1.0.0",
                authors: ["My Name"]
            });
            script.registerModule({
                name: "AutoKick",
                category: "Fun",
                description: "Automatically kicks you when you are low on health",
                settings: {
                   myHealth: Setting.integer({
                        name: "Health",
                        default: 4,
                        min: 1,
                        max: 20
                    })
                }
            }, function (module) {
                module.on("update", function() {
                    if ( mc.thePlayer.getHealth() <= module.settings.myHealth.get() ) {
                        Kick.setState(true);
                    }
                });
            });
            
            ? Offline
            ? Offline
            A Former User
            wrote on last edited by
            #5

            @Its-Domme Why would you need that script? You already have one in LiquidBounce.

            ? 1 Reply Last reply
            0
            • ? A Former User

              @Its-Domme Why would you need that script? You already have one in LiquidBounce.

              ? Offline
              ? Offline
              A Former User
              wrote on last edited by
              #6

              @mems They wanted to reimplement it, probably to learn ScriptAPI better. I see absolutely nothing wrong with that.

              1 Reply Last reply
              0

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