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LiquidBounce Forum

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  3. BlockAnimation(also can make sword float)

BlockAnimation(also can make sword float)

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  • qwq LiulihaocaiQ qwq Liulihaocai

    @wangtian297 我确定,我的魔改水影FDPClient用的是一样的码子

    W Offline
    W Offline
    wangtian297
    wrote on last edited by
    #24

    @qwq-liulihaocai 1

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    • qwq LiulihaocaiQ qwq Liulihaocai

      @wangtian297 我确定,我的魔改水影FDPClient用的是一样的码子

      W Offline
      W Offline
      wangtian297
      wrote on last edited by
      #25

      @qwq-liulihaocai 话说,你知道怎么让手中的物品浮空,但是 thePlayer的手不浮空吗,那样看着好怪,

      qwq LiulihaocaiQ 1 Reply Last reply
      0
      • qwq LiulihaocaiQ qwq Liulihaocai

        You can use freely in your custom lb xd
        by Liulihaocai (Method17)
        skid some animations from Animation-No-Cross(a custom LB)
        Code
        module

        package net.ccbluex.liquidbounce.features.module.modules.render
        
        import net.ccbluex.liquidbounce.features.module.Module
        import net.ccbluex.liquidbounce.features.module.ModuleCategory
        import net.ccbluex.liquidbounce.features.module.ModuleInfo
        import net.ccbluex.liquidbounce.value.FloatValue
        import net.ccbluex.liquidbounce.value.ListValue
        
        @ModuleInfo(name = "Animations", description = "Render sword while blocking", category = ModuleCategory.RENDER)
        class Animations : Module() {
            val presetValue = ListValue(
                "Preset", arrayOf(
                    "Akrien", "Avatar", "ETB", "Exhibition", "Push", "Reverse",
                    "Shield", "SigmaNew", "SigmaOld", "Slide", "SlideDown", "Swong", "VisionFX"
                ),
                "SlideDown"
            )
        
            var translateX = FloatValue("TranslateX", 0.0f, 0.0f, 1.5f)
            var translateY = FloatValue("TranslateY", 0.0f, 0.0f, 0.5f)
            var translateZ = FloatValue("TranslateZ", 0.0f, 0.0f, -2.0f)
            val itemPosX = FloatValue("ItemPosX", 0.56F, -1.0F, 1.0F)
            val itemPosY = FloatValue("ItemPosY", -0.52F, -1.0F, 1.0F)
            val itemPosZ = FloatValue("ItemPosZ", -0.71999997F, -1.0F, 1.0F)
            var itemScale = FloatValue("ItemScale", 0.4f, 0.0f, 2.0f)
        
            override val tag: String
                get() = presetValue.get()
        }
        

        mixin(MixinItemRenderer)

        
            private Animations animations;
        
            @Overwrite
            private void transformFirstPersonItem(float equipProgress, float swingProgress) {
                doItemRenderGLTranslate();
                GlStateManager.translate(0.0F, equipProgress * -0.6F, 0.0F);
                GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                float f = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
                float f1 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
                GlStateManager.rotate(f * -20.0F, 0.0F, 1.0F, 0.0F);
                GlStateManager.rotate(f1 * -20.0F, 0.0F, 0.0F, 1.0F);
                GlStateManager.rotate(f1 * -80.0F, 1.0F, 0.0F, 0.0F);
                doItemRenderGLScale();
            }
        
            @Overwrite
            public void renderItemInFirstPerson(float partialTicks) {
                if(animations==null){
                    animations = (Animations) LiquidBounce.moduleManager.getModule(Animations.class);
                }
        
                float f = 1.0F - (this.prevEquippedProgress + (this.equippedProgress - this.prevEquippedProgress) * partialTicks);
                AbstractClientPlayer abstractclientplayer = this.mc.thePlayer;
                float f1 = abstractclientplayer.getSwingProgress(partialTicks);
                float f2 = abstractclientplayer.prevRotationPitch + (abstractclientplayer.rotationPitch - abstractclientplayer.prevRotationPitch) * partialTicks;
                float f3 = abstractclientplayer.prevRotationYaw + (abstractclientplayer.rotationYaw - abstractclientplayer.prevRotationYaw) * partialTicks;
                this.rotateArroundXAndY(f2, f3);
                this.setLightMapFromPlayer(abstractclientplayer);
                this.rotateWithPlayerRotations((EntityPlayerSP) abstractclientplayer, partialTicks);
                GlStateManager.enableRescaleNormal();
                GlStateManager.pushMatrix();
        
                if(this.itemToRender != null) {
                    final KillAura killAura = (KillAura) LiquidBounce.moduleManager.getModule(KillAura.class);
        
                    if(this.itemToRender.getItem() instanceof net.minecraft.item.ItemMap) {
                        this.renderItemMap(abstractclientplayer, f2, f, f1);
                    } else if (abstractclientplayer.getItemInUseCount() > 0 || (itemToRender.getItem() instanceof ItemSword && killAura.getBlockingStatus())) {
                        EnumAction enumaction = killAura.getBlockingStatus() ? EnumAction.BLOCK : this.itemToRender.getItemUseAction();
                        switch(enumaction) {
                            case NONE:
                                this.transformFirstPersonItem(f, 0.0F);
                                break;
                            case EAT:
                            case DRINK:
                                this.performDrinking(abstractclientplayer, partialTicks);
                                this.transformFirstPersonItem(f, f1);
                                break;
                            case BLOCK:
                                if(animations.getState()){
                                    GL11.glTranslated(animations.getTranslateX().get(), animations.getTranslateY().get(), animations.getTranslateZ().get());
                                    switch (animations.getPresetValue().get()) {
                                        case "Akrien": {
                                            transformFirstPersonItem(f1, 0.0F);
                                            doBlockTransformations();
                                            break;
                                        }
                                        case "Avatar": {
                                            avatar(f1);
                                            doBlockTransformations();
                                            break;
                                        }
                                        case "ETB": {
                                            etb(f, f1);
                                            doBlockTransformations();
                                            break;
                                        }
                                        case "Exhibition": {
                                            transformFirstPersonItem(f, 0.83F);
                                            float f4 = MathHelper.sin(MathHelper.sqrt_float(f1) * 3.83F);
                                            GlStateManager.translate(-0.5F, 0.2F, 0.2F);
                                            GlStateManager.rotate(-f4 * 0.0F, 0.0F, 0.0F, 0.0F);
                                            GlStateManager.rotate(-f4 * 43.0F, 58.0F, 23.0F, 45.0F);
                                            doBlockTransformations();
                                            break;
                                        }
                                        case "Push": {
                                            push(f1);
                                            doBlockTransformations();
                                            break;
                                        }
                                        case "Reverse": {
                                            transformFirstPersonItem(f1, f1);
                                            doBlockTransformations();
                                            GlStateManager.rotate(0.0F, 1.0F, 0.0F, 0.0F);
                                            break;
                                        }
                                        case "Shield": {
                                            jello(f1);
                                            doBlockTransformations();
                                            break;
                                        }
                                        case "SigmaNew": {
                                            sigmaNew(0.2F, f1);
                                            doBlockTransformations();
                                            break;
                                        }
                                        case "SigmaOld": {
                                            sigmaOld(f);
                                            float var15 = MathHelper.sin(MathHelper.sqrt_float(f1) * 3.1415927F);
                                            GlStateManager.rotate(-var15 * 55.0F / 2.0F, -8.0F, -0.0F, 9.0F);
                                            GlStateManager.rotate(-var15 * 45.0F, 1.0F, var15 / 2.0F, -0.0F);
                                            doBlockTransformations();
                                            GL11.glTranslated(1.2D, 0.3D, 0.5D);
                                            GL11.glTranslatef(-1.0F, mc.thePlayer.isSneaking() ? -0.1F : -0.2F, 0.2F);
                                            GlStateManager.scale(1.2F, 1.2F, 1.2F);
                                            break;
                                        }
                                        case "Slide": {
                                            slide(f1);
                                            doBlockTransformations();
                                            break;
                                        }
                                        case "SlideDown": {
                                            transformFirstPersonItem(0.2F, f1);
                                            doBlockTransformations();
                                            break;
                                        }
                                        case "Swong": {
                                            transformFirstPersonItem(f / 2.0F, 0.0F);
                                            GlStateManager.rotate(-MathHelper.sin(MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) * 3.1415927F) * 40.0F / 2.0F, MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) / 2.0F, -0.0F, 9.0F);
                                            GlStateManager.rotate(-MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) * 30.0F, 1.0F, MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) / 2.0F, -0.0F);
                                            doBlockTransformations();
                                            break;
                                        }
                                        case "VisionFX": {
                                            continuity(f1);
                                            doBlockTransformations();
                                            break;
                                        }
                                    }
                                }else{
                                    this.transformFirstPersonItem(f + 0.1F, f1);
                                    this.doBlockTransformations();
                                    GlStateManager.translate(-0.5F, 0.2F, 0.0F);
                                }
                                break;
                            case BOW:
                                this.transformFirstPersonItem(f, f1);
                                this.doBowTransformations(partialTicks, abstractclientplayer);
                        }
                    }else{
                        if (!LiquidBounce.moduleManager.getModule(SwingAnimation.class).getState())
                            this.doItemUsedTransformations(f1);
                        this.transformFirstPersonItem(f, f1);
                    }
                    this.renderItem(abstractclientplayer, this.itemToRender, ItemCameraTransforms.TransformType.FIRST_PERSON);
                }else if(!abstractclientplayer.isInvisible()) {
                    this.renderPlayerArm(abstractclientplayer, f, f1);
                }
        
                GlStateManager.popMatrix();
                GlStateManager.disableRescaleNormal();
                RenderHelper.disableStandardItemLighting();
            }
        
            private void doItemRenderGLTranslate(){
                if(animations.getState()) {
                    GlStateManager.translate(animations.getItemPosX().get(), animations.getItemPosY().get(), animations.getItemPosZ().get());
                }else{
                    GlStateManager.translate(0.56F, -0.52F, -0.71999997F);
                }
            }
        
            private void doItemRenderGLScale(){
                if(animations.getState()) {
                    GlStateManager.scale(animations.getItemScale().get(), animations.getItemScale().get(), animations.getItemScale().get());
                }else{
                    GlStateManager.scale(0.4F, 0.4F, 0.4F);
                }
            }
        
            private void sigmaOld(float f) {
                doItemRenderGLTranslate();
                GlStateManager.translate(0.0F, f * -0.6F, 0.0F);
                GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                GlStateManager.rotate(0F, 0.0F, 1.0F, 0.2F);
                GlStateManager.rotate(0F, 0.2F, 0.1F, 1.0F);
                GlStateManager.rotate(0F, 1.3F, 0.1F, 0.2F);
                doItemRenderGLScale();
            }
        
            //methods in LiquidBounce b73 Animation-No-Cross
            private void avatar(float swingProgress) {
                doItemRenderGLTranslate();
                GlStateManager.translate(0.0F, 0.0F, 0.0F);
                GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                float f = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
                float f2 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
                GlStateManager.rotate(f * -20.0F, 0.0F, 1.0F, 0.0F);
                GlStateManager.rotate(f2 * -20.0F, 0.0F, 0.0F, 1.0F);
                GlStateManager.rotate(f2 * -40.0F, 1.0F, 0.0F, 0.0F);
                doItemRenderGLScale();
            }
        
            private void slide(float var9) {
                doItemRenderGLTranslate();
                GlStateManager.translate(0.0F, 0.0F, 0.0F);
                GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                float var11 = MathHelper.sin(var9 * var9 * 3.1415927F);
                float var12 = MathHelper.sin(MathHelper.sqrt_float(var9) * 3.1415927F);
                GlStateManager.rotate(var11 * 0.0F, 0.0F, 1.0F, 0.0F);
                GlStateManager.rotate(var12 * 0.0F, 0.0F, 0.0F, 1.0F);
                GlStateManager.rotate(var12 * -40.0F, 1.0F, 0.0F, 0.0F);
                doItemRenderGLScale();
            }
        
            private void jello(float var12) {
                doItemRenderGLTranslate();
                GlStateManager.rotate(48.57F, 0.0F, 0.24F, 0.14F);
                float var13 = MathHelper.sin(var12 * var12 * 3.1415927F);
                float var14 = MathHelper.sin(MathHelper.sqrt_float(var12) * 3.1415927F);
                GlStateManager.rotate(var13 * -35.0F, 0.0F, 0.0F, 0.0F);
                GlStateManager.rotate(var14 * 0.0F, 0.0F, 0.0F, 0.0F);
                GlStateManager.rotate(var14 * 20.0F, 1.0F, 1.0F, 1.0F);
                doItemRenderGLScale();
            }
        
            private void continuity(float var10) {
                doItemRenderGLTranslate();
                GlStateManager.translate(0.0F, 0.0F, 0.0F);
                GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                float var12 = -MathHelper.sin(var10 * var10 * 3.1415927F);
                float var13 = MathHelper.cos(MathHelper.sqrt_float(var10) * 3.1415927F);
                float var14 = MathHelper.abs(MathHelper.sqrt_float((float) 0.1) * 3.1415927F);
                GlStateManager.rotate(var12 * var14 * 30.0F, 0.0F, 1.0F, 0.0F);
                GlStateManager.rotate(var13 * 0.0F, 0.0F, 0.0F, 1.0F);
                GlStateManager.rotate(var13 * 20.0F, 1.0F, 0.0F, 0.0F);
                doItemRenderGLScale();
            }
        
            public void sigmaNew(float var22, float var23) {
                doItemRenderGLTranslate();
                GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                float var24 = MathHelper.sin(var23 * MathHelper.sqrt_float(var22) * 3.1415927F);
                float var25 = MathHelper.abs(MathHelper.sqrt_double(var22) * 3.1415927F);
                GlStateManager.rotate(var24 * 20.0F * var25, 0.0F, 1.0F, 1.0F);
                doItemRenderGLScale();
            }
        
            private void etb(float equipProgress, float swingProgress) {
                doItemRenderGLTranslate();
                GlStateManager.translate(0.0F, equipProgress * -0.6F, 0.0F);
                GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                float var3 = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
                float var4 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
                GlStateManager.rotate(var3 * -34.0F, 0.0F, 1.0F, 0.2F);
                GlStateManager.rotate(var4 * -20.7F, 0.2F, 0.1F, 1.0F);
                GlStateManager.rotate(var4 * -68.6F, 1.3F, 0.1F, 0.2F);
                doItemRenderGLScale();
            }
        
            private void push(float idc) {
                doItemRenderGLTranslate();
                GlStateManager.translate(0.0F, (float) 0.1 * -0.6F, 0.0F);
                GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                float var3 = MathHelper.sin(idc * idc * 3.1415927F);
                float var4 = MathHelper.sin(MathHelper.sqrt_float(idc) * 3.1415927F);
                GlStateManager.rotate(var3 * -10.0F, 1.0F, 1.0F, 1.0F);
                GlStateManager.rotate(var4 * -10.0F, 1.0F, 1.0F, 1.0F);
                GlStateManager.rotate(var4 * -10.0F, 1.0F, 1.0F, 1.0F);
                doItemRenderGLScale();
            }
        
        WaterFlexW Offline
        WaterFlexW Offline
        WaterFlex
        wrote on last edited by
        #26

        @qwq-liulihaocai How to install this

        exit scammedE 1 Reply Last reply
        0
        • WaterFlexW WaterFlex

          @qwq-liulihaocai How to install this

          exit scammedE Offline
          exit scammedE Offline
          exit scammed
          wrote on last edited by exit scammed
          #27

          @waterflex first get an lb src (not the nextgen)
          then add a module and register that mixin
          finally build it

          1

          WaterFlexW 1 Reply Last reply
          0
          • exit scammedE exit scammed

            @waterflex first get an lb src (not the nextgen)
            then add a module and register that mixin
            finally build it

            1

            WaterFlexW Offline
            WaterFlexW Offline
            WaterFlex
            wrote on last edited by
            #28

            @asutoboki Let's go to the discord, show me how to do it

            1 Reply Last reply
            0
            • W wangtian297

              @qwq-liulihaocai 话说,你知道怎么让手中的物品浮空,但是 thePlayer的手不浮空吗,那样看着好怪,

              qwq LiulihaocaiQ Offline
              qwq LiulihaocaiQ Offline
              qwq Liulihaocai
              wrote on last edited by
              #29

              @wangtian297 判断下手里的东西是不是空的就行

              W 3 Replies Last reply
              0
              • qwq LiulihaocaiQ qwq Liulihaocai

                @wangtian297 判断下手里的东西是不是空的就行

                W Offline
                W Offline
                wangtian297
                wrote on last edited by
                #30

                @qwq-liulihaocai Az,给个码子呗

                1 Reply Last reply
                0
                • qwq LiulihaocaiQ qwq Liulihaocai

                  @wangtian297 判断下手里的东西是不是空的就行

                  W Offline
                  W Offline
                  wangtian297
                  wrote on last edited by
                  #31

                  @qwq-liulihaocai
                  判断下手里的东西是不是空 的码子awa

                  1 Reply Last reply
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                  • qwq LiulihaocaiQ qwq Liulihaocai

                    @wangtian297 判断下手里的东西是不是空的就行

                    W Offline
                    W Offline
                    wangtian297
                    wrote on last edited by
                    #32

                    @qwq-liulihaocai 算了,不麻烦腻了,我估计你给的renderer里面也有。我慢慢研究得了

                    1 Reply Last reply
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                    • Y4NDEXY Offline
                      Y4NDEXY Offline
                      Y4NDEX
                      wrote on last edited by
                      #33

                      What line do we paste the mixin code

                      XanderX 1 Reply Last reply
                      0
                      • Y4NDEXY Y4NDEX

                        What line do we paste the mixin code

                        XanderX Offline
                        XanderX Offline
                        Xander
                        wrote on last edited by
                        #34

                        where do I download the script?

                        exit scammedE 1 Reply Last reply
                        0
                        • XanderX Xander

                          where do I download the script?

                          exit scammedE Offline
                          exit scammedE Offline
                          exit scammed
                          wrote on last edited by
                          #35

                          @xander 61db2dea-0893-4867-b310-385582a1b591-image.png
                          Click here for more info

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