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  3. BlockAnimation(also can make sword float)

BlockAnimation(also can make sword float)

Scheduled Pinned Locked Moved Kotlin/Java
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  • qwq LiulihaocaiQ qwq Liulihaocai

    You can use freely in your custom lb xd
    by Liulihaocai (Method17)
    skid some animations from Animation-No-Cross(a custom LB)
    Code
    module

    package net.ccbluex.liquidbounce.features.module.modules.render
    
    import net.ccbluex.liquidbounce.features.module.Module
    import net.ccbluex.liquidbounce.features.module.ModuleCategory
    import net.ccbluex.liquidbounce.features.module.ModuleInfo
    import net.ccbluex.liquidbounce.value.FloatValue
    import net.ccbluex.liquidbounce.value.ListValue
    
    @ModuleInfo(name = "Animations", description = "Render sword while blocking", category = ModuleCategory.RENDER)
    class Animations : Module() {
        val presetValue = ListValue(
            "Preset", arrayOf(
                "Akrien", "Avatar", "ETB", "Exhibition", "Push", "Reverse",
                "Shield", "SigmaNew", "SigmaOld", "Slide", "SlideDown", "Swong", "VisionFX"
            ),
            "SlideDown"
        )
    
        var translateX = FloatValue("TranslateX", 0.0f, 0.0f, 1.5f)
        var translateY = FloatValue("TranslateY", 0.0f, 0.0f, 0.5f)
        var translateZ = FloatValue("TranslateZ", 0.0f, 0.0f, -2.0f)
        val itemPosX = FloatValue("ItemPosX", 0.56F, -1.0F, 1.0F)
        val itemPosY = FloatValue("ItemPosY", -0.52F, -1.0F, 1.0F)
        val itemPosZ = FloatValue("ItemPosZ", -0.71999997F, -1.0F, 1.0F)
        var itemScale = FloatValue("ItemScale", 0.4f, 0.0f, 2.0f)
    
        override val tag: String
            get() = presetValue.get()
    }
    

    mixin(MixinItemRenderer)

    
        private Animations animations;
    
        @Overwrite
        private void transformFirstPersonItem(float equipProgress, float swingProgress) {
            doItemRenderGLTranslate();
            GlStateManager.translate(0.0F, equipProgress * -0.6F, 0.0F);
            GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
            float f = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
            float f1 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
            GlStateManager.rotate(f * -20.0F, 0.0F, 1.0F, 0.0F);
            GlStateManager.rotate(f1 * -20.0F, 0.0F, 0.0F, 1.0F);
            GlStateManager.rotate(f1 * -80.0F, 1.0F, 0.0F, 0.0F);
            doItemRenderGLScale();
        }
    
        @Overwrite
        public void renderItemInFirstPerson(float partialTicks) {
            if(animations==null){
                animations = (Animations) LiquidBounce.moduleManager.getModule(Animations.class);
            }
    
            float f = 1.0F - (this.prevEquippedProgress + (this.equippedProgress - this.prevEquippedProgress) * partialTicks);
            AbstractClientPlayer abstractclientplayer = this.mc.thePlayer;
            float f1 = abstractclientplayer.getSwingProgress(partialTicks);
            float f2 = abstractclientplayer.prevRotationPitch + (abstractclientplayer.rotationPitch - abstractclientplayer.prevRotationPitch) * partialTicks;
            float f3 = abstractclientplayer.prevRotationYaw + (abstractclientplayer.rotationYaw - abstractclientplayer.prevRotationYaw) * partialTicks;
            this.rotateArroundXAndY(f2, f3);
            this.setLightMapFromPlayer(abstractclientplayer);
            this.rotateWithPlayerRotations((EntityPlayerSP) abstractclientplayer, partialTicks);
            GlStateManager.enableRescaleNormal();
            GlStateManager.pushMatrix();
    
            if(this.itemToRender != null) {
                final KillAura killAura = (KillAura) LiquidBounce.moduleManager.getModule(KillAura.class);
    
                if(this.itemToRender.getItem() instanceof net.minecraft.item.ItemMap) {
                    this.renderItemMap(abstractclientplayer, f2, f, f1);
                } else if (abstractclientplayer.getItemInUseCount() > 0 || (itemToRender.getItem() instanceof ItemSword && killAura.getBlockingStatus())) {
                    EnumAction enumaction = killAura.getBlockingStatus() ? EnumAction.BLOCK : this.itemToRender.getItemUseAction();
                    switch(enumaction) {
                        case NONE:
                            this.transformFirstPersonItem(f, 0.0F);
                            break;
                        case EAT:
                        case DRINK:
                            this.performDrinking(abstractclientplayer, partialTicks);
                            this.transformFirstPersonItem(f, f1);
                            break;
                        case BLOCK:
                            if(animations.getState()){
                                GL11.glTranslated(animations.getTranslateX().get(), animations.getTranslateY().get(), animations.getTranslateZ().get());
                                switch (animations.getPresetValue().get()) {
                                    case "Akrien": {
                                        transformFirstPersonItem(f1, 0.0F);
                                        doBlockTransformations();
                                        break;
                                    }
                                    case "Avatar": {
                                        avatar(f1);
                                        doBlockTransformations();
                                        break;
                                    }
                                    case "ETB": {
                                        etb(f, f1);
                                        doBlockTransformations();
                                        break;
                                    }
                                    case "Exhibition": {
                                        transformFirstPersonItem(f, 0.83F);
                                        float f4 = MathHelper.sin(MathHelper.sqrt_float(f1) * 3.83F);
                                        GlStateManager.translate(-0.5F, 0.2F, 0.2F);
                                        GlStateManager.rotate(-f4 * 0.0F, 0.0F, 0.0F, 0.0F);
                                        GlStateManager.rotate(-f4 * 43.0F, 58.0F, 23.0F, 45.0F);
                                        doBlockTransformations();
                                        break;
                                    }
                                    case "Push": {
                                        push(f1);
                                        doBlockTransformations();
                                        break;
                                    }
                                    case "Reverse": {
                                        transformFirstPersonItem(f1, f1);
                                        doBlockTransformations();
                                        GlStateManager.rotate(0.0F, 1.0F, 0.0F, 0.0F);
                                        break;
                                    }
                                    case "Shield": {
                                        jello(f1);
                                        doBlockTransformations();
                                        break;
                                    }
                                    case "SigmaNew": {
                                        sigmaNew(0.2F, f1);
                                        doBlockTransformations();
                                        break;
                                    }
                                    case "SigmaOld": {
                                        sigmaOld(f);
                                        float var15 = MathHelper.sin(MathHelper.sqrt_float(f1) * 3.1415927F);
                                        GlStateManager.rotate(-var15 * 55.0F / 2.0F, -8.0F, -0.0F, 9.0F);
                                        GlStateManager.rotate(-var15 * 45.0F, 1.0F, var15 / 2.0F, -0.0F);
                                        doBlockTransformations();
                                        GL11.glTranslated(1.2D, 0.3D, 0.5D);
                                        GL11.glTranslatef(-1.0F, mc.thePlayer.isSneaking() ? -0.1F : -0.2F, 0.2F);
                                        GlStateManager.scale(1.2F, 1.2F, 1.2F);
                                        break;
                                    }
                                    case "Slide": {
                                        slide(f1);
                                        doBlockTransformations();
                                        break;
                                    }
                                    case "SlideDown": {
                                        transformFirstPersonItem(0.2F, f1);
                                        doBlockTransformations();
                                        break;
                                    }
                                    case "Swong": {
                                        transformFirstPersonItem(f / 2.0F, 0.0F);
                                        GlStateManager.rotate(-MathHelper.sin(MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) * 3.1415927F) * 40.0F / 2.0F, MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) / 2.0F, -0.0F, 9.0F);
                                        GlStateManager.rotate(-MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) * 30.0F, 1.0F, MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) / 2.0F, -0.0F);
                                        doBlockTransformations();
                                        break;
                                    }
                                    case "VisionFX": {
                                        continuity(f1);
                                        doBlockTransformations();
                                        break;
                                    }
                                }
                            }else{
                                this.transformFirstPersonItem(f + 0.1F, f1);
                                this.doBlockTransformations();
                                GlStateManager.translate(-0.5F, 0.2F, 0.0F);
                            }
                            break;
                        case BOW:
                            this.transformFirstPersonItem(f, f1);
                            this.doBowTransformations(partialTicks, abstractclientplayer);
                    }
                }else{
                    if (!LiquidBounce.moduleManager.getModule(SwingAnimation.class).getState())
                        this.doItemUsedTransformations(f1);
                    this.transformFirstPersonItem(f, f1);
                }
                this.renderItem(abstractclientplayer, this.itemToRender, ItemCameraTransforms.TransformType.FIRST_PERSON);
            }else if(!abstractclientplayer.isInvisible()) {
                this.renderPlayerArm(abstractclientplayer, f, f1);
            }
    
            GlStateManager.popMatrix();
            GlStateManager.disableRescaleNormal();
            RenderHelper.disableStandardItemLighting();
        }
    
        private void doItemRenderGLTranslate(){
            if(animations.getState()) {
                GlStateManager.translate(animations.getItemPosX().get(), animations.getItemPosY().get(), animations.getItemPosZ().get());
            }else{
                GlStateManager.translate(0.56F, -0.52F, -0.71999997F);
            }
        }
    
        private void doItemRenderGLScale(){
            if(animations.getState()) {
                GlStateManager.scale(animations.getItemScale().get(), animations.getItemScale().get(), animations.getItemScale().get());
            }else{
                GlStateManager.scale(0.4F, 0.4F, 0.4F);
            }
        }
    
        private void sigmaOld(float f) {
            doItemRenderGLTranslate();
            GlStateManager.translate(0.0F, f * -0.6F, 0.0F);
            GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
            GlStateManager.rotate(0F, 0.0F, 1.0F, 0.2F);
            GlStateManager.rotate(0F, 0.2F, 0.1F, 1.0F);
            GlStateManager.rotate(0F, 1.3F, 0.1F, 0.2F);
            doItemRenderGLScale();
        }
    
        //methods in LiquidBounce b73 Animation-No-Cross
        private void avatar(float swingProgress) {
            doItemRenderGLTranslate();
            GlStateManager.translate(0.0F, 0.0F, 0.0F);
            GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
            float f = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
            float f2 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
            GlStateManager.rotate(f * -20.0F, 0.0F, 1.0F, 0.0F);
            GlStateManager.rotate(f2 * -20.0F, 0.0F, 0.0F, 1.0F);
            GlStateManager.rotate(f2 * -40.0F, 1.0F, 0.0F, 0.0F);
            doItemRenderGLScale();
        }
    
        private void slide(float var9) {
            doItemRenderGLTranslate();
            GlStateManager.translate(0.0F, 0.0F, 0.0F);
            GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
            float var11 = MathHelper.sin(var9 * var9 * 3.1415927F);
            float var12 = MathHelper.sin(MathHelper.sqrt_float(var9) * 3.1415927F);
            GlStateManager.rotate(var11 * 0.0F, 0.0F, 1.0F, 0.0F);
            GlStateManager.rotate(var12 * 0.0F, 0.0F, 0.0F, 1.0F);
            GlStateManager.rotate(var12 * -40.0F, 1.0F, 0.0F, 0.0F);
            doItemRenderGLScale();
        }
    
        private void jello(float var12) {
            doItemRenderGLTranslate();
            GlStateManager.rotate(48.57F, 0.0F, 0.24F, 0.14F);
            float var13 = MathHelper.sin(var12 * var12 * 3.1415927F);
            float var14 = MathHelper.sin(MathHelper.sqrt_float(var12) * 3.1415927F);
            GlStateManager.rotate(var13 * -35.0F, 0.0F, 0.0F, 0.0F);
            GlStateManager.rotate(var14 * 0.0F, 0.0F, 0.0F, 0.0F);
            GlStateManager.rotate(var14 * 20.0F, 1.0F, 1.0F, 1.0F);
            doItemRenderGLScale();
        }
    
        private void continuity(float var10) {
            doItemRenderGLTranslate();
            GlStateManager.translate(0.0F, 0.0F, 0.0F);
            GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
            float var12 = -MathHelper.sin(var10 * var10 * 3.1415927F);
            float var13 = MathHelper.cos(MathHelper.sqrt_float(var10) * 3.1415927F);
            float var14 = MathHelper.abs(MathHelper.sqrt_float((float) 0.1) * 3.1415927F);
            GlStateManager.rotate(var12 * var14 * 30.0F, 0.0F, 1.0F, 0.0F);
            GlStateManager.rotate(var13 * 0.0F, 0.0F, 0.0F, 1.0F);
            GlStateManager.rotate(var13 * 20.0F, 1.0F, 0.0F, 0.0F);
            doItemRenderGLScale();
        }
    
        public void sigmaNew(float var22, float var23) {
            doItemRenderGLTranslate();
            GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
            float var24 = MathHelper.sin(var23 * MathHelper.sqrt_float(var22) * 3.1415927F);
            float var25 = MathHelper.abs(MathHelper.sqrt_double(var22) * 3.1415927F);
            GlStateManager.rotate(var24 * 20.0F * var25, 0.0F, 1.0F, 1.0F);
            doItemRenderGLScale();
        }
    
        private void etb(float equipProgress, float swingProgress) {
            doItemRenderGLTranslate();
            GlStateManager.translate(0.0F, equipProgress * -0.6F, 0.0F);
            GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
            float var3 = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
            float var4 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
            GlStateManager.rotate(var3 * -34.0F, 0.0F, 1.0F, 0.2F);
            GlStateManager.rotate(var4 * -20.7F, 0.2F, 0.1F, 1.0F);
            GlStateManager.rotate(var4 * -68.6F, 1.3F, 0.1F, 0.2F);
            doItemRenderGLScale();
        }
    
        private void push(float idc) {
            doItemRenderGLTranslate();
            GlStateManager.translate(0.0F, (float) 0.1 * -0.6F, 0.0F);
            GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
            float var3 = MathHelper.sin(idc * idc * 3.1415927F);
            float var4 = MathHelper.sin(MathHelper.sqrt_float(idc) * 3.1415927F);
            GlStateManager.rotate(var3 * -10.0F, 1.0F, 1.0F, 1.0F);
            GlStateManager.rotate(var4 * -10.0F, 1.0F, 1.0F, 1.0F);
            GlStateManager.rotate(var4 * -10.0F, 1.0F, 1.0F, 1.0F);
            doItemRenderGLScale();
        }
    
    WaterFlexW Offline
    WaterFlexW Offline
    WaterFlex
    wrote on last edited by
    #26

    @qwq-liulihaocai How to install this

    exit scammedE 1 Reply Last reply
    0
    • WaterFlexW WaterFlex

      @qwq-liulihaocai How to install this

      exit scammedE Offline
      exit scammedE Offline
      exit scammed
      wrote on last edited by exit scammed
      #27

      @waterflex first get an lb src (not the nextgen)
      then add a module and register that mixin
      finally build it

      1

      WaterFlexW 1 Reply Last reply
      0
      • exit scammedE exit scammed

        @waterflex first get an lb src (not the nextgen)
        then add a module and register that mixin
        finally build it

        1

        WaterFlexW Offline
        WaterFlexW Offline
        WaterFlex
        wrote on last edited by
        #28

        @asutoboki Let's go to the discord, show me how to do it

        1 Reply Last reply
        0
        • W wangtian297

          @qwq-liulihaocai 话说,你知道怎么让手中的物品浮空,但是 thePlayer的手不浮空吗,那样看着好怪,

          qwq LiulihaocaiQ Offline
          qwq LiulihaocaiQ Offline
          qwq Liulihaocai
          wrote on last edited by
          #29

          @wangtian297 判断下手里的东西是不是空的就行

          W 3 Replies Last reply
          0
          • qwq LiulihaocaiQ qwq Liulihaocai

            @wangtian297 判断下手里的东西是不是空的就行

            W Offline
            W Offline
            wangtian297
            wrote on last edited by
            #30

            @qwq-liulihaocai Az,给个码子呗

            1 Reply Last reply
            0
            • qwq LiulihaocaiQ qwq Liulihaocai

              @wangtian297 判断下手里的东西是不是空的就行

              W Offline
              W Offline
              wangtian297
              wrote on last edited by
              #31

              @qwq-liulihaocai
              判断下手里的东西是不是空 的码子awa

              1 Reply Last reply
              0
              • qwq LiulihaocaiQ qwq Liulihaocai

                @wangtian297 判断下手里的东西是不是空的就行

                W Offline
                W Offline
                wangtian297
                wrote on last edited by
                #32

                @qwq-liulihaocai 算了,不麻烦腻了,我估计你给的renderer里面也有。我慢慢研究得了

                1 Reply Last reply
                0
                • Y4NDEXY Offline
                  Y4NDEXY Offline
                  Y4NDEX
                  wrote on last edited by
                  #33

                  What line do we paste the mixin code

                  XanderX 1 Reply Last reply
                  0
                  • Y4NDEXY Y4NDEX

                    What line do we paste the mixin code

                    XanderX Offline
                    XanderX Offline
                    Xander
                    wrote on last edited by
                    #34

                    where do I download the script?

                    exit scammedE 1 Reply Last reply
                    0
                    • XanderX Xander

                      where do I download the script?

                      exit scammedE Offline
                      exit scammedE Offline
                      exit scammed
                      wrote on last edited by
                      #35

                      @xander 61db2dea-0893-4867-b310-385582a1b591-image.png
                      Click here for more info

                      1 Reply Last reply
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