Collecting Information about packets
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Explain me like i'm five, how these packets work. You are allowed write only about someones, but I'll be grateful <З
I've never used it before and I even have no idea what is they stand forCPacketAnimationandSPacketAnimation
CPacketClientSettings
CPacketConfirmTeleport
CPacketConfirmTransactionandSPacketConfirmTransaction
CPacketCustomPayloadandSPacketCustomPayload
CPacketInput
CPacketKeepAliveandSPacketKeepAlive- as I know, it is for not outdate the client, correct if I think wrong
SPacketPong- think it is used for setting player's ping with CPacketPingHope for your post-activity :р
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Explain me like i'm five, how these packets work. You are allowed write only about someones, but I'll be grateful <З
I've never used it before and I even have no idea what is they stand forCPacketAnimationandSPacketAnimation
CPacketClientSettings
CPacketConfirmTeleport
CPacketConfirmTransactionandSPacketConfirmTransaction
CPacketCustomPayloadandSPacketCustomPayload
CPacketInput
CPacketKeepAliveandSPacketKeepAlive- as I know, it is for not outdate the client, correct if I think wrong
SPacketPong- think it is used for setting player's ping with CPacketPingHope for your post-activity :р
@dont_doubt most of them should already be explained in the src code
for the SPackets, go to:
NetHandlerPlayClient.java
for the CPackets, go to:NetHandlerPlayServer.javafor the packets that are not explained in the src:
CPacketConfirmTeleport: this packet is sent when you get flagged by the server (SPacketPlayerPosLook). the teleport id is used to determine wether or not the server should set your position to a new location
CPacketAnimation: makes your hand swing server sided
SPacketPong: processes your pinghope this helps out

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@dont_doubt most of them should already be explained in the src code
for the SPackets, go to:
NetHandlerPlayClient.java
for the CPackets, go to:NetHandlerPlayServer.javafor the packets that are not explained in the src:
CPacketConfirmTeleport: this packet is sent when you get flagged by the server (SPacketPlayerPosLook). the teleport id is used to determine wether or not the server should set your position to a new location
CPacketAnimation: makes your hand swing server sided
SPacketPong: processes your pinghope this helps out

@icewormy3 said in Collecting Information about packets:
for the SPackets, go to:
NetHandlerPlayClient.java
for the CPackets, go to:NetHandlerPlayServer.javawait what, is it me or it's wrong?
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@icewormy3 said in Collecting Information about packets:
for the SPackets, go to:
NetHandlerPlayClient.java
for the CPackets, go to:NetHandlerPlayServer.javawait what, is it me or it's wrong?
@mems said in Collecting Information about packets:
@icewormy3 said in Collecting Information about packets:
for the SPackets, go to:
NetHandlerPlayClient.java
for the CPackets, go to:NetHandlerPlayServer.javawait what, is it me or it's wrong?
its not wrong
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