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  3. need help making a samey check for a anticheat

need help making a samey check for a anticheat

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  • 0 Offline
    0 Offline
    00
    wrote on last edited by
    #1

    ok so im making a anticheat in the scriptapi and i wanna check if the players mid air and has had the same y for 40 ticks

    ENDER1355E ح 2 Replies Last reply
    0
    • 0 00

      ok so im making a anticheat in the scriptapi and i wanna check if the players mid air and has had the same y for 40 ticks

      ENDER1355E Offline
      ENDER1355E Offline
      ENDER1355
      wrote on last edited by
      #2

      @00 ik how

      1 Reply Last reply
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      • 0 00

        ok so im making a anticheat in the scriptapi and i wanna check if the players mid air and has had the same y for 40 ticks

        ح Offline
        ح Offline
        حمل مجانا
        wrote on last edited by
        #3

        @00

        var ticksFlight = 0;
            module.on("motion", function(e){
                var player = mc.thePlayer;
                if(player.posY == player.prevPosY){
                    ticksFlight++;
                    if(ticksFlight > 120 && ticksFlight % 20 == 0){
                        Chat.print("§9§lVerus §r§8> §r" + player.getDisplayName().getUnformattedText() + " §7failed §rFly §7VL[§9" + ticksFlight + "§7]");
                    }
                }else{
                    ticksFlight = 0;
                }
            });
        

        works for mc.thePlayer undefined

        0 1 Reply Last reply
        1
        • ح حمل مجانا

          @00

          var ticksFlight = 0;
              module.on("motion", function(e){
                  var player = mc.thePlayer;
                  if(player.posY == player.prevPosY){
                      ticksFlight++;
                      if(ticksFlight > 120 && ticksFlight % 20 == 0){
                          Chat.print("§9§lVerus §r§8> §r" + player.getDisplayName().getUnformattedText() + " §7failed §rFly §7VL[§9" + ticksFlight + "§7]");
                      }
                  }else{
                      ticksFlight = 0;
                  }
              });
          

          works for mc.thePlayer undefined

          0 Offline
          0 Offline
          00
          wrote on last edited by
          #4

          @حمل-مجانا ty

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