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  3. Rise background

Rise background

Scheduled Pinned Locked Moved Kotlin/Java
19 Posts 9 Posters 2.1k Views 1 Watching
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  • qwq LiulihaocaiQ Offline
    qwq LiulihaocaiQ Offline
    qwq Liulihaocai
    wrote on last edited by qwq Liulihaocai
    #1

    THIS IS NOT A BACKGROUND SHADER
    code

    /**
     * @author liulihaocai
     */
    class GuiRiseBackground : GuiScreen() {
        override fun initGui() {
            val bufferedImage = ImageIO.read(GuiRiseBackground::class.java.classLoader.getResourceAsStream("assets/minecraft/fdpclient/misc/bg.png"))
            mc.textureManager.loadTexture(ResourceLocation("NMSL"), DynamicTexture(bufferedImage))
        }
    
        override fun drawBackground(tint: Int) {
            GL11.glDisable(GL11.GL_DEPTH_TEST)
            GL11.glEnable(GL11.GL_BLEND)
            GL11.glDepthMask(false)
            OpenGlHelper.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO)
            RenderUtils.glColor(hslRainbow(1))
            mc.textureManager.bindTexture(ResourceLocation("NMSL"))
            drawModalRectWithCustomSizedTexture(0, 0, 0f, 0f, width, height, width.toFloat(), height.toFloat())
            GL11.glDepthMask(true)
            GL11.glDisable(GL11.GL_BLEND)
            GL11.glEnable(GL11.GL_DEPTH_TEST)
        }
    
        override fun drawScreen(mouseX: Int, mouseY: Int, partialTicks: Float) {
            drawBackground(-1)
        }
    
        private val startTime=System.currentTimeMillis()
    
        fun hslRainbow(index: Int,lowest: Float=0.41f,bigest: Float=0.58f,indexOffset: Int=300,timeSplit: Int=5000): Color {
            return Color.getHSBColor((abs(((((System.currentTimeMillis()-startTime).toInt()+index*indexOffset)/timeSplit.toFloat())%2)-1) *(bigest-lowest))+lowest,0.7f,1f)
        }
    }
    

    and dont forgot to put the image
    1.png
    idk how 2 add a blur effect, plz add blur if u can :3

    BobikHatarB SigmemeS 2 Replies Last reply
    2
    • qwq LiulihaocaiQ qwq Liulihaocai

      THIS IS NOT A BACKGROUND SHADER
      code

      /**
       * @author liulihaocai
       */
      class GuiRiseBackground : GuiScreen() {
          override fun initGui() {
              val bufferedImage = ImageIO.read(GuiRiseBackground::class.java.classLoader.getResourceAsStream("assets/minecraft/fdpclient/misc/bg.png"))
              mc.textureManager.loadTexture(ResourceLocation("NMSL"), DynamicTexture(bufferedImage))
          }
      
          override fun drawBackground(tint: Int) {
              GL11.glDisable(GL11.GL_DEPTH_TEST)
              GL11.glEnable(GL11.GL_BLEND)
              GL11.glDepthMask(false)
              OpenGlHelper.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO)
              RenderUtils.glColor(hslRainbow(1))
              mc.textureManager.bindTexture(ResourceLocation("NMSL"))
              drawModalRectWithCustomSizedTexture(0, 0, 0f, 0f, width, height, width.toFloat(), height.toFloat())
              GL11.glDepthMask(true)
              GL11.glDisable(GL11.GL_BLEND)
              GL11.glEnable(GL11.GL_DEPTH_TEST)
          }
      
          override fun drawScreen(mouseX: Int, mouseY: Int, partialTicks: Float) {
              drawBackground(-1)
          }
      
          private val startTime=System.currentTimeMillis()
      
          fun hslRainbow(index: Int,lowest: Float=0.41f,bigest: Float=0.58f,indexOffset: Int=300,timeSplit: Int=5000): Color {
              return Color.getHSBColor((abs(((((System.currentTimeMillis()-startTime).toInt()+index*indexOffset)/timeSplit.toFloat())%2)-1) *(bigest-lowest))+lowest,0.7f,1f)
          }
      }
      

      and dont forgot to put the image
      1.png
      idk how 2 add a blur effect, plz add blur if u can :3

      BobikHatarB Offline
      BobikHatarB Offline
      BobikHatar
      wrote on last edited by
      #2

      @qwq-liulihaocai oMG OMGGG

      1 Reply Last reply
      0
      • ? Offline
        ? Offline
        A Former User
        wrote on last edited by
        #3

        ew i prefer shader

        ? 1 Reply Last reply
        0
        • ? A Former User

          ew i prefer shader

          ? Offline
          ? Offline
          A Former User
          wrote on last edited by
          #4

          @britishbiscuit said in Rise background:

          ew i prefer shader

          blue zenith owner
          option invalid

          ? 1 Reply Last reply
          0
          • ? A Former User

            @britishbiscuit said in Rise background:

            ew i prefer shader

            blue zenith owner
            option invalid

            ? Offline
            ? Offline
            A Former User
            wrote on last edited by
            #5

            @poop-dealer what?

            1 Reply Last reply
            0
            • ? Offline
              ? Offline
              A Former User
              wrote on last edited by
              #6

              @ender1337
              retarded
              option invalid

              1 Reply Last reply
              0
              • ? Offline
                ? Offline
                A Former User
                wrote on last edited by
                #7
                This post is deleted!
                1 Reply Last reply
                0
                • ? Offline
                  ? Offline
                  A Former User
                  wrote on last edited by
                  #8

                  @ender1337 said in Rise background:

                  @poop-dealer

                  wasn't @poop-dealer the dumbass who pretended to be dort and tried to be funny but failed?
                  option invalid

                  no it wasnt me
                  option valid

                  1 Reply Last reply
                  0
                  • ? Offline
                    ? Offline
                    A Former User
                    wrote on last edited by
                    #9

                    @ender1337 said in Rise background:

                    wasn't poop dealer dort's redesky name and u copied it literally

                    no? are you ok bro

                    1 Reply Last reply
                    0
                    • A Offline
                      A Offline
                      Aftery
                      wrote on last edited by
                      #10
                      This post is deleted!
                      1 Reply Last reply
                      0
                      • ? Offline
                        ? Offline
                        A Former User
                        wrote on last edited by
                        #11

                        @ender1337 said in Rise background:

                        @poop-dealer https://forums.ccbluex.net/user/poop_dealer

                        when you cant explain this

                        qsjLy4l3Tr.png

                        definitely not your alt

                        1 Reply Last reply
                        0
                        • ? Offline
                          ? Offline
                          A Former User
                          wrote on last edited by
                          #12

                          reddit trolls are better than you @ENDER1337

                          1 Reply Last reply
                          0
                          • ? Offline
                            ? Offline
                            A Former User
                            wrote on last edited by
                            #13

                            @________ randomwords[Random.nextInt(0 ,randomwords.length)]

                            1 Reply Last reply
                            0
                            • qwq LiulihaocaiQ qwq Liulihaocai

                              THIS IS NOT A BACKGROUND SHADER
                              code

                              /**
                               * @author liulihaocai
                               */
                              class GuiRiseBackground : GuiScreen() {
                                  override fun initGui() {
                                      val bufferedImage = ImageIO.read(GuiRiseBackground::class.java.classLoader.getResourceAsStream("assets/minecraft/fdpclient/misc/bg.png"))
                                      mc.textureManager.loadTexture(ResourceLocation("NMSL"), DynamicTexture(bufferedImage))
                                  }
                              
                                  override fun drawBackground(tint: Int) {
                                      GL11.glDisable(GL11.GL_DEPTH_TEST)
                                      GL11.glEnable(GL11.GL_BLEND)
                                      GL11.glDepthMask(false)
                                      OpenGlHelper.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO)
                                      RenderUtils.glColor(hslRainbow(1))
                                      mc.textureManager.bindTexture(ResourceLocation("NMSL"))
                                      drawModalRectWithCustomSizedTexture(0, 0, 0f, 0f, width, height, width.toFloat(), height.toFloat())
                                      GL11.glDepthMask(true)
                                      GL11.glDisable(GL11.GL_BLEND)
                                      GL11.glEnable(GL11.GL_DEPTH_TEST)
                                  }
                              
                                  override fun drawScreen(mouseX: Int, mouseY: Int, partialTicks: Float) {
                                      drawBackground(-1)
                                  }
                              
                                  private val startTime=System.currentTimeMillis()
                              
                                  fun hslRainbow(index: Int,lowest: Float=0.41f,bigest: Float=0.58f,indexOffset: Int=300,timeSplit: Int=5000): Color {
                                      return Color.getHSBColor((abs(((((System.currentTimeMillis()-startTime).toInt()+index*indexOffset)/timeSplit.toFloat())%2)-1) *(bigest-lowest))+lowest,0.7f,1f)
                                  }
                              }
                              

                              and dont forgot to put the image
                              1.png
                              idk how 2 add a blur effect, plz add blur if u can :3

                              SigmemeS Offline
                              SigmemeS Offline
                              Sigmeme
                              wrote on last edited by
                              #14

                              @qwq-liulihaocai can u give for java not kotlin

                              Plumer ManP 1 Reply Last reply
                              0
                              • SigmemeS Sigmeme

                                @qwq-liulihaocai can u give for java not kotlin

                                Plumer ManP Offline
                                Plumer ManP Offline
                                Plumer Man
                                wrote on last edited by
                                #15

                                @sigmeme Skidder.....

                                SigmemeS 1 Reply Last reply
                                0
                                • Plumer ManP Plumer Man

                                  @sigmeme Skidder.....

                                  SigmemeS Offline
                                  SigmemeS Offline
                                  Sigmeme
                                  wrote on last edited by Sigmeme
                                  #16

                                  @Plumer-Man The source was posted for a reason and that reason is for others to use sherlock

                                  Plumer ManP 1 Reply Last reply
                                  0
                                  • SigmemeS Sigmeme

                                    @Plumer-Man The source was posted for a reason and that reason is for others to use sherlock

                                    Plumer ManP Offline
                                    Plumer ManP Offline
                                    Plumer Man
                                    wrote on last edited by
                                    #17

                                    @sigmeme Why are you asking for java, not hard to just port it over from kotlin 😐

                                    SigmemeS 1 Reply Last reply
                                    0
                                    • Plumer ManP Plumer Man

                                      @sigmeme Why are you asking for java, not hard to just port it over from kotlin 😐

                                      SigmemeS Offline
                                      SigmemeS Offline
                                      Sigmeme
                                      wrote on last edited by Sigmeme
                                      #18

                                      @plumer-man ok I will try then,
                                      but I'm not so good with Kotlin and I also ask for where should the block of code go exactly??

                                      E 1 Reply Last reply
                                      0
                                      • SigmemeS Sigmeme

                                        @plumer-man ok I will try then,
                                        but I'm not so good with Kotlin and I also ask for where should the block of code go exactly??

                                        E Offline
                                        E Offline
                                        Ender__Flash
                                        wrote on last edited by
                                        #19

                                        @sigmeme bro just use shader. Its looks better than this.2021-11-11_21.24.18.png
                                        i did it myself and its shader

                                        1 Reply Last reply
                                        0
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