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LiquidBounce Forum

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  2. Kotlin/Java
  3. Rise background

Rise background

Scheduled Pinned Locked Moved Kotlin/Java
19 Posts 9 Posters 2.2k Views 1 Watching
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  • ? A Former User

    @britishbiscuit said in Rise background:

    ew i prefer shader

    blue zenith owner
    option invalid

    ? Offline
    ? Offline
    A Former User
    wrote on last edited by
    #5

    @poop-dealer what?

    1 Reply Last reply
    0
    • ? Offline
      ? Offline
      A Former User
      wrote on last edited by
      #6

      @ender1337
      retarded
      option invalid

      1 Reply Last reply
      0
      • ? Offline
        ? Offline
        A Former User
        wrote on last edited by
        #7
        This post is deleted!
        1 Reply Last reply
        0
        • ? Offline
          ? Offline
          A Former User
          wrote on last edited by
          #8

          @ender1337 said in Rise background:

          @poop-dealer

          wasn't @poop-dealer the dumbass who pretended to be dort and tried to be funny but failed?
          option invalid

          no it wasnt me
          option valid

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          0
          • ? Offline
            ? Offline
            A Former User
            wrote on last edited by
            #9

            @ender1337 said in Rise background:

            wasn't poop dealer dort's redesky name and u copied it literally

            no? are you ok bro

            1 Reply Last reply
            0
            • A Offline
              A Offline
              Aftery
              wrote on last edited by
              #10
              This post is deleted!
              1 Reply Last reply
              0
              • ? Offline
                ? Offline
                A Former User
                wrote on last edited by
                #11

                @ender1337 said in Rise background:

                @poop-dealer https://forums.ccbluex.net/user/poop_dealer

                when you cant explain this

                qsjLy4l3Tr.png

                definitely not your alt

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                0
                • ? Offline
                  ? Offline
                  A Former User
                  wrote on last edited by
                  #12

                  reddit trolls are better than you @ENDER1337

                  1 Reply Last reply
                  0
                  • ? Offline
                    ? Offline
                    A Former User
                    wrote on last edited by
                    #13

                    @________ randomwords[Random.nextInt(0 ,randomwords.length)]

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                    0
                    • qwq LiulihaocaiQ qwq Liulihaocai

                      THIS IS NOT A BACKGROUND SHADER
                      code

                      /**
                       * @author liulihaocai
                       */
                      class GuiRiseBackground : GuiScreen() {
                          override fun initGui() {
                              val bufferedImage = ImageIO.read(GuiRiseBackground::class.java.classLoader.getResourceAsStream("assets/minecraft/fdpclient/misc/bg.png"))
                              mc.textureManager.loadTexture(ResourceLocation("NMSL"), DynamicTexture(bufferedImage))
                          }
                      
                          override fun drawBackground(tint: Int) {
                              GL11.glDisable(GL11.GL_DEPTH_TEST)
                              GL11.glEnable(GL11.GL_BLEND)
                              GL11.glDepthMask(false)
                              OpenGlHelper.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO)
                              RenderUtils.glColor(hslRainbow(1))
                              mc.textureManager.bindTexture(ResourceLocation("NMSL"))
                              drawModalRectWithCustomSizedTexture(0, 0, 0f, 0f, width, height, width.toFloat(), height.toFloat())
                              GL11.glDepthMask(true)
                              GL11.glDisable(GL11.GL_BLEND)
                              GL11.glEnable(GL11.GL_DEPTH_TEST)
                          }
                      
                          override fun drawScreen(mouseX: Int, mouseY: Int, partialTicks: Float) {
                              drawBackground(-1)
                          }
                      
                          private val startTime=System.currentTimeMillis()
                      
                          fun hslRainbow(index: Int,lowest: Float=0.41f,bigest: Float=0.58f,indexOffset: Int=300,timeSplit: Int=5000): Color {
                              return Color.getHSBColor((abs(((((System.currentTimeMillis()-startTime).toInt()+index*indexOffset)/timeSplit.toFloat())%2)-1) *(bigest-lowest))+lowest,0.7f,1f)
                          }
                      }
                      

                      and dont forgot to put the image
                      1.png
                      idk how 2 add a blur effect, plz add blur if u can :3

                      SigmemeS Offline
                      SigmemeS Offline
                      Sigmeme
                      wrote on last edited by
                      #14

                      @qwq-liulihaocai can u give for java not kotlin

                      Plumer ManP 1 Reply Last reply
                      0
                      • SigmemeS Sigmeme

                        @qwq-liulihaocai can u give for java not kotlin

                        Plumer ManP Offline
                        Plumer ManP Offline
                        Plumer Man
                        wrote on last edited by
                        #15

                        @sigmeme Skidder.....

                        SigmemeS 1 Reply Last reply
                        0
                        • Plumer ManP Plumer Man

                          @sigmeme Skidder.....

                          SigmemeS Offline
                          SigmemeS Offline
                          Sigmeme
                          wrote on last edited by Sigmeme
                          #16

                          @Plumer-Man The source was posted for a reason and that reason is for others to use sherlock

                          Plumer ManP 1 Reply Last reply
                          0
                          • SigmemeS Sigmeme

                            @Plumer-Man The source was posted for a reason and that reason is for others to use sherlock

                            Plumer ManP Offline
                            Plumer ManP Offline
                            Plumer Man
                            wrote on last edited by
                            #17

                            @sigmeme Why are you asking for java, not hard to just port it over from kotlin 😐

                            SigmemeS 1 Reply Last reply
                            0
                            • Plumer ManP Plumer Man

                              @sigmeme Why are you asking for java, not hard to just port it over from kotlin 😐

                              SigmemeS Offline
                              SigmemeS Offline
                              Sigmeme
                              wrote on last edited by Sigmeme
                              #18

                              @plumer-man ok I will try then,
                              but I'm not so good with Kotlin and I also ask for where should the block of code go exactly??

                              E 1 Reply Last reply
                              0
                              • SigmemeS Sigmeme

                                @plumer-man ok I will try then,
                                but I'm not so good with Kotlin and I also ask for where should the block of code go exactly??

                                E Offline
                                E Offline
                                Ender__Flash
                                wrote on last edited by
                                #19

                                @sigmeme bro just use shader. Its looks better than this.2021-11-11_21.24.18.png
                                i did it myself and its shader

                                1 Reply Last reply
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