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  2. Kotlin/Java
  3. Rise background

Rise background

Scheduled Pinned Locked Moved Kotlin/Java
19 Posts 9 Posters 2.2k Views 1 Watching
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  • ? Offline
    ? Offline
    A Former User
    wrote on last edited by
    #7
    This post is deleted!
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    • ? Offline
      ? Offline
      A Former User
      wrote on last edited by
      #8

      @ender1337 said in Rise background:

      @poop-dealer

      wasn't @poop-dealer the dumbass who pretended to be dort and tried to be funny but failed?
      option invalid

      no it wasnt me
      option valid

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      • ? Offline
        ? Offline
        A Former User
        wrote on last edited by
        #9

        @ender1337 said in Rise background:

        wasn't poop dealer dort's redesky name and u copied it literally

        no? are you ok bro

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        • A Offline
          A Offline
          Aftery
          wrote on last edited by
          #10
          This post is deleted!
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          • ? Offline
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            A Former User
            wrote on last edited by
            #11

            @ender1337 said in Rise background:

            @poop-dealer https://forums.ccbluex.net/user/poop_dealer

            when you cant explain this

            qsjLy4l3Tr.png

            definitely not your alt

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            • ? Offline
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              A Former User
              wrote on last edited by
              #12

              reddit trolls are better than you @ENDER1337

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              • ? Offline
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                A Former User
                wrote on last edited by
                #13

                @________ randomwords[Random.nextInt(0 ,randomwords.length)]

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                • qwq LiulihaocaiQ qwq Liulihaocai

                  THIS IS NOT A BACKGROUND SHADER
                  code

                  /**
                   * @author liulihaocai
                   */
                  class GuiRiseBackground : GuiScreen() {
                      override fun initGui() {
                          val bufferedImage = ImageIO.read(GuiRiseBackground::class.java.classLoader.getResourceAsStream("assets/minecraft/fdpclient/misc/bg.png"))
                          mc.textureManager.loadTexture(ResourceLocation("NMSL"), DynamicTexture(bufferedImage))
                      }
                  
                      override fun drawBackground(tint: Int) {
                          GL11.glDisable(GL11.GL_DEPTH_TEST)
                          GL11.glEnable(GL11.GL_BLEND)
                          GL11.glDepthMask(false)
                          OpenGlHelper.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO)
                          RenderUtils.glColor(hslRainbow(1))
                          mc.textureManager.bindTexture(ResourceLocation("NMSL"))
                          drawModalRectWithCustomSizedTexture(0, 0, 0f, 0f, width, height, width.toFloat(), height.toFloat())
                          GL11.glDepthMask(true)
                          GL11.glDisable(GL11.GL_BLEND)
                          GL11.glEnable(GL11.GL_DEPTH_TEST)
                      }
                  
                      override fun drawScreen(mouseX: Int, mouseY: Int, partialTicks: Float) {
                          drawBackground(-1)
                      }
                  
                      private val startTime=System.currentTimeMillis()
                  
                      fun hslRainbow(index: Int,lowest: Float=0.41f,bigest: Float=0.58f,indexOffset: Int=300,timeSplit: Int=5000): Color {
                          return Color.getHSBColor((abs(((((System.currentTimeMillis()-startTime).toInt()+index*indexOffset)/timeSplit.toFloat())%2)-1) *(bigest-lowest))+lowest,0.7f,1f)
                      }
                  }
                  

                  and dont forgot to put the image
                  1.png
                  idk how 2 add a blur effect, plz add blur if u can :3

                  SigmemeS Offline
                  SigmemeS Offline
                  Sigmeme
                  wrote on last edited by
                  #14

                  @qwq-liulihaocai can u give for java not kotlin

                  Plumer ManP 1 Reply Last reply
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                  • SigmemeS Sigmeme

                    @qwq-liulihaocai can u give for java not kotlin

                    Plumer ManP Offline
                    Plumer ManP Offline
                    Plumer Man
                    wrote on last edited by
                    #15

                    @sigmeme Skidder.....

                    SigmemeS 1 Reply Last reply
                    0
                    • Plumer ManP Plumer Man

                      @sigmeme Skidder.....

                      SigmemeS Offline
                      SigmemeS Offline
                      Sigmeme
                      wrote on last edited by Sigmeme
                      #16

                      @Plumer-Man The source was posted for a reason and that reason is for others to use sherlock

                      Plumer ManP 1 Reply Last reply
                      0
                      • SigmemeS Sigmeme

                        @Plumer-Man The source was posted for a reason and that reason is for others to use sherlock

                        Plumer ManP Offline
                        Plumer ManP Offline
                        Plumer Man
                        wrote on last edited by
                        #17

                        @sigmeme Why are you asking for java, not hard to just port it over from kotlin 😐

                        SigmemeS 1 Reply Last reply
                        0
                        • Plumer ManP Plumer Man

                          @sigmeme Why are you asking for java, not hard to just port it over from kotlin 😐

                          SigmemeS Offline
                          SigmemeS Offline
                          Sigmeme
                          wrote on last edited by Sigmeme
                          #18

                          @plumer-man ok I will try then,
                          but I'm not so good with Kotlin and I also ask for where should the block of code go exactly??

                          E 1 Reply Last reply
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                          • SigmemeS Sigmeme

                            @plumer-man ok I will try then,
                            but I'm not so good with Kotlin and I also ask for where should the block of code go exactly??

                            E Offline
                            E Offline
                            Ender__Flash
                            wrote on last edited by
                            #19

                            @sigmeme bro just use shader. Its looks better than this.2021-11-11_21.24.18.png
                            i did it myself and its shader

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