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check motion

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  • ZastixZ Offline
    ZastixZ Offline
    Zastix
    wrote on last edited by Zastix
    #1

    can you check the motion of the player in a if statement

    what i have so far

     module.on("always", function() {
            if(player.hurtTime && check motion here){
            }
        });
    
    ? 1 Reply Last reply
    0
    • ZastixZ Zastix

      can you check the motion of the player in a if statement

      what i have so far

       module.on("always", function() {
              if(player.hurtTime && check motion here){
              }
          });
      
      ? Offline
      ? Offline
      A Former User
      wrote on last edited by
      #2

      @zastix (you can only check one axis at a time)
      if you it to be the same (probably wont happen)

      if(mc.thePlayer.motionX == 1)
      

      or if you want it to be bigger or smaller just replace "==" with "<" or ">"
      or you can get the speed of player with "MovementUtils.getSpeed()"

      btw you can't really check with "player.hurtTime", if you want to detect when a player takes damage try

      mc.thePlayer.hurtTime >= 8
      

      Also, this won't work:

      module.on("always"
      

      try

       module.on("update"
      
      ZastixZ 1 Reply Last reply
      0
      • ? A Former User

        @zastix (you can only check one axis at a time)
        if you it to be the same (probably wont happen)

        if(mc.thePlayer.motionX == 1)
        

        or if you want it to be bigger or smaller just replace "==" with "<" or ">"
        or you can get the speed of player with "MovementUtils.getSpeed()"

        btw you can't really check with "player.hurtTime", if you want to detect when a player takes damage try

        mc.thePlayer.hurtTime >= 8
        

        Also, this won't work:

        module.on("always"
        

        try

         module.on("update"
        
        ZastixZ Offline
        ZastixZ Offline
        Zastix
        wrote on last edited by
        #3

        @britishbiscuit Thanks for the tips and answering the question.

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