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  3. How to obtain killaura attacking players

How to obtain killaura attacking players

Scheduled Pinned Locked Moved Unsolved ScriptAPI
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  • I Offline
    I Offline
    ibook
    wrote on last edited by
    #1

    How to obtain killaura attacking players, I want to makea targetstrafe.js

    CzechHekC 1 Reply Last reply
    0
    • I ibook

      How to obtain killaura attacking players, I want to makea targetstrafe.js

      CzechHekC Offline
      CzechHekC Offline
      CzechHek
      wrote on last edited by
      #2

      @ibook KillAuraModule.target

      I 1 Reply Last reply
      0
      • CzechHekC CzechHek

        @ibook KillAuraModule.target

        I Offline
        I Offline
        ibook
        wrote on last edited by
        #3

        @CzechHek what should I write the code, I am a rookie

        Plumer ManP 1 Reply Last reply
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        • A Offline
          A Offline
          Aftery
          wrote on last edited by
          #4
          This post is deleted!
          I 1 Reply Last reply
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          • A Aftery

            This post is deleted!

            I Offline
            I Offline
            ibook
            wrote on last edited by
            #5

            @Aftery aftery wipe a bottom why don't you give me your credit card

            1 Reply Last reply
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            • A Offline
              A Offline
              Aftery
              wrote on last edited by
              #6
              This post is deleted!
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              • I ibook

                @CzechHek what should I write the code, I am a rookie

                Plumer ManP Offline
                Plumer ManP Offline
                Plumer Man
                wrote on last edited by
                #7

                @ibook

                if(KillAuraModule.target != null) {
                      mc.shutDown();
                }
                
                1 Reply Last reply
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                • kaduvertK Offline
                  kaduvertK Offline
                  kaduvert
                  wrote on last edited by
                  #8

                  @ibook

                  moduleManager.getModule('KillAura').target
                  

                  why is everyone so toxic around here?

                  A I 2 Replies Last reply
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                  • kaduvertK kaduvert

                    @ibook

                    moduleManager.getModule('KillAura').target
                    

                    why is everyone so toxic around here?

                    A Offline
                    A Offline
                    Aftery
                    wrote on last edited by
                    #9
                    This post is deleted!
                    kaduvertK 1 Reply Last reply
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                    • I Offline
                      I Offline
                      ibook
                      wrote on last edited by
                      #10

                      Like this?![8N%4O@V_Y]{UJY1J97HN~DV.png](/assets/uploads/files/1642827369666-8n-4o-v_y-ujy1j97hn-dv.png)

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                      • kaduvertK kaduvert

                        @ibook

                        moduleManager.getModule('KillAura').target
                        

                        why is everyone so toxic around here?

                        I Offline
                        I Offline
                        ibook
                        wrote on last edited by ibook
                        #11
                        				var player = moduleManager.getModule('KillAura').target
                        				//var player = getNearestTarget()
                        				//var player = getClosestEntity();
                        				if( mc.gameSettings.keyBindForward.isKeyDown() && KillAura.state == true && target != null && !player.isDead && Math.sqrt(Math.pow(mc.thePlayer.posX - player.posX,2) + Math.pow(mc.thePlayer.posZ - player.posZ,2)) != 0 && !LiquidBounce.moduleManager.getModule(Teams.class).isInYourTeam(player)){
                        		            var c1 = (mc.thePlayer.posX - player.posX)/(Math.sqrt(Math.pow(mc.thePlayer.posX - player.posX,2) + Math.pow(mc.thePlayer.posZ - player.posZ,2)))
                        		            var s1 = (mc.thePlayer.posZ - player.posZ)/(Math.sqrt(Math.pow(mc.thePlayer.posX - player.posX,2) + Math.pow(mc.thePlayer.posZ - player.posZ,2)))
                        					chat.print(" C1"+c1+" S1"+s1)
                        					if(mc.thePlayer.motionX <= 0.06 || mc.thePlayer.motionZ <= 0.06) {
                        					 mc.thePlayer.motionX = motionXZ.get()*s1 - 0.18*motionXZ.get()*c1
                        			    	 mc.thePlayer.motionZ = -motionXZ.get()*c1 - 0.18*motionXZ.get()*s1
                        
                        					} else {
                        						
                        					 mc.thePlayer.motionX = motionXZ.get()*s1 - 0.18*motionXZ.get()*c1
                        			    	 mc.thePlayer.motionZ = -motionXZ.get()*c1 - 0.18*motionXZ.get()*s1
                        
                        					}
                        
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                        • I Offline
                          I Offline
                          ibook
                          wrote on last edited by
                          #12

                          ! @somedudeyouveneverheardof like this? Why can't I take to get the coordinates of target

                          kaduvertK 1 Reply Last reply
                          0
                          • I ibook

                            ! @somedudeyouveneverheardof like this? Why can't I take to get the coordinates of target

                            kaduvertK Offline
                            kaduvertK Offline
                            kaduvert
                            wrote on last edited by
                            #13

                            @ibook

                            LiquidBounce.moduleManager.getModule(Teams.class).isInYourTeam(player)
                            

                            seems to be causing issues and should probably be written as

                            moduleManager.getModule('Teams').isInYourTeam(player)
                            

                            also you should in

                            chat.print(" C1"+c1+" S1"+s1)
                            

                            write "chat" with a capital C because "Chat" is not defined, to know what is defined see:
                            https://liquidbounce.net/docs/ScriptAPI/Global Classes, https://liquidbounce.net/docs/ScriptAPI/Global Instances and maybe https://github.com/CCBlueX/LiquidBounce/blob/1cb655a179cb6fb4d3423e28b37348fe7c814963/shared/main/java/net/ccbluex/liquidbounce/script/Script.kt#L45

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                            • A Aftery

                              This post is deleted!

                              kaduvertK Offline
                              kaduvertK Offline
                              kaduvert
                              wrote on last edited by kaduvert
                              #14

                              @aftery Almost any support question asked here can be solved with enough research and knowledge. You don't have to tell him what he's doing wrong but if you are here, know the answer - which i assume is true - then why not help him out?

                              I can only speak for myself and in my experience it was not as obvious to just "rtfm" because there is no good "How to LiquidBounce script".
                              The ressources exist and do solve your question but learning where they are, how to use them and what they mean was difficult and took time for me and probably other people too.

                              A I 2 Replies Last reply
                              1
                              • kaduvertK kaduvert

                                @aftery Almost any support question asked here can be solved with enough research and knowledge. You don't have to tell him what he's doing wrong but if you are here, know the answer - which i assume is true - then why not help him out?

                                I can only speak for myself and in my experience it was not as obvious to just "rtfm" because there is no good "How to LiquidBounce script".
                                The ressources exist and do solve your question but learning where they are, how to use them and what they mean was difficult and took time for me and probably other people too.

                                A Offline
                                A Offline
                                Aftery
                                wrote on last edited by
                                #15
                                This post is deleted!
                                kaduvertK 1 Reply Last reply
                                1
                                • kaduvertK kaduvert

                                  @aftery Almost any support question asked here can be solved with enough research and knowledge. You don't have to tell him what he's doing wrong but if you are here, know the answer - which i assume is true - then why not help him out?

                                  I can only speak for myself and in my experience it was not as obvious to just "rtfm" because there is no good "How to LiquidBounce script".
                                  The ressources exist and do solve your question but learning where they are, how to use them and what they mean was difficult and took time for me and probably other people too.

                                  I Offline
                                  I Offline
                                  ibook
                                  wrote on last edited by
                                  #16

                                  @somedudeyouveneverheardof thank you for your help

                                  kaduvertK 1 Reply Last reply
                                  0
                                  • A Aftery

                                    This post is deleted!

                                    kaduvertK Offline
                                    kaduvertK Offline
                                    kaduvert
                                    wrote on last edited by kaduvert
                                    #17

                                    @aftery
                                    i think this person has read docs, i once too made the mistakes i see in this thread.
                                    i just answering the peoples question will benefit everyone, as these people also "level-up" their knowledge they may publish scripts, help other people and so on.

                                    as to the scriptAPI in general, it may not be the best implementation but it certainly works and is useful. i think many people are willing to sacrifice a few frames to modify their game.
                                    you could argue that forge mods achieve the same but they are for beginners more difficult to create.
                                    i think the scriptAPI is an awesome tool that makes LiquidBounce the 1.8 client for eternity. it may not get updated anymore but the ability to, to some extend, just do that yourself is unique among the vast landscape of clients.

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                                    • I ibook

                                      @somedudeyouveneverheardof thank you for your help

                                      kaduvertK Offline
                                      kaduvertK Offline
                                      kaduvert
                                      wrote on last edited by kaduvert
                                      #18

                                      @ibook no problem.
                                      you should select an answer as the solution, to mark the thread as solved. you may do that to keep the forums organized.

                                      I 1 Reply Last reply
                                      0
                                      • kaduvertK kaduvert

                                        @ibook no problem.
                                        you should select an answer as the solution, to mark the thread as solved. you may do that to keep the forums organized.

                                        I Offline
                                        I Offline
                                        ibook
                                        wrote on last edited by
                                        #19

                                        @somedudeyouveneverheardof ok I see

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