How to make the player attack the nearest entity( another player)
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help
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@ifumln
Send C02 or playerControllerAttackEntity ( no keepsprint ) -
@plumer-man thanks
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@plumer-man umm sr but can you explain more, like write a line of code
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@ifumln yeah i can
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@ifumln addToSendQueue(new C02PacketUseEntity(entity, C02PacketUseEntity.Action.ATTACK));
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@plumer-man cool, tysm
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@fartcheese
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