LiquidbounceB72 Not Died!Syuu new better config
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I haven't visited this place for some time. I'm back
In fact, B73 is better, but there are so many problems that I can use B72. When I tried to write a JS of "automatic distance control", I found that the script system of B72 couldn't even write sendpacket, so I gave it up
This configuration is only a temporary work and is not completely over
In order to avoid syuu the special law of head detection, I used a new method to prevent it. When the turning speed is set to a negative number, the head needs to rotate -180 degrees before hitting. I set min to - 25, maximum 110,. The shaking speed of each action will change. When the shaking speed reaches a negative number, it will slowly leave the entity and try to rotate -180, the next action will quickly "correct" If next take a positive number
There is no need to worry that the probability of taking a negative number will be very high
The probability of taking a positive number is much greater than the probability of taking a negative number
Please don't say that the configuration is not "violent" enough, because in syuu, airspeed or ground a little faster will be banned , which is only a matter of time
Instructions: unzip the file into your "liquidbounce-1.8" folder and replace it. Enter it in the game Reload completes the loading of the configuration
values.zip -
@wowiesocl said in LiquidbounceB72 Not Died!Syuu new better config:
I found that the script system of B72 couldn't even write sendpacket, so I gave it up
I found that the script system of B72 couldn't even write sendpacket, so I gave it up
b72 script api can send packets.
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@plumer-man Can you tell me your method?I don't have a computer for the time being
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@wowiesocl said in LiquidbounceB72 Not Died!Syuu new better config:
syuu the special law of head detection
what