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  3. A way to replace a specific amount of lines of code in Mixin?

A way to replace a specific amount of lines of code in Mixin?

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  • ? A Former User

    @idk-my-name In my case it's too dangerous to use due to the fact that some other mods might potentially want to modify the same function too and if I overwrite it, only bad stuff will happen.

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    SigmaClient 0
    wrote on last edited by
    #5
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      A Former User
      wrote on last edited by A Former User
      #6

      Nevermind, I will consider my method after a bit of intensive thinking.

      EDIT: If someone still has a better way then feel free to post.

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        Aftery
        wrote on last edited by
        #7
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        • A Aftery

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          A Former User
          wrote on last edited by A Former User
          #8

          @aftery I might be wrong, but your idea kind of reminds me of injecting at the top of the function, cancelling it all, and after that, adding the original code with the changes that I want to make. That's probably not what you mean though?

          That function I posted was just a random one as an example of what I want to accomplish, by the way. The function that I actually want to make changes on is this one: https://pastebin.com/95kfXWUM

          And these 3 lines are the only ones I want to somehow replace/remove:

                  playerEntity.updatePositionAndAngles(e, g, i, j, k);
                  this.connection.send(new TeleportConfirmC2SPacket(packet.getTeleportId()));
                  this.connection.send(new Full(playerEntity.getX(), playerEntity.getY(), playerEntity.getZ(), playerEntity.getYaw(), playerEntity.getPitch(), false));
          

          I should have put that function as the example instead of that random one I chose...

          EDIT: My only way to solve it that I still don't really like is by making different injections for each line. The first one would be updatePositionAndAngles, the 2nd one TeleportConfirmC2SPacket and so on.

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          • ? A Former User

            @aftery I might be wrong, but your idea kind of reminds me of injecting at the top of the function, cancelling it all, and after that, adding the original code with the changes that I want to make. That's probably not what you mean though?

            That function I posted was just a random one as an example of what I want to accomplish, by the way. The function that I actually want to make changes on is this one: https://pastebin.com/95kfXWUM

            And these 3 lines are the only ones I want to somehow replace/remove:

                    playerEntity.updatePositionAndAngles(e, g, i, j, k);
                    this.connection.send(new TeleportConfirmC2SPacket(packet.getTeleportId()));
                    this.connection.send(new Full(playerEntity.getX(), playerEntity.getY(), playerEntity.getZ(), playerEntity.getYaw(), playerEntity.getPitch(), false));
            

            I should have put that function as the example instead of that random one I chose...

            EDIT: My only way to solve it that I still don't really like is by making different injections for each line. The first one would be updatePositionAndAngles, the 2nd one TeleportConfirmC2SPacket and so on.

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            Aftery
            wrote on last edited by Aftery
            #9
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              A Former User
              wrote on last edited by A Former User
              #10

              @aftery I have used that method too and I can say it does work, but here's where things get kinda worse. There's a mod that also injects to that function, but after the this.positionLookSetup statement and modifying it (in my case cancelling callbackinfo) prevents me from joining servers. Click here for more info. Essentially if my chosen version for a server is 1.13.2 and below, then I have 0 chances of joining it. If higher than 1.13.2 though, it works normally.

              EDIT: Perhaps a way to cancel callbackinfo until it reaches the this.positionLookSetup statement would be cool.

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              • ? A Former User

                @aftery I have used that method too and I can say it does work, but here's where things get kinda worse. There's a mod that also injects to that function, but after the this.positionLookSetup statement and modifying it (in my case cancelling callbackinfo) prevents me from joining servers. Click here for more info. Essentially if my chosen version for a server is 1.13.2 and below, then I have 0 chances of joining it. If higher than 1.13.2 though, it works normally.

                EDIT: Perhaps a way to cancel callbackinfo until it reaches the this.positionLookSetup statement would be cool.

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                Aftery
                wrote on last edited by
                #11
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                  A Former User
                  wrote on last edited by
                  #12

                  @aftery I guess I will go with multiple injections and then make use of Redirect. I will keep searching for any better results though.

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                    A Former User
                    wrote on last edited by A Former User
                    #13

                    Okay, holy crap. I managed to find a way to make it work with 1 injection only... My idea was that if this.positionLookSetup was false (which means that player hasn't joined the server yet) then keep the original code running normally. If it was set to true though, then cancel and add the custom code, and that way it will not affect the mod that sends its changes after this.positionLookSetup. Tested it and there are no problems on any version now, so far.

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                    • ? A Former User

                      Okay, holy crap. I managed to find a way to make it work with 1 injection only... My idea was that if this.positionLookSetup was false (which means that player hasn't joined the server yet) then keep the original code running normally. If it was set to true though, then cancel and add the custom code, and that way it will not affect the mod that sends its changes after this.positionLookSetup. Tested it and there are no problems on any version now, so far.

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                      halal.club
                      wrote on last edited by
                      #14

                      @mems sigma cleint mixin bypass men)))

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