armorbreaker
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a module that makes breaking more armor, does anyone know how to do this?
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a module that makes breaking more armor, does anyone know how to do this?
@cuca-beludo Simple
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@ali00035 No hes talking about sending multiple C02 ( Attack packets ) in a single ticks to destory armour faster. Pretty sure this only work in combo duels / nohurttime servers.
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@ali00035 No hes talking about sending multiple C02 ( Attack packets ) in a single ticks to destory armour faster. Pretty sure this only work in combo duels / nohurttime servers.
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@ali00035 No hes talking about sending multiple C02 ( Attack packets ) in a single ticks to destory armour faster. Pretty sure this only work in combo duels / nohurttime servers.
omg real armorbreaker
var script = registerScript({ name: 'Armor Breaker', version: '1.0.0', authors: ['Ali00035'] }); var C02PacketUseEntity = Java.type('net.minecraft.network.play.client.C02PacketUseEntity'); script.registerModule({ name: 'ArmorBreaker', category: 'Fun', description: '' }, function (m) { m.on('attack', function(e) { target = e.getTargetEntity(); mc.thePlayer.sendQueue.addToSendQueue(new C02PacketUseEntity(target, C02PacketUseEntity.Action.ATTACK)); }); }); -
In-case you want a scriptapi v1 version
var scriptName = "ArmorBreaker"; var scriptAuthor = "Ali00035"; var scriptVersion = 1.0; var C02PacketUseEntity = Java.type("net.minecraft.network.play.client.C02PacketUseEntity"); function Module() { this.getName = function () { return "ArmorBreaker"; } this.getCategory = function () { return "Fun"; } this.getDescription = function () { return ""; } this.onAttack = function (e) { var target = e.getTargetEntity(); mc.thePlayer.sendQueue.addToSendQueue(new C02PacketUseEntity(target, C02PacketUseEntity.Action.ATTACK)); } } var Module = new Module(); var Client; function onEnable() { Client = moduleManager.registerModule(Module); }; function onDisable() { moduleManager.unregisterModule(Client); };
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