Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

LiquidBounce Forum

  1. Home
  2. Support
  3. Session Info

Session Info

Scheduled Pinned Locked Moved Solved Support
210 Posts 9 Posters 165.8k Views 2 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • wxdbieW wxdbie

    @suicidemouse no, I have not even seen it undefined
    I want to make my simple session info (With nick, kills and fps)

    Plumer ManP Offline
    Plumer ManP Offline
    Plumer Man
    wrote on last edited by
    #25

    bruh

    2 of the things you listed are already avalible from the normal liquidbounce hud editor

    1 Reply Last reply
    0
    • ? A Former User

      Session as in a world change?

      Plumer ManP Offline
      Plumer ManP Offline
      Plumer Man
      wrote on last edited by Plumer Man
      #26

      9fa33dd6-6e4f-4266-a198-ae1517586c63-image.png
      Some thing like this or this
      f4d7dae7-904f-40ab-927f-d2dde602b0d2-image.png
      https://forums.ccbluex.net/topic/3769/share-my-session-info-picture?_=1651944011835

      wxdbieW 2 Replies Last reply
      0
      • Plumer ManP Plumer Man

        9fa33dd6-6e4f-4266-a198-ae1517586c63-image.png
        Some thing like this or this
        f4d7dae7-904f-40ab-927f-d2dde602b0d2-image.png
        https://forums.ccbluex.net/topic/3769/share-my-session-info-picture?_=1651944011835

        wxdbieW Offline
        wxdbieW Offline
        wxdbie
        wrote on last edited by
        #27

        @plumer-man that I know

        1 Reply Last reply
        1
        • suicidemouse33S suicidemouse33

          @wxdbie im suggesting that you want to make a session info that looks like the one which novoline uses

          @Plumer-Man @Aftery most people on this forum are pasters, so no one cares.

          Plumer ManP Offline
          Plumer ManP Offline
          Plumer Man
          wrote on last edited by
          #28

          @suicidemouse said in Session Info:

          @wxdbie im suggesting that you want to make a session info that looks like the one which novoline uses

          @Plumer-Man @Aftery most people on this forum are pasters, so no one cares.

          I care?

          suicidemouse33S 1 Reply Last reply
          0
          • Plumer ManP Plumer Man

            @suicidemouse said in Session Info:

            @wxdbie im suggesting that you want to make a session info that looks like the one which novoline uses

            @Plumer-Man @Aftery most people on this forum are pasters, so no one cares.

            I care?

            suicidemouse33S Offline
            suicidemouse33S Offline
            suicidemouse33
            wrote on last edited by
            #29

            @plumer-man say this in mpgh

            1 Reply Last reply
            0
            • Plumer ManP Plumer Man

              9fa33dd6-6e4f-4266-a198-ae1517586c63-image.png
              Some thing like this or this
              f4d7dae7-904f-40ab-927f-d2dde602b0d2-image.png
              https://forums.ccbluex.net/topic/3769/share-my-session-info-picture?_=1651944011835

              wxdbieW Offline
              wxdbieW Offline
              wxdbie
              wrote on last edited by
              #30

              @plumer-man 5b8de68d-3822-4883-b24c-66f8116e752a-изображение.png

              only thing I am lack is kills

              suicidemouse33S 1 Reply Last reply
              1
              • wxdbieW wxdbie

                @plumer-man 5b8de68d-3822-4883-b24c-66f8116e752a-изображение.png

                only thing I am lack is kills

                suicidemouse33S Offline
                suicidemouse33S Offline
                suicidemouse33
                wrote on last edited by
                #31

                @wxdbie uh, show us the full code

                wxdbieW 1 Reply Last reply
                0
                • suicidemouse33S suicidemouse33

                  @wxdbie uh, show us the full code

                  wxdbieW Offline
                  wxdbieW Offline
                  wxdbie
                  wrote on last edited by
                  #32

                  @suicidemouse

                  @ElementInfo(name = "Session Info")
                  class SessionInfo(x: Double = -8.0, y: Double = 57.0, scale: Float = 1F,
                              side: Side = Side(Side.Horizontal.MIDDLE, Side.Vertical.DOWN)) : Element(x, y, scale, side) {
                  
                      private val fontValue = FontValue("Font", Fonts.font35)
                  
                      override fun drawElement(): Border? {
                  
                          val font = fontValue.get()
                  
                          RenderUtils.drawRect(0F, 0F, 100F, 60F, Color(25,25,25, 128).rgb)
                          RenderUtils.drawRect(0F, 0F, 100F, 17F, Color(25,25,25, 190).rgb)
                  
                          font.drawString(name, (9F + 16F).toInt(), 5, -1)
                          font.drawString("Nick: " + mc.getSession().username, 4, 20, -1)
                          font.drawString("Kills: ", 4, 30, -1)
                          font.drawString("FPS: " + Minecraft.getDebugFPS().toString(), 4, 40, -1)
                          font.drawString("IP: " + ServerUtils.getRemoteIp(), 4, 50, -1)
                  
                          return Border(0F, 0F, 100F, 17F)
                      }
                  }
                  
                  ? 1 Reply Last reply
                  0
                  • wxdbieW wxdbie

                    @suicidemouse

                    @ElementInfo(name = "Session Info")
                    class SessionInfo(x: Double = -8.0, y: Double = 57.0, scale: Float = 1F,
                                side: Side = Side(Side.Horizontal.MIDDLE, Side.Vertical.DOWN)) : Element(x, y, scale, side) {
                    
                        private val fontValue = FontValue("Font", Fonts.font35)
                    
                        override fun drawElement(): Border? {
                    
                            val font = fontValue.get()
                    
                            RenderUtils.drawRect(0F, 0F, 100F, 60F, Color(25,25,25, 128).rgb)
                            RenderUtils.drawRect(0F, 0F, 100F, 17F, Color(25,25,25, 190).rgb)
                    
                            font.drawString(name, (9F + 16F).toInt(), 5, -1)
                            font.drawString("Nick: " + mc.getSession().username, 4, 20, -1)
                            font.drawString("Kills: ", 4, 30, -1)
                            font.drawString("FPS: " + Minecraft.getDebugFPS().toString(), 4, 40, -1)
                            font.drawString("IP: " + ServerUtils.getRemoteIp(), 4, 50, -1)
                    
                            return Border(0F, 0F, 100F, 17F)
                        }
                    }
                    
                    ? Offline
                    ? Offline
                    A Former User
                    wrote on last edited by
                    #33

                    @wxdbie said in Session Info:

                    @suicidemouse

                    @ElementInfo(name = "Session Info")
                    class SessionInfo(x: Double = -8.0, y: Double = 57.0, scale: Float = 1F,
                                side: Side = Side(Side.Horizontal.MIDDLE, Side.Vertical.DOWN)) : Element(x, y, scale, side) {
                    
                        private val fontValue = FontValue("Font", Fonts.font35)
                    
                        override fun drawElement(): Border? {
                    
                            val font = fontValue.get()
                    
                            RenderUtils.drawRect(0F, 0F, 100F, 60F, Color(25,25,25, 128).rgb)
                            RenderUtils.drawRect(0F, 0F, 100F, 17F, Color(25,25,25, 190).rgb)
                    
                            font.drawString(name, (9F + 16F).toInt(), 5, -1)
                            font.drawString("Nick: " + mc.getSession().username, 4, 20, -1)
                            font.drawString("Kills: ", 4, 30, -1)
                            font.drawString("FPS: " + Minecraft.getDebugFPS().toString(), 4, 40, -1)
                            font.drawString("IP: " + ServerUtils.getRemoteIp(), 4, 50, -1)
                    
                            return Border(0F, 0F, 100F, 17F)
                        }
                    }
                    

                    You need to add the attack event, save the entity to a variable, then you need to add any event that is repetitive, for example onUpdate. You check if the world is not null and if the targeted entity is null or dead. If the player is dead, you increment the kill variable you have by 1, then you nullify the variable that keeps track of the entity you were attacking. Finally, you add the world event, that checks if there was a world change, so you can set the kills variable to 0. Hopefully this doesn't blow your brain and it shouldn't, because the client has these events available to you.

                    suicidemouse33S wxdbieW 3 Replies Last reply
                    👍
                    0
                    • ? A Former User

                      @wxdbie said in Session Info:

                      @suicidemouse

                      @ElementInfo(name = "Session Info")
                      class SessionInfo(x: Double = -8.0, y: Double = 57.0, scale: Float = 1F,
                                  side: Side = Side(Side.Horizontal.MIDDLE, Side.Vertical.DOWN)) : Element(x, y, scale, side) {
                      
                          private val fontValue = FontValue("Font", Fonts.font35)
                      
                          override fun drawElement(): Border? {
                      
                              val font = fontValue.get()
                      
                              RenderUtils.drawRect(0F, 0F, 100F, 60F, Color(25,25,25, 128).rgb)
                              RenderUtils.drawRect(0F, 0F, 100F, 17F, Color(25,25,25, 190).rgb)
                      
                              font.drawString(name, (9F + 16F).toInt(), 5, -1)
                              font.drawString("Nick: " + mc.getSession().username, 4, 20, -1)
                              font.drawString("Kills: ", 4, 30, -1)
                              font.drawString("FPS: " + Minecraft.getDebugFPS().toString(), 4, 40, -1)
                              font.drawString("IP: " + ServerUtils.getRemoteIp(), 4, 50, -1)
                      
                              return Border(0F, 0F, 100F, 17F)
                          }
                      }
                      

                      You need to add the attack event, save the entity to a variable, then you need to add any event that is repetitive, for example onUpdate. You check if the world is not null and if the targeted entity is null or dead. If the player is dead, you increment the kill variable you have by 1, then you nullify the variable that keeps track of the entity you were attacking. Finally, you add the world event, that checks if there was a world change, so you can set the kills variable to 0. Hopefully this doesn't blow your brain and it shouldn't, because the client has these events available to you.

                      suicidemouse33S Offline
                      suicidemouse33S Offline
                      suicidemouse33
                      wrote on last edited by
                      #34

                      @mems said in Session Info:

                      You need to add the attack event, save the entity to a variable, then you need to add any event that is repetitive, for example onUpdate. You check if the world is not null and if the targeted entity is null or dead. If the player is dead, you increment the kill variable you have by 1, then you nullify the variable that keeps track of the entity you were attacking. Finally, you add the world event, that checks if there was a world change, so you can set the kills variable to 0. Hopefully this doesn't blow your brain and it shouldn't, because the client has these events available to you.

                      Same steps to do AutoL

                      1 Reply Last reply
                      0
                      • ? A Former User

                        @wxdbie said in Session Info:

                        @suicidemouse

                        @ElementInfo(name = "Session Info")
                        class SessionInfo(x: Double = -8.0, y: Double = 57.0, scale: Float = 1F,
                                    side: Side = Side(Side.Horizontal.MIDDLE, Side.Vertical.DOWN)) : Element(x, y, scale, side) {
                        
                            private val fontValue = FontValue("Font", Fonts.font35)
                        
                            override fun drawElement(): Border? {
                        
                                val font = fontValue.get()
                        
                                RenderUtils.drawRect(0F, 0F, 100F, 60F, Color(25,25,25, 128).rgb)
                                RenderUtils.drawRect(0F, 0F, 100F, 17F, Color(25,25,25, 190).rgb)
                        
                                font.drawString(name, (9F + 16F).toInt(), 5, -1)
                                font.drawString("Nick: " + mc.getSession().username, 4, 20, -1)
                                font.drawString("Kills: ", 4, 30, -1)
                                font.drawString("FPS: " + Minecraft.getDebugFPS().toString(), 4, 40, -1)
                                font.drawString("IP: " + ServerUtils.getRemoteIp(), 4, 50, -1)
                        
                                return Border(0F, 0F, 100F, 17F)
                            }
                        }
                        

                        You need to add the attack event, save the entity to a variable, then you need to add any event that is repetitive, for example onUpdate. You check if the world is not null and if the targeted entity is null or dead. If the player is dead, you increment the kill variable you have by 1, then you nullify the variable that keeps track of the entity you were attacking. Finally, you add the world event, that checks if there was a world change, so you can set the kills variable to 0. Hopefully this doesn't blow your brain and it shouldn't, because the client has these events available to you.

                        wxdbieW Offline
                        wxdbieW Offline
                        wxdbie
                        wrote on last edited by
                        #35

                        @mems okay, I will try. ty < 3undefined

                        Plumer ManP 1 Reply Last reply
                        1
                        • wxdbieW wxdbie

                          @mems okay, I will try. ty < 3undefined

                          Plumer ManP Offline
                          Plumer ManP Offline
                          Plumer Man
                          wrote on last edited by
                          #36

                          Search killsults on this forums and skid

                          ? 1 Reply Last reply
                          0
                          • Plumer ManP Plumer Man

                            Search killsults on this forums and skid

                            ? Offline
                            ? Offline
                            A Former User
                            wrote on last edited by
                            #37

                            @plumer-man said in Session Info:

                            Search killsults on this forums and skid

                            He doesn't have to. That way he doesn't really learn much.

                            Plumer ManP 1 Reply Last reply
                            0
                            • ? A Former User

                              @plumer-man said in Session Info:

                              Search killsults on this forums and skid

                              He doesn't have to. That way he doesn't really learn much.

                              Plumer ManP Offline
                              Plumer ManP Offline
                              Plumer Man
                              wrote on last edited by
                              #38

                              He dosent have the logic to make one...

                              wxdbieW 1 Reply Last reply
                              1
                              • wxdbieW Offline
                                wxdbieW Offline
                                wxdbie
                                wrote on last edited by
                                #39

                                I did itundefined
                                java_o84l3YksZR.png

                                ? suicidemouse33S 2 Replies Last reply
                                1
                                • wxdbieW wxdbie has marked this topic as solved on
                                • Plumer ManP Plumer Man

                                  He dosent have the logic to make one...

                                  wxdbieW Offline
                                  wxdbieW Offline
                                  wxdbie
                                  wrote on last edited by
                                  #40

                                  @plumer-man said in Session Info:

                                  He dosent have the logic to make one..

                                  I have logicundefined

                                  I did check target dead and if true, +=1

                                  Plumer ManP Ali00035A 2 Replies Last reply
                                  4
                                  • wxdbieW wxdbie

                                    I did itundefined
                                    java_o84l3YksZR.png

                                    ? Offline
                                    ? Offline
                                    A Former User
                                    wrote on last edited by
                                    #41

                                    @wxdbie said in Session Info:

                                    I did itundefined
                                    java_o84l3YksZR.png

                                    Great.

                                    wxdbieW 1 Reply Last reply
                                    0
                                    • ? A Former User

                                      @wxdbie said in Session Info:

                                      I did itundefined
                                      java_o84l3YksZR.png

                                      Great.

                                      wxdbieW Offline
                                      wxdbieW Offline
                                      wxdbie
                                      wrote on last edited by
                                      #42

                                      @mems ty < 3undefined

                                      1 Reply Last reply
                                      0
                                      • wxdbieW wxdbie has marked this topic as unsolved on
                                      • wxdbieW wxdbie has marked this topic as solved on
                                      • wxdbieW wxdbie

                                        @plumer-man said in Session Info:

                                        He dosent have the logic to make one..

                                        I have logicundefined

                                        I did check target dead and if true, +=1

                                        Plumer ManP Offline
                                        Plumer ManP Offline
                                        Plumer Man
                                        wrote on last edited by
                                        #43

                                        Good job then

                                        1 Reply Last reply
                                        0
                                        • ? A Former User

                                          @wxdbie said in Session Info:

                                          @suicidemouse

                                          @ElementInfo(name = "Session Info")
                                          class SessionInfo(x: Double = -8.0, y: Double = 57.0, scale: Float = 1F,
                                                      side: Side = Side(Side.Horizontal.MIDDLE, Side.Vertical.DOWN)) : Element(x, y, scale, side) {
                                          
                                              private val fontValue = FontValue("Font", Fonts.font35)
                                          
                                              override fun drawElement(): Border? {
                                          
                                                  val font = fontValue.get()
                                          
                                                  RenderUtils.drawRect(0F, 0F, 100F, 60F, Color(25,25,25, 128).rgb)
                                                  RenderUtils.drawRect(0F, 0F, 100F, 17F, Color(25,25,25, 190).rgb)
                                          
                                                  font.drawString(name, (9F + 16F).toInt(), 5, -1)
                                                  font.drawString("Nick: " + mc.getSession().username, 4, 20, -1)
                                                  font.drawString("Kills: ", 4, 30, -1)
                                                  font.drawString("FPS: " + Minecraft.getDebugFPS().toString(), 4, 40, -1)
                                                  font.drawString("IP: " + ServerUtils.getRemoteIp(), 4, 50, -1)
                                          
                                                  return Border(0F, 0F, 100F, 17F)
                                              }
                                          }
                                          

                                          You need to add the attack event, save the entity to a variable, then you need to add any event that is repetitive, for example onUpdate. You check if the world is not null and if the targeted entity is null or dead. If the player is dead, you increment the kill variable you have by 1, then you nullify the variable that keeps track of the entity you were attacking. Finally, you add the world event, that checks if there was a world change, so you can set the kills variable to 0. Hopefully this doesn't blow your brain and it shouldn't, because the client has these events available to you.

                                          suicidemouse33S Offline
                                          suicidemouse33S Offline
                                          suicidemouse33
                                          wrote on last edited by
                                          #44

                                          @mems said in Session Info:

                                          Hopefully this doesn't blow your brain and it shouldn't

                                          it will if you dont have coding experience.

                                          1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          About
                                          • Terms of Service
                                          • Privacy Policy
                                          • Status
                                          • Contact Us
                                          Downloads
                                          • Releases
                                          • Source code
                                          • License
                                          Docs
                                          • Tutorials
                                          • CustomHUD
                                          • AutoSettings
                                          • ScriptAPI
                                          Community
                                          • Forum
                                          • Guilded
                                          • YouTube
                                          • Twitter
                                          • D.Tube
                                          • Login

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups