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LiquidBounce Forum

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  2. ScriptAPI
  3. Cant find problem in my code

Cant find problem in my code

Scheduled Pinned Locked Moved Solved ScriptAPI
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  • V Offline
    V Offline
    v4peu5er
    wrote on last edited by
    #1

    Cant find problems
    but it wont work

    /// api_version=2
    
    var script = registerScript({
        name: "Bowbomb",
        version: "0.1",
        authors: ["v4peu5er"]
    });
    
    var C04PacketPlayerPosition = Java.type("net.minecraft.network.play.client.C03PacketPlayer.C04PacketPlayerPosition");
    var C0BPacketEntityAction = Java.type("net.minecraft.network.play.client.C0BPacketEntityAction");
    
    script.registerModule({
    	name: "Bowbomb",
    	description: "Makes arrows superfast",
    	category: "combat"
    	
    	}, function (module) {
    	module.on("enable", function() {
    		netHandler.addToSendQueue(new C0BPacketEntityAction(mc.player, C0BPacketEntityAction.Action.START_SPRINTING));
    		for (i = 0; i < 128; i++) {
    				netHandler.addToSendQueue(new C04PacketPlayerPosition(player.posX, player.posY - 0.0000000001, player.posZ, true));
    				netHandler.addToSendQueue(new C04PacketPlayerPosition(player.posX, player.posY + 0.0000000001, player.posZ, false));
    			}
    		});			
    	});
    
    

    Hopefully im not going to be low iq this time

    kaduvertK 1 Reply Last reply
    0
    • V v4peu5er

      Cant find problems
      but it wont work

      /// api_version=2
      
      var script = registerScript({
          name: "Bowbomb",
          version: "0.1",
          authors: ["v4peu5er"]
      });
      
      var C04PacketPlayerPosition = Java.type("net.minecraft.network.play.client.C03PacketPlayer.C04PacketPlayerPosition");
      var C0BPacketEntityAction = Java.type("net.minecraft.network.play.client.C0BPacketEntityAction");
      
      script.registerModule({
      	name: "Bowbomb",
      	description: "Makes arrows superfast",
      	category: "combat"
      	
      	}, function (module) {
      	module.on("enable", function() {
      		netHandler.addToSendQueue(new C0BPacketEntityAction(mc.player, C0BPacketEntityAction.Action.START_SPRINTING));
      		for (i = 0; i < 128; i++) {
      				netHandler.addToSendQueue(new C04PacketPlayerPosition(player.posX, player.posY - 0.0000000001, player.posZ, true));
      				netHandler.addToSendQueue(new C04PacketPlayerPosition(player.posX, player.posY + 0.0000000001, player.posZ, false));
      			}
      		});			
      	});
      
      

      Hopefully im not going to be low iq this time

      kaduvertK Offline
      kaduvertK Offline
      kaduvert
      wrote on last edited by kaduvert
      #2

      maybe define netHandler

      var netHandler = mc.thePlayer.sendQueue
      

      edit: you may also define player

      var player = mc.thePlayer
      

      i also highly encourage you to get familiar with the basics of javascript and the LiquidBounce scripting environment

      V 1 Reply Last reply
      0
      • kaduvertK kaduvert

        maybe define netHandler

        var netHandler = mc.thePlayer.sendQueue
        

        edit: you may also define player

        var player = mc.thePlayer
        

        i also highly encourage you to get familiar with the basics of javascript and the LiquidBounce scripting environment

        V Offline
        V Offline
        v4peu5er
        wrote on last edited by
        #3

        @somedudeyouveneverheardof
        thx
        i just started learning javascrpt and lb api a few days ago. Im pretty unfamiliar with java before cuz i mainly use python.
        anyway thx for ur answer

        Ali00035A 1 Reply Last reply
        0
        • V v4peu5er has marked this topic as solved on
        • V v4peu5er

          @somedudeyouveneverheardof
          thx
          i just started learning javascrpt and lb api a few days ago. Im pretty unfamiliar with java before cuz i mainly use python.
          anyway thx for ur answer

          Ali00035A Offline
          Ali00035A Offline
          Ali00035
          wrote on last edited by
          #4

          @v4peu5er If you can learn Python, it won't be hard for you to learn basics of JS.

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