A targetsrafe you don't need to skid FDP. You only need to copy this to your LB src.
-
Follow me and you can get a targetstrafe like this.



TargetStrafe.kt
/* * A targetstrafe based on Liquidbounce b72 src */ package net.ccbluex.liquidbounce.features.module.modules.movement import net.ccbluex.liquidbounce.LiquidBounce import net.ccbluex.liquidbounce.event.* import net.ccbluex.liquidbounce.features.module.Module import net.ccbluex.liquidbounce.features.module.ModuleCategory import net.ccbluex.liquidbounce.features.module.ModuleInfo import net.ccbluex.liquidbounce.features.module.modules.combat.KillAura import net.ccbluex.liquidbounce.features.module.modules.combat.Velocity import net.ccbluex.liquidbounce.utils.RotationUtils import net.ccbluex.liquidbounce.utils.extensions.getDistanceToEntityBox import net.ccbluex.liquidbounce.value.BoolValue import net.ccbluex.liquidbounce.value.FloatValue import net.ccbluex.liquidbounce.value.IntegerValue import net.ccbluex.liquidbounce.value.ListValue import net.minecraft.client.Minecraft import net.minecraft.entity.Entity import net.minecraft.util.AxisAlignedBB import org.lwjgl.input.Keyboard import org.lwjgl.opengl.GL11 import java.awt.Color import kotlin.math.cos import kotlin.math.sin @ModuleInfo(name = "TargetStrafe", description = "Targetstrafe.", category = ModuleCategory.MOVEMENT) class TargetStrafe : Module() { private val godModValue = BoolValue("AutoThirdPersonView", false) private val render = ListValue("Render", arrayOf("Circle","Novoline","Pentagon","Pentagram","Heptagonal","Peaceful","Exhi","Off"),"Other") private val thicknessValue = FloatValue("Thickness", 2F, 1F, 5F) private val radiusValue = FloatValue("Radius", 2.0F, 1.0F, 5.0F) private val modeValue = ListValue("KeyMode", arrayOf("Jump", "None"), "None") private val radiusMode = ListValue("radiusMode", arrayOf("TrueRadius", "Simple"), "Simple") private val side = IntegerValue("ExhiSide",3,3,20) private val exhiRect = BoolValue("ExhiRect",false) private val onlySpeed = BoolValue("OnlySpeed",false) private val damage = BoolValue("DamageStrafe", true) private val killAura = LiquidBounce.moduleManager.getModule(KillAura::class.java) as KillAura private val speed = LiquidBounce.moduleManager.getModule(Speed::class.java) as Speed private val fly = LiquidBounce.moduleManager.getModule(Fly::class.java) as Fly var consts = 0 var lastDist = 0.0 var silent = false @EventTarget fun onRender3D(event: Render3DEvent) { if (render.get()=="Circle") { if (killAura.target == null) return val target = (LiquidBounce.moduleManager[KillAura::class.java] as KillAura).target!! if(speed.state) { GL11.glPushMatrix() GL11.glDisable(3553) GL11.glEnable(2848) GL11.glEnable(2881) GL11.glEnable(2832) GL11.glEnable(3042) GL11.glBlendFunc(770, 771) GL11.glHint(3154, 4354) GL11.glHint(3155, 4354) GL11.glHint(3153, 4354) GL11.glDisable(2929) GL11.glDepthMask(false) GL11.glLineWidth(1.0f) GL11.glBegin(3) val x = target.lastTickPosX + (target.posX - target.lastTickPosX) * event.partialTicks - mc.renderManager.viewerPosX val y = target.lastTickPosY + (target.posY - target.lastTickPosY) * event.partialTicks - mc.renderManager.viewerPosY val z = target.lastTickPosZ + (target.posZ - target.lastTickPosZ) * event.partialTicks - mc.renderManager.viewerPosZ for (i in 0..359) { val rainbow = Color( Color.HSBtoRGB( ((mc.thePlayer.ticksExisted / 70.0 + Math.sin(i / 50.0 * 1.75)) % 1.0f).toFloat(), 0.7f, 1.0f ) ) GL11.glColor3f(rainbow.red / 255.0f, rainbow.green / 255.0f, rainbow.blue / 255.0f) GL11.glVertex3d( x + radiusValue.get() * Math.cos(i * 6.283185307179586 / 45.0), y, z + radiusValue.get() * Math.sin(i * 6.283185307179586 / 45.0) ) } GL11.glEnd() GL11.glDepthMask(true) GL11.glEnable(2929) GL11.glDisable(2848) GL11.glDisable(2881) GL11.glEnable(2832) GL11.glEnable(3553) GL11.glPopMatrix() } }else if(render.get()=="Pentagon") { if (killAura.target == null) return val target = (LiquidBounce.moduleManager[KillAura::class.java] as KillAura).target!! GL11.glPushMatrix() GL11.glDisable(3553) GL11.glEnable(2848) GL11.glEnable(2881) GL11.glEnable(2832) GL11.glEnable(3042) GL11.glBlendFunc(770, 771) GL11.glHint(3154, 4354) GL11.glHint(3155, 4354) GL11.glHint(3153, 4354) GL11.glDisable(2929) GL11.glDepthMask(false) GL11.glBegin(3) val x = target.lastTickPosX + (target.posX - target.lastTickPosX) * event.partialTicks - mc.renderManager.viewerPosX val y = target.lastTickPosY + (target.posY - target.lastTickPosY) * event.partialTicks - mc.renderManager.viewerPosY val z = target.lastTickPosZ + (target.posZ - target.lastTickPosZ) * event.partialTicks - mc.renderManager.viewerPosZ GL11.glLineWidth(3.5f) for (i in 0..360 step 36) { GL11.glColor3f(0f,0f,0f) GL11.glVertex3d( x + (radiusValue.get() - 0.0075f) * cos(i * 6.283185307179586 / 45.0), y, z + (radiusValue.get() - 0.0075f) * sin(i * 6.283185307179586 / 45.0) ) } for (i in 0..360 step 36) { GL11.glColor3f(0f,0f,0f) GL11.glVertex3d( x + (radiusValue.get() + 0.0075f) * cos(i * 6.283185307179586 / 45.0), y, z + (radiusValue.get() + 0.0075f) * sin(i * 6.283185307179586 / 45.0) ) } for (i in 0..360 step 36) { GL11.glColor3f(1f,1f,1f) GL11.glVertex3d( x + radiusValue.get() * cos(i * 6.283185307179586 / 45.0), y, z + radiusValue.get() * sin(i * 6.283185307179586 / 45.0) ) } GL11.glEnd() GL11.glDepthMask(true) GL11.glEnable(2929) GL11.glDisable(2848) GL11.glDisable(2881) GL11.glEnable(2832) GL11.glEnable(3553) GL11.glPopMatrix() }else if(render.get()=="Exhi") { if (killAura.target == null) return val target = (LiquidBounce.moduleManager[KillAura::class.java] as KillAura).target!! GL11.glPushMatrix() GL11.glDisable(3553) GL11.glEnable(2848) GL11.glEnable(2881) GL11.glEnable(2832) GL11.glEnable(3042) GL11.glBlendFunc(770, 771) GL11.glHint(3154, 4354) GL11.glHint(3155, 4354) GL11.glHint(3153, 4354) GL11.glDisable(2929) GL11.glDepthMask(false) GL11.glBegin(3) val x = target.lastTickPosX + (target.posX - target.lastTickPosX) * event.partialTicks - mc.renderManager.viewerPosX val y = target.lastTickPosY + (target.posY - target.lastTickPosY) * event.partialTicks - mc.renderManager.viewerPosY val z = target.lastTickPosZ + (target.posZ - target.lastTickPosZ) * event.partialTicks - mc.renderManager.viewerPosZ if (exhiRect.get()) { GL11.glLineWidth(1f) for (i in 0..360 step 360 / side.get()) { GL11.glColor3f(0f, 0f, 0f) GL11.glVertex3d( x + (radiusValue.get() + 0.00075) * cos(i * 3.141592653589793 / 180.0), y, z + (radiusValue.get() + 0.00075) * sin(i * 3.141592653589793 / 180.0) ) } for (i in 0..360 step 360 / side.get()) { GL11.glColor3f(0f, 0f, 0f) GL11.glVertex3d( x + (radiusValue.get() - 0.00075) * cos(i * 3.141592653589793 / 180.0), y, z + (radiusValue.get() - 0.00075) * sin(i * 3.141592653589793 / 180.0) ) } } GL11.glLineWidth(thicknessValue.get()) for (i in 0..360 step 360/side.get()) { if (canStrafe){ GL11.glColor3f(Color.YELLOW.red.toFloat(),Color.YELLOW.green.toFloat(),Color.YELLOW.blue.toFloat()) }else{ GL11.glColor3f(1f,1f,1f) } GL11.glVertex3d( x + radiusValue.get() * cos(i * 3.141592653589793 / 180.0), y, z + radiusValue.get() * sin(i * 3.141592653589793 / 180.0) ) } GL11.glEnd() GL11.glDepthMask(true) GL11.glEnable(2929) GL11.glDisable(2848) GL11.glDisable(2881) GL11.glEnable(2832) GL11.glEnable(3553) GL11.glPopMatrix() }else if (render.get()=="Pentagram"){ if (killAura.target == null) return val target = (LiquidBounce.moduleManager[KillAura::class.java] as KillAura).target!! GL11.glPushMatrix() GL11.glDisable(3553) GL11.glEnable(2848) GL11.glEnable(2881) GL11.glEnable(2832) GL11.glEnable(3042) GL11.glBlendFunc(770, 771) GL11.glHint(3154, 4354) GL11.glHint(3155, 4354) GL11.glHint(3153, 4354) GL11.glDisable(2929) GL11.glDepthMask(false) GL11.glBegin(3) val x = target.lastTickPosX + (target.posX - target.lastTickPosX) * event.partialTicks - mc.renderManager.viewerPosX val y = target.lastTickPosY + (target.posY - target.lastTickPosY) * event.partialTicks - mc.renderManager.viewerPosY val z = target.lastTickPosZ + (target.posZ - target.lastTickPosZ) * event.partialTicks - mc.renderManager.viewerPosZ GL11.glLineWidth(3.5f) for (i in 0..360 step 360/5) { GL11.glColor3f(0f,0f,0f) GL11.glVertex3d( x + (radiusValue.get() - 0.0075f) * cos(i * 6.283185307179586 / 45.0), y, z + (radiusValue.get() - 0.0075f) * sin(i * 6.283185307179586 / 45.0) ) } for (i in 0..360 step 360/5) { GL11.glColor3f(0f,0f,0f) GL11.glVertex3d( x + (radiusValue.get() + 0.0075f) * cos(i * 6.283185307179586 / 45.0), y, z + (radiusValue.get() + 0.0075f) * sin(i * 6.283185307179586 / 45.0) ) } for (i in 0..360 step 360/5) { GL11.glColor3f(1f,1f,1f) GL11.glVertex3d( x + radiusValue.get() * cos(i * 6.283185307179586 / 45.0), y, z + radiusValue.get() * sin(i * 6.283185307179586 / 45.0) ) } GL11.glEnd() GL11.glDepthMask(true) GL11.glEnable(2929) GL11.glDisable(2848) GL11.glDisable(2881) GL11.glEnable(2832) GL11.glEnable(3553) GL11.glPopMatrix() }else if(render.get()=="Pentagon") { if (killAura.target == null) return val target = (LiquidBounce.moduleManager[KillAura::class.java] as KillAura).target!! GL11.glPushMatrix() GL11.glDisable(3553) GL11.glEnable(2848) GL11.glEnable(2881) GL11.glEnable(2832) GL11.glEnable(3042) GL11.glBlendFunc(770, 771) GL11.glHint(3154, 4354) GL11.glHint(3155, 4354) GL11.glHint(3153, 4354) GL11.glDisable(2929) GL11.glDepthMask(false) GL11.glBegin(3) val x = target.lastTickPosX + (target.posX - target.lastTickPosX) * event.partialTicks - mc.renderManager.viewerPosX val y = target.lastTickPosY + (target.posY - target.lastTickPosY) * event.partialTicks - mc.renderManager.viewerPosY val z = target.lastTickPosZ + (target.posZ - target.lastTickPosZ) * event.partialTicks - mc.renderManager.viewerPosZ GL11.glLineWidth(3.5f) for (i in 0..360 step 36) { GL11.glColor3f(0f,0f,0f) GL11.glVertex3d( x + (radiusValue.get() - 0.0075f) * cos(i * 6.283185307179586 / 45.0), y, z + (radiusValue.get() - 0.0075f) * sin(i * 6.283185307179586 / 45.0) ) } for (i in 0..360 step 36) { GL11.glColor3f(0f,0f,0f) GL11.glVertex3d( x + (radiusValue.get() + 0.0075f) * cos(i * 6.283185307179586 / 45.0), y, z + (radiusValue.get() + 0.0075f) * sin(i * 6.283185307179586 / 45.0) ) } for (i in 0..360 step 36) { GL11.glColor3f(1f,1f,1f) GL11.glVertex3d( x + radiusValue.get() * cos(i * 6.283185307179586 / 45.0), y, z + radiusValue.get() * sin(i * 6.283185307179586 / 45.0) ) } GL11.glEnd() GL11.glDepthMask(true) GL11.glEnable(2929) GL11.glDisable(2848) GL11.glDisable(2881) GL11.glEnable(2832) GL11.glEnable(3553) GL11.glPopMatrix() }else if(render.get()=="Heptagonal") { if (killAura.target == null) return val target = (LiquidBounce.moduleManager[KillAura::class.java] as KillAura).target!! GL11.glPushMatrix() GL11.glDisable(3553) GL11.glEnable(2848) GL11.glEnable(2881) GL11.glEnable(2832) GL11.glEnable(3042) GL11.glBlendFunc(770, 771) GL11.glHint(3154, 4354) GL11.glHint(3155, 4354) GL11.glHint(3153, 4354) GL11.glDisable(2929) GL11.glDepthMask(false) GL11.glBegin(3) val x = target.lastTickPosX + (target.posX - target.lastTickPosX) * event.partialTicks - mc.renderManager.viewerPosX val y = target.lastTickPosY + (target.posY - target.lastTickPosY) * event.partialTicks - mc.renderManager.viewerPosY val z = target.lastTickPosZ + (target.posZ - target.lastTickPosZ) * event.partialTicks - mc.renderManager.viewerPosZ GL11.glLineWidth(3.5f) for (i in 0..360 step 360/7) { GL11.glColor3f(0f,0f,0f) GL11.glVertex3d( x + (radiusValue.get() - 0.0075f) * cos(i * 6.283185307179586 / 45.0), y, z + (radiusValue.get() - 0.0075f) * sin(i * 6.283185307179586 / 45.0) ) } for (i in 0..360 step 360/7) { GL11.glColor3f(0f,0f,0f) GL11.glVertex3d( x + (radiusValue.get() + 0.0075f) * cos(i * 6.283185307179586 / 45.0), y, z + (radiusValue.get() + 0.0075f) * sin(i * 6.283185307179586 / 45.0) ) } for (i in 0..360 step 360/7) { GL11.glColor3f(1f,1f,1f) GL11.glVertex3d( x + radiusValue.get() * cos(i * 6.283185307179586 / 45.0), y, z + radiusValue.get() * sin(i * 6.283185307179586 / 45.0) ) } GL11.glEnd() GL11.glDepthMask(true) GL11.glEnable(2929) GL11.glDisable(2848) GL11.glDisable(2881) GL11.glEnable(2832) GL11.glEnable(3553) GL11.glPopMatrix() }else if(render.get()=="Novoline") { if (killAura.target == null) return val target = (LiquidBounce.moduleManager[KillAura::class.java] as KillAura).target!! GL11.glPushMatrix() GL11.glDisable(3553) GL11.glEnable(2848) GL11.glEnable(2881) GL11.glEnable(2832) GL11.glEnable(3042) GL11.glBlendFunc(770, 771) GL11.glHint(3154, 4354) GL11.glHint(3155, 4354) GL11.glHint(3153, 4354) GL11.glDisable(2929) GL11.glDepthMask(false) GL11.glBegin(3) val x = target.lastTickPosX + (target.posX - target.lastTickPosX) * event.partialTicks - mc.renderManager.viewerPosX val y = target.lastTickPosY + (target.posY - target.lastTickPosY) * event.partialTicks - mc.renderManager.viewerPosY val z = target.lastTickPosZ + (target.posZ - target.lastTickPosZ) * event.partialTicks - mc.renderManager.viewerPosZ GL11.glLineWidth(3.5f) for (i in 0..360) { GL11.glColor3f(0f,0f,0f) GL11.glVertex3d( x + (radiusValue.get() - 0.0075f) * cos(i * 6.283185307179586 / 45.0), y, z + (radiusValue.get() - 0.0075f) * sin(i * 6.283185307179586 / 45.0) ) } for (i in 0..360) { GL11.glColor3f(0f,0f,0f) GL11.glVertex3d( x + (radiusValue.get() + 0.0075f) * cos(i * 6.283185307179586 / 45.0), y, z + (radiusValue.get() + 0.0075f) * sin(i * 6.283185307179586 / 45.0) ) } for (i in 0..360) { GL11.glColor3f(1f,1f,1f) GL11.glVertex3d( x + radiusValue.get() * cos(i * 6.283185307179586 / 45.0), y, z + radiusValue.get() * sin(i * 6.283185307179586 / 45.0) ) } GL11.glEnd() GL11.glDepthMask(true) GL11.glEnable(2929) GL11.glDisable(2848) GL11.glDisable(2881) GL11.glEnable(2832) GL11.glEnable(3553) GL11.glPopMatrix() }else if(render.get()=="Peaceful") { if (killAura.target == null) return val target = (LiquidBounce.moduleManager[KillAura::class.java] as KillAura).target!! GL11.glPushMatrix() GL11.glDisable(3553) GL11.glEnable(2848) GL11.glEnable(2881) GL11.glEnable(2832) GL11.glEnable(3042) GL11.glBlendFunc(770, 771) GL11.glHint(3154, 4354) GL11.glHint(3155, 4354) GL11.glHint(3153, 4354) GL11.glDisable(2929) GL11.glDepthMask(false) GL11.glBegin(3) val x = target.lastTickPosX + (target.posX - target.lastTickPosX) * event.partialTicks - mc.renderManager.viewerPosX val y = target.lastTickPosY + (target.posY - target.lastTickPosY) * event.partialTicks - mc.renderManager.viewerPosY val z = target.lastTickPosZ + (target.posZ - target.lastTickPosZ) * event.partialTicks - mc.renderManager.viewerPosZ GL11.glLineWidth(1f) for (i in 0..360 step 90) { val rainbow = Color( Color.HSBtoRGB( ((mc.thePlayer.ticksExisted / 70.0 + Math.sin(i / 50.0 * 1.75)) % 1.0f).toFloat(), 0.7f, 1.0f ) ) GL11.glColor3f(rainbow.red / 255.0f, rainbow.green / 255.0f, rainbow.blue / 255.0f) GL11.glVertex3d( x + radiusValue.get() * cos(i * 3.141592653589793 / 180.0), y, z + radiusValue.get() * sin(i * 3.141592653589793 / 180.0) ) } GL11.glEnd() GL11.glDepthMask(true) GL11.glEnable(2929) GL11.glDisable(2848) GL11.glDisable(2881) GL11.glEnable(2832) GL11.glEnable(3553) GL11.glPopMatrix() } GL11.glColor3f(1f,1f,1f) } var direction = 0 @EventTarget fun movestrafe(event: MoveEvent) { if (mc.thePlayer.isCollidedHorizontally || checkVoid()) direction = if (direction == 1) -1 else 1 if (mc.gameSettings.keyBindLeft.isKeyDown) { direction = 1 } if (mc.gameSettings.keyBindRight.isKeyDown) { direction = -1 } if (!isVoid(0, 0) && canStrafe) { silent = true val strafe = RotationUtils.getRotations(killAura.target) setSpeed(event,Math.sqrt(Math.pow(event.x, 2.0) + Math.pow(event.z, 2.0)), strafe[0], radiusValue.get(), 1.0) }else{ silent = false } if (!killAura.state) silent = false if (!godModValue.get()) return mc.gameSettings.thirdPersonView = if (canStrafe) 3 else 0 } @EventTarget fun onStrafe(event: StrafeEvent){ if (silent && killAura.state) { silent(event) } } val keyMode: Boolean get() = when (modeValue.get().toLowerCase()) { "jump" -> mc.gameSettings.keyBindJump.isKeyDown && mc.thePlayer.movementInput.moveStrafe == 0f "none" -> mc.thePlayer.movementInput.moveStrafe == 0f || mc.thePlayer.movementInput.moveForward == 0f else -> false } val velocity = Velocity() val canStrafe: Boolean get() = (killAura.state && (if (onlySpeed.get()) speed.state else true || fly.state) && killAura.target != null && !mc.thePlayer.isSneaking && keyMode && damagestate()) val cansize: Float get() = when { radiusMode.get().toLowerCase() == "simple" -> 45f / mc.thePlayer!!.getDistance(killAura.target!!.posX, mc.thePlayer!!.posY, killAura.target!!.posZ).toFloat() else -> 45f } val Enemydistance: Double get() = mc.thePlayer!!.getDistance(killAura.target!!.posX, mc.thePlayer!!.posY, killAura.target!!.posZ) val algorithm: Float get() = Math.max(Enemydistance - radiusValue.get(), Enemydistance - (Enemydistance - radiusValue.get() / (radiusValue.get() * 2))).toFloat() fun setSpeed(moveEvent: MoveEvent, moveSpeed: Double, pseudoYaw: Float, pseudoStrafe: Float, pseudoForward: Double) { var yaw = pseudoYaw var forward = pseudoForward var strafe = pseudoStrafe var strafe2 = 0f check() when { modeValue.get().toLowerCase() == "jump" -> strafe = consts.toFloat()//pseudoStrafe * Minecraft.getMinecraft().thePlayer.movementInput.moveStrafe * consts modeValue.get().toLowerCase() == "none" -> strafe = consts.toFloat() } if (forward != 0.0) { if (strafe > 0.0) { if (radiusMode.get().toLowerCase() == "trueradius") yaw += (if (forward > 0.0) -cansize else cansize) strafe2 += (if (forward > 0.0) -45 / algorithm else 45 / algorithm) } else if (strafe < 0.0) { if (radiusMode.get().toLowerCase() == "trueradius") yaw += (if (forward > 0.0) cansize else -cansize) strafe2 += (if (forward > 0.0) 45 / algorithm else -45 / algorithm) } strafe = 0.0f if (forward > 0.0) forward = 1.0 else if (forward < 0.0) forward = -1.0 } if (strafe > 0.0) strafe = 1.0f else if (strafe < 0.0) strafe = -1.0f val mx = Math.cos(Math.toRadians(yaw + 90.0 + strafe2)) val mz = Math.sin(Math.toRadians(yaw + 90.0 + strafe2)) moveEvent.x = forward * moveSpeed * mx + strafe * moveSpeed * mz moveEvent.z = forward * moveSpeed * mz - strafe * moveSpeed * mx } private fun check() { if (mc.thePlayer!!.isCollidedHorizontally || checkVoid()) { if (consts < 2) consts += 1 else { consts = -1 } } when (consts) { 0 -> { consts = 1 } 2 -> { consts = -1 } } } private fun checkVoid(): Boolean { for (x in -1..0) { for (z in -1..0) { if (isVoid(x, z)) { return true } } } return false } private fun isVoid(X: Int, Z: Int): Boolean { val fly = LiquidBounce.moduleManager.getModule(Fly::class.java) as Fly if (fly.state) { return false } if (mc.thePlayer!!.posY < 0.0) { return true } var off = 0 while (off < mc.thePlayer!!.posY.toInt() + 2) { val bb: AxisAlignedBB = mc.thePlayer!!.entityBoundingBox.offset(X.toDouble(), (-off).toDouble(), Z.toDouble()) if (mc.theWorld!!.getCollidingBoundingBoxes(mc.thePlayer as Entity, bb).isEmpty()) { off += 2 continue } return false off += 2 } return true } private fun silent(event: StrafeEvent){ killAura.update() } private fun damagestate() : Boolean{ return if(damage.get()) mc.thePlayer.hurtTime > 0 else true } }
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