Should be fixed now.
It takes time.
Cool. Is this like directly imported or split up into it's layers before?
There is no event called on ground. You should use one of the tick events...
This is LiquidBounce Forum. Not Mint LiquidBounce or anything else.
Use nextgen instead, it can behave just as Minecraft 1.8. Especially when you want to play on Hypixel, it performs much better. Legacy is discontinued from my side and gets only community submitted changes.
Anyway the error has nothing to do with the config itself, but the connection between our API server and you. Since Minecraft 1.8.9 uses JRE 8 which is old and when your running outdated Java, it might cause issues with SSL certifications.
Its like trying to run Windows XP in 2024.
@EclipsesDev Might look into this if you want and try allowing insecure SSL connections. I could also provide a endpoint which uses no SSL at all.
I am using 1.13
TimeEnemyOffset descirbes how much the enemy position should be offset (by its last velocity). This means you can either aim closer to the possible new location or aim closer to the old position. Same thing what "Predict" does in Legacy.
ResetThreshold describes when your server-side rotations will snap back to your client-side rotations if your original crosshair is within the reset threshold. For example, you aim yourself at the enemy already within the reset crosshair, it will decide to stop aiming itself and use your client rotations instead.
Use another protocol. Server issue.
Enable Criticals module with OptimizeForCooldown.
Thanks to @Senk-Ju we finally got a well-written documentation of the LiquidBounce Nextgen ScriptAPI.
Check it out: https://liquidbounce.net/docs/ScriptAPI (nextgen)/Getting Started
It is fun. I cheat myself and why not share it.
mc.gamster.org uses polar, but its worse than normal, so use .config load gamster
my favourite server atm
but what do you mean with "lic" and "no lic"?
Type: .value Fucker Targets _BED
Lunar has something called GUI optimisation, which limits rendering of the HUD to half of your FPS. You can disable it in Lunar's settings, which will fix the problem that causes the LiquidBounce HUD to flicker
Fucker is basically Nuker, but with specific blocks. Might try this.
.value Fucker Targets _BED
.value Fucker Targets _ORE
.value Fucker Targets DIAMOND_ORE, DIAMOND_BLOCK
It is a display bug: https://github.com/CCBlueX/LiquidBounce/issues/1955
You can simply close the settings of Velocity once and open it again, then it will show correctly. I will implement a fix on v0.1.4 (hopefully).
@ObiwanPeirogi No, it is not. PingSpoof delays packets which the server uses to detect the latency between the server and the client. FakeLag lags the whole connection.
Regarding Microsoft login error
every time i try to launch liquid bounce it won't work and this error message shows up
change the game version
custom hud lb nextgen
Motion design for the LiquideBounce HUD
Help With Fixing Code
Please rewrite the src code from FDPCLIENT into a script for ScriptApiV2
cant load configs
OnlyCriticals for KillAura
ScriptAPI for Nextgen Documentation is out!
WHY ON EARTH
List of servers to cheat on.
F#cker Bed Issue
Gui Flickering when using LB nextgen with Lunar
nextgen velocity config doesn't work correctly
Back Track and Fake Lag