LiquidBounce is safe to use. It is trusted, used by thousands every day and is completely open source from the launcher to the client.
When you hear someone say "it burned their PC and overheated", it should be clear that they are joking.
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Firstly, I'm always very careful when installing hacked clients. Spent a long time trying to figure out if impact client was safe and ended up just doing it, had it for many years and its fine. But is liquidbounce safe? I'm getting 50/50 from other people who had the same question. Some people say yes its totally safe and others say that it burnt their pc and overheated everything. Can someone just give me a legit yes or no, is it safe? I know somebody knows if it is or not because its open source completely so anyone who has taken the time to look and see if its safe or someone who already has it, is it or not?
Authors : Godden & mumy
E-mail : [email protected](mumy)
Screenshots
2024-08-15_15.16.26.png
2024-08-15_15.16.54.png
2024-08-15_15.17.33.png
Description
A script with extensive Crystal PvP and Teleport features, allowing you to use it on Vanilla servers running 1.9 or later.
(Supports only Nextgen 0.2.0-0.4.1 and Minecraft 1.20.4, and requires Java 21.)
Instructions
Please place the GCore-0.1.jar file in this directory.
QQ截图20240815153150.png
Download
GCore-0.1.zip
GCoreLoader.js
///api_version=2
const script = registerScript({
name: "VKKILLAURA",
authors: [":)"],
version: "1.0"
}).import("Core.lib");
// Indstillinger for KillAura
const rangeValue = value.createFloat("Range", 4.0, 3.0, 6.0);
const cpsValue = value.createInteger("CPS", 10, 1, 20);
const rotationSpeedValue = value.createList("RotationSpeed", ["Slow", "Medium", "Fast"], "Medium");
// Mål liste
const targetList = [];
let isEnabled = false;
// Opdatering af mållisten
function updateTargetList(name, action) {
if (action === "add" && !targetList.includes(name)) {
targetList.push(name);
Client.displayChatMessage(§aAdded ${name} to target list.);
} else if (action === "remove") {
const index = targetList.indexOf(name);
if (index > -1) {
targetList.splice(index, 1);
Client.displayChatMessage(§cRemoved ${name} from target list.);
}
}
}
// Registrer kommandoer
script.registerCommand({
name: ".vk",
description: "Manage KillAura target list.",
hub: true,
subcommands: [
{
name: "add",
parameters: [{ name: "name", required: true }],
onExecute(name) {
updateTargetList(name, "add");
}
},
{
name: "remove",
parameters: [{ name: "name", required: true }],
onExecute(name) {
updateTargetList(name, "remove");
}
},
{
name: "list",
onExecute() {
if (targetList.length === 0) {
Client.displayChatMessage("§eTarget list is empty.");
} else {
Client.displayChatMessage("§eTargets: " + targetList.join(", "));
}
}
},
{
name: "toggle",
onExecute() {
isEnabled = !isEnabled;
Client.displayChatMessage(§eKillAura is now ${isEnabled ? "enabled" : "disabled"}.);
}
}
]
});
// Hent mål inden for rækkevidde
function getTargetsInRange(range) {
const targets = [];
for (const entity of mc.theWorld.loadedEntityList) {
if (entity !== mc.thePlayer && entity.getDistanceToEntity(mc.thePlayer) <= range) {
targets.push(entity);
}
}
return targets;
}
// Angrebsmål
function attackTarget(target) {
if (targetList.includes(target.getName())) {
mc.thePlayer.swingItem();
mc.playerController.attackEntity(mc.thePlayer, target);
}
}
// Opdatering af angreb
script.on("update", () => {
if (!isEnabled) return;
});
// Aktiver modulet
script.on("enable", () => {
Client.displayChatMessage("§eVKKILLAURA module enabled.");
});
// Deaktiver modulet
script.on("disable", () => {
isEnabled = false;
targetList.length = 0; // Rydder mål listen
Client.displayChatMessage("§eVKKILLAURA module disabled.");
});
This dose not work at all, i made it with chatgpt and i have no coding experience, what i want it to do is to make killaura target the players on the list i can interact with the list with these commands:
.vka -active/deactivate
.vk "Name" -adds a player
.vkf "name" -removes a player
.vkl -shows the list
I hope that someone can help me fix the script so that i can target the players i want- Thanks!
So this error is caused by some or a module listed in blocksmc auto settings that has been provided in LB legacy, let me describe the error better :
When i enter the game with that config upon entering a bedwars pregame lobby from the menu in the npcs upon tping to the pregame lobby (Not talking about bedwars lobby but after entering a game theres a pregame lobby which has a countdown), I get instantly banned i dont know but maybe some module is sending too much packets upon being freezed as im going into another world so the chunks loading will cause it to go to 1fps or 2fps and then come back to normal fps that is what happens during the loading screen but the thing is the client's modules work even while the loading is happening so i guess it may have sent the packets it couldnt send during that 1-2fps timeframe
Please try to fix this error on the latest nightly builds it would be much appreciated.
Try to use the latest nightly build and then get into a bedwars game in blocksmc you could face the same error as i did
ViaFabric and any other mods from the ViaVersion do not work for me. I tried writing them about the issues I have when connecting to the server I want to play in, however the problem seems to be too vague, probably some mod in server side intervering. And I also couldn't find any other cheat client with Chest Aura module, so I ask if somebody could share with 1.16.5 build, the one in GitHub archive seems to be corrupted. Pretty please, please, please!!! I am looking for this issue for years already, everybody just tells to use ViaFabric or other clients, however it's just not fun playing on other clients anymore and guys from ViaFabric couldn't solve the issue.
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