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  • 25 56
    25 Topics
    56 Posts
    L
    it not Disabler might disable anticheat, it use to exploit anticheat, so u can cheat perfectly without being detected, but u got ban instantly because staff is too active, try cheat on some times that staff it won't active, u don't get ban instantly
  • Share and discover scripts for LiquidBounce

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    30 Topics
    85 Posts
    K
    Bypass matrix today (Matrix7145FlagLongJump outdated) package net.ccbluex.liquidbounce.features.module.modules.movement.longjump.modes import net.ccbluex.liquidbounce.config.types.Choice import net.ccbluex.liquidbounce.config.types.ChoiceConfigurable import net.ccbluex.liquidbounce.config.types.NamedChoice import net.ccbluex.liquidbounce.event.events.PacketEvent import net.ccbluex.liquidbounce.event.handler import net.ccbluex.liquidbounce.event.tickHandler import net.ccbluex.liquidbounce.features.module.modules.movement.longjump.ModuleLongJump import net.ccbluex.liquidbounce.utils.entity.withStrafe import net.ccbluex.liquidbounce.utils.math.copy import net.minecraft.network.packet.c2s.play.PlayerMoveC2SPacket import net.minecraft.network.packet.s2c.play.PlayerPositionLookS2CPacket internal object MatrixNewLongJump : Choice("MatrixNew") { override val parent: ChoiceConfigurable<*> get() = ModuleLongJump.mode private enum class MotionMode(override val choiceName: String) : NamedChoice { Stable("Stable"), Last("Last") } private enum class BypassMethod(override val choiceName: String) : NamedChoice { Fall("Fall"), NoGround("NoGround") } private val motionMode by enumChoice("MotionMode", MotionMode.Stable) private val bypassMethod by enumChoice("BypassMethod", BypassMethod.Fall) private val boostSpeed by float("MatrixNew-BoostSpeed", 2.1f, -3.0f..8.0f) private val motionY by float("MotionY", 0.42f, 0.0f..5.0f) private var savedX = 0.0 private var savedY = 0.0 private var savedZ = 0.0 private var receivedFlag = false private var canBoost = false private var boosted = false private var touchGround = false override fun enable() { receivedFlag = false canBoost = false boosted = false touchGround = false if (bypassMethod == BypassMethod.NoGround) { if (player.isOnGround) player.jump() touchGround = true } } override fun disable() { receivedFlag = false canBoost = false boosted = false touchGround = false } @Suppress("unused") private val packetRecv = handler<PacketEvent> { val packet = it.packet if (packet is PlayerPositionLookS2CPacket) { receivedFlag = true if (motionMode == MotionMode.Last) { canBoost = false val vel = player.velocity savedX = vel.x savedY = vel.y savedZ = vel.z } } } @Suppress("unused") private val packetSend = handler<PacketEvent> { val packet = it.packet if (packet is PlayerMoveC2SPacket) { if (motionMode == MotionMode.Last && receivedFlag) { player.velocity = player.velocity.copy(x = savedX, y = savedY, z = savedZ) canBoost = false receivedFlag = false } } } @Suppress("unused") private val tick = tickHandler { if (!player.isOnGround && touchGround) touchGround = false if (player.isOnGround && !touchGround) { player.jump() boosted = false if (bypassMethod == BypassMethod.NoGround && !boosted) { canBoost = true } } if (player.fallDistance >= 0.25f && !boosted && bypassMethod == BypassMethod.Fall) { canBoost = true } if (canBoost) { val yaw = player.yaw player.velocity = player.velocity .withStrafe(speed = boostSpeed.toDouble(), yaw = yaw, input = null) .copy(y = motionY.toDouble()) boosted = true } if (receivedFlag && boosted) { canBoost = false receivedFlag = false } } } ported from - https://yougame.biz/threads/360241/
  • Share and discover scripts for LiquidBounce

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    2 Topics
    2 Posts
    Haker_Go_ExtraH
    Who knows how to transfer a part of the code correctly? const eg = "" + new URL("../sounds/enable.ogg", import.meta.url).href, ag = "" + new URL("../sounds/disable.ogg", import.meta.url).href, ig = "" + new URL("../sounds/warn.ogg", import.meta.url).href, ng = "" + new URL("../sounds/success.ogg", import.meta.url).href; and everything related to it is from the index-DjpJZZMI file.js of the jullobaounce theme to the beautify theme index-B5bW362k file. And also how to make the number of totems in the player's inventory displayed, for example, to the left of his cursor (+).
  • A place for community-made configs

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    9 Topics
    20 Posts
    T
    i got you https://github.com/CCBlueX/LiquidCloud/blob/main/LiquidBounce/settings/nextgen/mineland.json