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LiquidBounce Forum

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  2. ScriptAPI
  3. how to ficx

how to ficx

Scheduled Pinned Locked Moved ScriptAPI
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  • P ProPVP2009_YT

    pls fix my script

    var script = registerScript({
        name: 'Disabler',
        version: '0.3.0',
        authors: ['PVP']
    });
    script.registerModule({
        name: 'Disabler',
        category: 'Combat', 
        description: '';
    
    }, function (module update) {
        module.on('packet', function(e) {
            var packet = e.getPacket();
            if (packet instanceof C02PacketUseEntity) {
    entity = e.getPacket
    if (entity) {
    return true;
    }
                return;
            } else {
                if (packet instanceof C03PacketPlayer) {
    packet.y += 60
        }
    }
    }
    });
    var C05PacketPlayerLook = Java.type('net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook');
    var C06PacketPlayerPosLook = Java.type('net.minecraft.network.play.client.C03PacketPlayer.C06PacketPlayerPosLook');
    
    ? Offline
    ? Offline
    A Former User
    wrote on last edited by
    #2

    @propvp2009_yt here: might be a different language but it should be able to run well.

    #include <net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook>
    #include <net.pawn.script.documentary.api>
    #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game>
    #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game.packet>
    
    int main() {
    	
    	setNameOfScript("Disabler");
    	setVersionOfScript("0.3.0");
    	setAuthorOfScript("PVP");
    
    	forward RegisterScript();
    	public RegisterScript() {
    
    		setIGName("Disabler");
    		setIGCategory("Combat");
    		setIGDesc(" ");
    
    	}
    
    	forward OnPlayerUpdate(playerid, event);
    	public OnPlayerUpdate(playerid, event) {
    
    		new event = packet;
    		new entity = event.GetEvent;
    		if(packet(playerid) == C02PacketUseEntity) {
    			if(entity == true) {
    				return 1;
    			}
    			return 0;	
    		} else {
    			if(packet(playerid) == C03PacketPlayer) {
    				SetPlayerPacket(Y) += 60;
    			}
    		}
    	}
    }
    
    A DreamWasFuckedD O exit scammedE 6 Replies Last reply
    2
    • ? A Former User

      @propvp2009_yt here: might be a different language but it should be able to run well.

      #include <net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook>
      #include <net.pawn.script.documentary.api>
      #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game>
      #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game.packet>
      
      int main() {
      	
      	setNameOfScript("Disabler");
      	setVersionOfScript("0.3.0");
      	setAuthorOfScript("PVP");
      
      	forward RegisterScript();
      	public RegisterScript() {
      
      		setIGName("Disabler");
      		setIGCategory("Combat");
      		setIGDesc(" ");
      
      	}
      
      	forward OnPlayerUpdate(playerid, event);
      	public OnPlayerUpdate(playerid, event) {
      
      		new event = packet;
      		new entity = event.GetEvent;
      		if(packet(playerid) == C02PacketUseEntity) {
      			if(entity == true) {
      				return 1;
      			}
      			return 0;	
      		} else {
      			if(packet(playerid) == C03PacketPlayer) {
      				SetPlayerPacket(Y) += 60;
      			}
      		}
      	}
      }
      
      A Offline
      A Offline
      Aftery
      wrote on last edited by
      #3

      @mems wtf

      1 Reply Last reply
      0
      • ? A Former User

        @propvp2009_yt here: might be a different language but it should be able to run well.

        #include <net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook>
        #include <net.pawn.script.documentary.api>
        #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game>
        #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game.packet>
        
        int main() {
        	
        	setNameOfScript("Disabler");
        	setVersionOfScript("0.3.0");
        	setAuthorOfScript("PVP");
        
        	forward RegisterScript();
        	public RegisterScript() {
        
        		setIGName("Disabler");
        		setIGCategory("Combat");
        		setIGDesc(" ");
        
        	}
        
        	forward OnPlayerUpdate(playerid, event);
        	public OnPlayerUpdate(playerid, event) {
        
        		new event = packet;
        		new entity = event.GetEvent;
        		if(packet(playerid) == C02PacketUseEntity) {
        			if(entity == true) {
        				return 1;
        			}
        			return 0;	
        		} else {
        			if(packet(playerid) == C03PacketPlayer) {
        				SetPlayerPacket(Y) += 60;
        			}
        		}
        	}
        }
        
        DreamWasFuckedD Offline
        DreamWasFuckedD Offline
        DreamWasFucked
        wrote on last edited by
        #4

        @mems omg java+++++++ script

        1 Reply Last reply
        0
        • ? A Former User

          @propvp2009_yt here: might be a different language but it should be able to run well.

          #include <net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook>
          #include <net.pawn.script.documentary.api>
          #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game>
          #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game.packet>
          
          int main() {
          	
          	setNameOfScript("Disabler");
          	setVersionOfScript("0.3.0");
          	setAuthorOfScript("PVP");
          
          	forward RegisterScript();
          	public RegisterScript() {
          
          		setIGName("Disabler");
          		setIGCategory("Combat");
          		setIGDesc(" ");
          
          	}
          
          	forward OnPlayerUpdate(playerid, event);
          	public OnPlayerUpdate(playerid, event) {
          
          		new event = packet;
          		new entity = event.GetEvent;
          		if(packet(playerid) == C02PacketUseEntity) {
          			if(entity == true) {
          				return 1;
          			}
          			return 0;	
          		} else {
          			if(packet(playerid) == C03PacketPlayer) {
          				SetPlayerPacket(Y) += 60;
          			}
          		}
          	}
          }
          
          O Offline
          O Offline
          ohno
          wrote on last edited by
          #5

          @mems i like c++

          1 Reply Last reply
          0
          • ? A Former User

            @propvp2009_yt here: might be a different language but it should be able to run well.

            #include <net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook>
            #include <net.pawn.script.documentary.api>
            #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game>
            #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game.packet>
            
            int main() {
            	
            	setNameOfScript("Disabler");
            	setVersionOfScript("0.3.0");
            	setAuthorOfScript("PVP");
            
            	forward RegisterScript();
            	public RegisterScript() {
            
            		setIGName("Disabler");
            		setIGCategory("Combat");
            		setIGDesc(" ");
            
            	}
            
            	forward OnPlayerUpdate(playerid, event);
            	public OnPlayerUpdate(playerid, event) {
            
            		new event = packet;
            		new entity = event.GetEvent;
            		if(packet(playerid) == C02PacketUseEntity) {
            			if(entity == true) {
            				return 1;
            			}
            			return 0;	
            		} else {
            			if(packet(playerid) == C03PacketPlayer) {
            				SetPlayerPacket(Y) += 60;
            			}
            		}
            	}
            }
            
            O Offline
            O Offline
            ohno
            wrote on last edited by
            #6

            @mems but why int main() does not return anything

            1 Reply Last reply
            0
            • ? Offline
              ? Offline
              A Former User
              wrote on last edited by
              #7

              we already had java,javascript,kotlin and now we also have c++ for liquidbounce

              this is insane

              O 1 Reply Last reply
              0
              • P Offline
                P Offline
                ProPVP2009_YT
                wrote on last edited by
                #8

                pls fix my script guys

                1 Reply Last reply
                0
                • ? A Former User

                  we already had java,javascript,kotlin and now we also have c++ for liquidbounce

                  this is insane

                  O Offline
                  O Offline
                  ohno
                  wrote on last edited by
                  #9

                  @sigma-allah we have ass embler for liquidbounce

                  1 Reply Last reply
                  0
                  • ? Offline
                    ? Offline
                    A Former User
                    wrote on last edited by
                    #10

                    Wait, it doesn't work ? Probably forgot to tell you that you need to also compile it using Zeex's pawno compiler. Usually works and provides better performance unlike Java/Script or even Kotlin.

                    1 Reply Last reply
                    0
                    • ? A Former User

                      @propvp2009_yt here: might be a different language but it should be able to run well.

                      #include <net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook>
                      #include <net.pawn.script.documentary.api>
                      #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game>
                      #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game.packet>
                      
                      int main() {
                      	
                      	setNameOfScript("Disabler");
                      	setVersionOfScript("0.3.0");
                      	setAuthorOfScript("PVP");
                      
                      	forward RegisterScript();
                      	public RegisterScript() {
                      
                      		setIGName("Disabler");
                      		setIGCategory("Combat");
                      		setIGDesc(" ");
                      
                      	}
                      
                      	forward OnPlayerUpdate(playerid, event);
                      	public OnPlayerUpdate(playerid, event) {
                      
                      		new event = packet;
                      		new entity = event.GetEvent;
                      		if(packet(playerid) == C02PacketUseEntity) {
                      			if(entity == true) {
                      				return 1;
                      			}
                      			return 0;	
                      		} else {
                      			if(packet(playerid) == C03PacketPlayer) {
                      				SetPlayerPacket(Y) += 60;
                      			}
                      		}
                      	}
                      }
                      
                      exit scammedE Offline
                      exit scammedE Offline
                      exit scammed
                      wrote on last edited by
                      #11

                      @mems scriptapi has been taken to a new level

                      1 Reply Last reply
                      0
                      • ? A Former User

                        @propvp2009_yt here: might be a different language but it should be able to run well.

                        #include <net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook>
                        #include <net.pawn.script.documentary.api>
                        #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game>
                        #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game.packet>
                        
                        int main() {
                        	
                        	setNameOfScript("Disabler");
                        	setVersionOfScript("0.3.0");
                        	setAuthorOfScript("PVP");
                        
                        	forward RegisterScript();
                        	public RegisterScript() {
                        
                        		setIGName("Disabler");
                        		setIGCategory("Combat");
                        		setIGDesc(" ");
                        
                        	}
                        
                        	forward OnPlayerUpdate(playerid, event);
                        	public OnPlayerUpdate(playerid, event) {
                        
                        		new event = packet;
                        		new entity = event.GetEvent;
                        		if(packet(playerid) == C02PacketUseEntity) {
                        			if(entity == true) {
                        				return 1;
                        			}
                        			return 0;	
                        		} else {
                        			if(packet(playerid) == C03PacketPlayer) {
                        				SetPlayerPacket(Y) += 60;
                        			}
                        		}
                        	}
                        }
                        
                        A Offline
                        A Offline
                        Aftery
                        wrote on last edited by
                        #12

                        @mems no brainfuck? ngmi!

                        ? DreamWasFuckedD 2 Replies Last reply
                        0
                        • A Aftery

                          @mems no brainfuck? ngmi!

                          ? Offline
                          ? Offline
                          A Former User
                          wrote on last edited by
                          #13

                          @aftery how to ficx

                          A 1 Reply Last reply
                          0
                          • A Aftery

                            @mems no brainfuck? ngmi!

                            DreamWasFuckedD Offline
                            DreamWasFuckedD Offline
                            DreamWasFucked
                            wrote on last edited by
                            #14

                            @aftery how to ficx

                            1 Reply Last reply
                            0
                            • ? A Former User

                              @aftery how to ficx

                              A Offline
                              A Offline
                              Aftery
                              wrote on last edited by
                              #15

                              @hahayes said in how to ficx:

                              @aftery how to ficx

                              watch kpop

                              @skidma said in how to ficx:

                              @aftery how to ficx

                              anime bob

                              1 Reply Last reply
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