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LiquidBounce Forum

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  2. ScriptAPI
  3. how to ficx

how to ficx

Scheduled Pinned Locked Moved ScriptAPI
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  • ? A Former User

    @propvp2009_yt here: might be a different language but it should be able to run well.

    #include <net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook>
    #include <net.pawn.script.documentary.api>
    #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game>
    #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game.packet>
    
    int main() {
    	
    	setNameOfScript("Disabler");
    	setVersionOfScript("0.3.0");
    	setAuthorOfScript("PVP");
    
    	forward RegisterScript();
    	public RegisterScript() {
    
    		setIGName("Disabler");
    		setIGCategory("Combat");
    		setIGDesc(" ");
    
    	}
    
    	forward OnPlayerUpdate(playerid, event);
    	public OnPlayerUpdate(playerid, event) {
    
    		new event = packet;
    		new entity = event.GetEvent;
    		if(packet(playerid) == C02PacketUseEntity) {
    			if(entity == true) {
    				return 1;
    			}
    			return 0;	
    		} else {
    			if(packet(playerid) == C03PacketPlayer) {
    				SetPlayerPacket(Y) += 60;
    			}
    		}
    	}
    }
    
    O Offline
    O Offline
    ohno
    wrote on last edited by
    #5

    @mems i like c++

    1 Reply Last reply
    0
    • ? A Former User

      @propvp2009_yt here: might be a different language but it should be able to run well.

      #include <net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook>
      #include <net.pawn.script.documentary.api>
      #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game>
      #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game.packet>
      
      int main() {
      	
      	setNameOfScript("Disabler");
      	setVersionOfScript("0.3.0");
      	setAuthorOfScript("PVP");
      
      	forward RegisterScript();
      	public RegisterScript() {
      
      		setIGName("Disabler");
      		setIGCategory("Combat");
      		setIGDesc(" ");
      
      	}
      
      	forward OnPlayerUpdate(playerid, event);
      	public OnPlayerUpdate(playerid, event) {
      
      		new event = packet;
      		new entity = event.GetEvent;
      		if(packet(playerid) == C02PacketUseEntity) {
      			if(entity == true) {
      				return 1;
      			}
      			return 0;	
      		} else {
      			if(packet(playerid) == C03PacketPlayer) {
      				SetPlayerPacket(Y) += 60;
      			}
      		}
      	}
      }
      
      O Offline
      O Offline
      ohno
      wrote on last edited by
      #6

      @mems but why int main() does not return anything

      1 Reply Last reply
      0
      • ? Offline
        ? Offline
        A Former User
        wrote on last edited by
        #7

        we already had java,javascript,kotlin and now we also have c++ for liquidbounce

        this is insane

        O 1 Reply Last reply
        0
        • P Offline
          P Offline
          ProPVP2009_YT
          wrote on last edited by
          #8

          pls fix my script guys

          1 Reply Last reply
          0
          • ? A Former User

            we already had java,javascript,kotlin and now we also have c++ for liquidbounce

            this is insane

            O Offline
            O Offline
            ohno
            wrote on last edited by
            #9

            @sigma-allah we have ass embler for liquidbounce

            1 Reply Last reply
            0
            • ? Offline
              ? Offline
              A Former User
              wrote on last edited by
              #10

              Wait, it doesn't work ? Probably forgot to tell you that you need to also compile it using Zeex's pawno compiler. Usually works and provides better performance unlike Java/Script or even Kotlin.

              1 Reply Last reply
              0
              • ? A Former User

                @propvp2009_yt here: might be a different language but it should be able to run well.

                #include <net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook>
                #include <net.pawn.script.documentary.api>
                #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game>
                #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game.packet>
                
                int main() {
                	
                	setNameOfScript("Disabler");
                	setVersionOfScript("0.3.0");
                	setAuthorOfScript("PVP");
                
                	forward RegisterScript();
                	public RegisterScript() {
                
                		setIGName("Disabler");
                		setIGCategory("Combat");
                		setIGDesc(" ");
                
                	}
                
                	forward OnPlayerUpdate(playerid, event);
                	public OnPlayerUpdate(playerid, event) {
                
                		new event = packet;
                		new entity = event.GetEvent;
                		if(packet(playerid) == C02PacketUseEntity) {
                			if(entity == true) {
                				return 1;
                			}
                			return 0;	
                		} else {
                			if(packet(playerid) == C03PacketPlayer) {
                				SetPlayerPacket(Y) += 60;
                			}
                		}
                	}
                }
                
                exit scammedE Offline
                exit scammedE Offline
                exit scammed
                wrote on last edited by
                #11

                @mems scriptapi has been taken to a new level

                1 Reply Last reply
                0
                • ? A Former User

                  @propvp2009_yt here: might be a different language but it should be able to run well.

                  #include <net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook>
                  #include <net.pawn.script.documentary.api>
                  #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game>
                  #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game.packet>
                  
                  int main() {
                  	
                  	setNameOfScript("Disabler");
                  	setVersionOfScript("0.3.0");
                  	setAuthorOfScript("PVP");
                  
                  	forward RegisterScript();
                  	public RegisterScript() {
                  
                  		setIGName("Disabler");
                  		setIGCategory("Combat");
                  		setIGDesc(" ");
                  
                  	}
                  
                  	forward OnPlayerUpdate(playerid, event);
                  	public OnPlayerUpdate(playerid, event) {
                  
                  		new event = packet;
                  		new entity = event.GetEvent;
                  		if(packet(playerid) == C02PacketUseEntity) {
                  			if(entity == true) {
                  				return 1;
                  			}
                  			return 0;	
                  		} else {
                  			if(packet(playerid) == C03PacketPlayer) {
                  				SetPlayerPacket(Y) += 60;
                  			}
                  		}
                  	}
                  }
                  
                  A Offline
                  A Offline
                  Aftery
                  wrote on last edited by
                  #12

                  @mems no brainfuck? ngmi!

                  ? DreamWasFuckedD 2 Replies Last reply
                  0
                  • A Aftery

                    @mems no brainfuck? ngmi!

                    ? Offline
                    ? Offline
                    A Former User
                    wrote on last edited by
                    #13

                    @aftery how to ficx

                    A 1 Reply Last reply
                    0
                    • A Aftery

                      @mems no brainfuck? ngmi!

                      DreamWasFuckedD Offline
                      DreamWasFuckedD Offline
                      DreamWasFucked
                      wrote on last edited by
                      #14

                      @aftery how to ficx

                      1 Reply Last reply
                      0
                      • ? A Former User

                        @aftery how to ficx

                        A Offline
                        A Offline
                        Aftery
                        wrote on last edited by
                        #15

                        @hahayes said in how to ficx:

                        @aftery how to ficx

                        watch kpop

                        @skidma said in how to ficx:

                        @aftery how to ficx

                        anime bob

                        1 Reply Last reply
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