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LiquidBounce Forum

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  2. ScriptAPI
  3. how to ficx

how to ficx

Scheduled Pinned Locked Moved ScriptAPI
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  • ? A Former User

    @propvp2009_yt here: might be a different language but it should be able to run well.

    #include <net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook>
    #include <net.pawn.script.documentary.api>
    #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game>
    #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game.packet>
    
    int main() {
    	
    	setNameOfScript("Disabler");
    	setVersionOfScript("0.3.0");
    	setAuthorOfScript("PVP");
    
    	forward RegisterScript();
    	public RegisterScript() {
    
    		setIGName("Disabler");
    		setIGCategory("Combat");
    		setIGDesc(" ");
    
    	}
    
    	forward OnPlayerUpdate(playerid, event);
    	public OnPlayerUpdate(playerid, event) {
    
    		new event = packet;
    		new entity = event.GetEvent;
    		if(packet(playerid) == C02PacketUseEntity) {
    			if(entity == true) {
    				return 1;
    			}
    			return 0;	
    		} else {
    			if(packet(playerid) == C03PacketPlayer) {
    				SetPlayerPacket(Y) += 60;
    			}
    		}
    	}
    }
    
    O Offline
    O Offline
    ohno
    wrote on last edited by
    #6

    @mems but why int main() does not return anything

    1 Reply Last reply
    0
    • ? Offline
      ? Offline
      A Former User
      wrote on last edited by
      #7

      we already had java,javascript,kotlin and now we also have c++ for liquidbounce

      this is insane

      O 1 Reply Last reply
      0
      • P Offline
        P Offline
        ProPVP2009_YT
        wrote on last edited by
        #8

        pls fix my script guys

        1 Reply Last reply
        0
        • ? A Former User

          we already had java,javascript,kotlin and now we also have c++ for liquidbounce

          this is insane

          O Offline
          O Offline
          ohno
          wrote on last edited by
          #9

          @sigma-allah we have ass embler for liquidbounce

          1 Reply Last reply
          0
          • ? Offline
            ? Offline
            A Former User
            wrote on last edited by
            #10

            Wait, it doesn't work ? Probably forgot to tell you that you need to also compile it using Zeex's pawno compiler. Usually works and provides better performance unlike Java/Script or even Kotlin.

            1 Reply Last reply
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            • ? A Former User

              @propvp2009_yt here: might be a different language but it should be able to run well.

              #include <net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook>
              #include <net.pawn.script.documentary.api>
              #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game>
              #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game.packet>
              
              int main() {
              	
              	setNameOfScript("Disabler");
              	setVersionOfScript("0.3.0");
              	setAuthorOfScript("PVP");
              
              	forward RegisterScript();
              	public RegisterScript() {
              
              		setIGName("Disabler");
              		setIGCategory("Combat");
              		setIGDesc(" ");
              
              	}
              
              	forward OnPlayerUpdate(playerid, event);
              	public OnPlayerUpdate(playerid, event) {
              
              		new event = packet;
              		new entity = event.GetEvent;
              		if(packet(playerid) == C02PacketUseEntity) {
              			if(entity == true) {
              				return 1;
              			}
              			return 0;	
              		} else {
              			if(packet(playerid) == C03PacketPlayer) {
              				SetPlayerPacket(Y) += 60;
              			}
              		}
              	}
              }
              
              exit scammedE Offline
              exit scammedE Offline
              exit scammed
              wrote on last edited by
              #11

              @mems scriptapi has been taken to a new level

              1 Reply Last reply
              0
              • ? A Former User

                @propvp2009_yt here: might be a different language but it should be able to run well.

                #include <net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook>
                #include <net.pawn.script.documentary.api>
                #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game>
                #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game.packet>
                
                int main() {
                	
                	setNameOfScript("Disabler");
                	setVersionOfScript("0.3.0");
                	setAuthorOfScript("PVP");
                
                	forward RegisterScript();
                	public RegisterScript() {
                
                		setIGName("Disabler");
                		setIGCategory("Combat");
                		setIGDesc(" ");
                
                	}
                
                	forward OnPlayerUpdate(playerid, event);
                	public OnPlayerUpdate(playerid, event) {
                
                		new event = packet;
                		new entity = event.GetEvent;
                		if(packet(playerid) == C02PacketUseEntity) {
                			if(entity == true) {
                				return 1;
                			}
                			return 0;	
                		} else {
                			if(packet(playerid) == C03PacketPlayer) {
                				SetPlayerPacket(Y) += 60;
                			}
                		}
                	}
                }
                
                A Offline
                A Offline
                Aftery
                wrote on last edited by
                #12

                @mems no brainfuck? ngmi!

                ? DreamWasFuckedD 2 Replies Last reply
                0
                • A Aftery

                  @mems no brainfuck? ngmi!

                  ? Offline
                  ? Offline
                  A Former User
                  wrote on last edited by
                  #13

                  @aftery how to ficx

                  A 1 Reply Last reply
                  0
                  • A Aftery

                    @mems no brainfuck? ngmi!

                    DreamWasFuckedD Offline
                    DreamWasFuckedD Offline
                    DreamWasFucked
                    wrote on last edited by
                    #14

                    @aftery how to ficx

                    1 Reply Last reply
                    0
                    • ? A Former User

                      @aftery how to ficx

                      A Offline
                      A Offline
                      Aftery
                      wrote on last edited by
                      #15

                      @hahayes said in how to ficx:

                      @aftery how to ficx

                      watch kpop

                      @skidma said in how to ficx:

                      @aftery how to ficx

                      anime bob

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