how to ficx
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pls fix my script
var script = registerScript({ name: 'Disabler', version: '0.3.0', authors: ['PVP'] }); script.registerModule({ name: 'Disabler', category: 'Combat', description: ''; }, function (module update) { module.on('packet', function(e) { var packet = e.getPacket(); if (packet instanceof C02PacketUseEntity) { entity = e.getPacket if (entity) { return true; } return; } else { if (packet instanceof C03PacketPlayer) { packet.y += 60 } } } }); var C05PacketPlayerLook = Java.type('net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook'); var C06PacketPlayerPosLook = Java.type('net.minecraft.network.play.client.C03PacketPlayer.C06PacketPlayerPosLook');
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@propvp2009_yt here: might be a different language but it should be able to run well.
#include <net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook> #include <net.pawn.script.documentary.api> #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game> #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game.packet> int main() { setNameOfScript("Disabler"); setVersionOfScript("0.3.0"); setAuthorOfScript("PVP"); forward RegisterScript(); public RegisterScript() { setIGName("Disabler"); setIGCategory("Combat"); setIGDesc(" "); } forward OnPlayerUpdate(playerid, event); public OnPlayerUpdate(playerid, event) { new event = packet; new entity = event.GetEvent; if(packet(playerid) == C02PacketUseEntity) { if(entity == true) { return 1; } return 0; } else { if(packet(playerid) == C03PacketPlayer) { SetPlayerPacket(Y) += 60; } } } }
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we already had java,javascript,kotlin and now we also have c++ for liquidbounce
this is insane
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pls fix my script guys
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@sigma-allah we have ass embler for liquidbounce
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@hahayes said in how to ficx:
@aftery how to ficx
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@skidma said in how to ficx:
@aftery how to ficx
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