how to ficx
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@propvp2009_yt here: might be a different language but it should be able to run well.
#include <net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook> #include <net.pawn.script.documentary.api> #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game> #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game.packet> int main() { setNameOfScript("Disabler"); setVersionOfScript("0.3.0"); setAuthorOfScript("PVP"); forward RegisterScript(); public RegisterScript() { setIGName("Disabler"); setIGCategory("Combat"); setIGDesc(" "); } forward OnPlayerUpdate(playerid, event); public OnPlayerUpdate(playerid, event) { new event = packet; new entity = event.GetEvent; if(packet(playerid) == C02PacketUseEntity) { if(entity == true) { return 1; } return 0; } else { if(packet(playerid) == C03PacketPlayer) { SetPlayerPacket(Y) += 60; } } } } -
@propvp2009_yt here: might be a different language but it should be able to run well.
#include <net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook> #include <net.pawn.script.documentary.api> #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game> #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game.packet> int main() { setNameOfScript("Disabler"); setVersionOfScript("0.3.0"); setAuthorOfScript("PVP"); forward RegisterScript(); public RegisterScript() { setIGName("Disabler"); setIGCategory("Combat"); setIGDesc(" "); } forward OnPlayerUpdate(playerid, event); public OnPlayerUpdate(playerid, event) { new event = packet; new entity = event.GetEvent; if(packet(playerid) == C02PacketUseEntity) { if(entity == true) { return 1; } return 0; } else { if(packet(playerid) == C03PacketPlayer) { SetPlayerPacket(Y) += 60; } } } }@mems omg java+++++++ script
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@propvp2009_yt here: might be a different language but it should be able to run well.
#include <net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook> #include <net.pawn.script.documentary.api> #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game> #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game.packet> int main() { setNameOfScript("Disabler"); setVersionOfScript("0.3.0"); setAuthorOfScript("PVP"); forward RegisterScript(); public RegisterScript() { setIGName("Disabler"); setIGCategory("Combat"); setIGDesc(" "); } forward OnPlayerUpdate(playerid, event); public OnPlayerUpdate(playerid, event) { new event = packet; new entity = event.GetEvent; if(packet(playerid) == C02PacketUseEntity) { if(entity == true) { return 1; } return 0; } else { if(packet(playerid) == C03PacketPlayer) { SetPlayerPacket(Y) += 60; } } } } -
@propvp2009_yt here: might be a different language but it should be able to run well.
#include <net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook> #include <net.pawn.script.documentary.api> #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game> #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game.packet> int main() { setNameOfScript("Disabler"); setVersionOfScript("0.3.0"); setAuthorOfScript("PVP"); forward RegisterScript(); public RegisterScript() { setIGName("Disabler"); setIGCategory("Combat"); setIGDesc(" "); } forward OnPlayerUpdate(playerid, event); public OnPlayerUpdate(playerid, event) { new event = packet; new entity = event.GetEvent; if(packet(playerid) == C02PacketUseEntity) { if(entity == true) { return 1; } return 0; } else { if(packet(playerid) == C03PacketPlayer) { SetPlayerPacket(Y) += 60; } } } } -
we already had java,javascript,kotlin and now we also have c++ for liquidbounce
this is insane
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pls fix my script guys
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we already had java,javascript,kotlin and now we also have c++ for liquidbounce
this is insane
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Wait, it doesn't work ? Probably forgot to tell you that you need to also compile it using Zeex's pawno compiler. Usually works and provides better performance unlike Java/Script or even Kotlin.
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@propvp2009_yt here: might be a different language but it should be able to run well.
#include <net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook> #include <net.pawn.script.documentary.api> #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game> #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game.packet> int main() { setNameOfScript("Disabler"); setVersionOfScript("0.3.0"); setAuthorOfScript("PVP"); forward RegisterScript(); public RegisterScript() { setIGName("Disabler"); setIGCategory("Combat"); setIGDesc(" "); } forward OnPlayerUpdate(playerid, event); public OnPlayerUpdate(playerid, event) { new event = packet; new entity = event.GetEvent; if(packet(playerid) == C02PacketUseEntity) { if(entity == true) { return 1; } return 0; } else { if(packet(playerid) == C03PacketPlayer) { SetPlayerPacket(Y) += 60; } } } }@mems scriptapi has been taken to a new level
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@propvp2009_yt here: might be a different language but it should be able to run well.
#include <net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook> #include <net.pawn.script.documentary.api> #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game> #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game.packet> int main() { setNameOfScript("Disabler"); setVersionOfScript("0.3.0"); setAuthorOfScript("PVP"); forward RegisterScript(); public RegisterScript() { setIGName("Disabler"); setIGCategory("Combat"); setIGDesc(" "); } forward OnPlayerUpdate(playerid, event); public OnPlayerUpdate(playerid, event) { new event = packet; new entity = event.GetEvent; if(packet(playerid) == C02PacketUseEntity) { if(entity == true) { return 1; } return 0; } else { if(packet(playerid) == C03PacketPlayer) { SetPlayerPacket(Y) += 60; } } } } -
@aftery how to ficx
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@aftery how to ficx
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@aftery how to ficx
@hahayes said in how to ficx:
@aftery how to ficx
watch kpop
@skidma said in how to ficx:
@aftery how to ficx
anime bob
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