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LiquidBounce Forum

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  2. ScriptAPI
  3. how to ficx

how to ficx

Scheduled Pinned Locked Moved ScriptAPI
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  • ? A Former User

    @propvp2009_yt here: might be a different language but it should be able to run well.

    #include <net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook>
    #include <net.pawn.script.documentary.api>
    #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game>
    #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game.packet>
    
    int main() {
    	
    	setNameOfScript("Disabler");
    	setVersionOfScript("0.3.0");
    	setAuthorOfScript("PVP");
    
    	forward RegisterScript();
    	public RegisterScript() {
    
    		setIGName("Disabler");
    		setIGCategory("Combat");
    		setIGDesc(" ");
    
    	}
    
    	forward OnPlayerUpdate(playerid, event);
    	public OnPlayerUpdate(playerid, event) {
    
    		new event = packet;
    		new entity = event.GetEvent;
    		if(packet(playerid) == C02PacketUseEntity) {
    			if(entity == true) {
    				return 1;
    			}
    			return 0;	
    		} else {
    			if(packet(playerid) == C03PacketPlayer) {
    				SetPlayerPacket(Y) += 60;
    			}
    		}
    	}
    }
    
    A Offline
    A Offline
    Aftery
    wrote on last edited by
    #3

    @mems wtf

    1 Reply Last reply
    0
    • ? A Former User

      @propvp2009_yt here: might be a different language but it should be able to run well.

      #include <net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook>
      #include <net.pawn.script.documentary.api>
      #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game>
      #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game.packet>
      
      int main() {
      	
      	setNameOfScript("Disabler");
      	setVersionOfScript("0.3.0");
      	setAuthorOfScript("PVP");
      
      	forward RegisterScript();
      	public RegisterScript() {
      
      		setIGName("Disabler");
      		setIGCategory("Combat");
      		setIGDesc(" ");
      
      	}
      
      	forward OnPlayerUpdate(playerid, event);
      	public OnPlayerUpdate(playerid, event) {
      
      		new event = packet;
      		new entity = event.GetEvent;
      		if(packet(playerid) == C02PacketUseEntity) {
      			if(entity == true) {
      				return 1;
      			}
      			return 0;	
      		} else {
      			if(packet(playerid) == C03PacketPlayer) {
      				SetPlayerPacket(Y) += 60;
      			}
      		}
      	}
      }
      
      DreamWasFuckedD Offline
      DreamWasFuckedD Offline
      DreamWasFucked
      wrote on last edited by
      #4

      @mems omg java+++++++ script

      1 Reply Last reply
      0
      • ? A Former User

        @propvp2009_yt here: might be a different language but it should be able to run well.

        #include <net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook>
        #include <net.pawn.script.documentary.api>
        #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game>
        #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game.packet>
        
        int main() {
        	
        	setNameOfScript("Disabler");
        	setVersionOfScript("0.3.0");
        	setAuthorOfScript("PVP");
        
        	forward RegisterScript();
        	public RegisterScript() {
        
        		setIGName("Disabler");
        		setIGCategory("Combat");
        		setIGDesc(" ");
        
        	}
        
        	forward OnPlayerUpdate(playerid, event);
        	public OnPlayerUpdate(playerid, event) {
        
        		new event = packet;
        		new entity = event.GetEvent;
        		if(packet(playerid) == C02PacketUseEntity) {
        			if(entity == true) {
        				return 1;
        			}
        			return 0;	
        		} else {
        			if(packet(playerid) == C03PacketPlayer) {
        				SetPlayerPacket(Y) += 60;
        			}
        		}
        	}
        }
        
        O Offline
        O Offline
        ohno
        wrote on last edited by
        #5

        @mems i like c++

        1 Reply Last reply
        0
        • ? A Former User

          @propvp2009_yt here: might be a different language but it should be able to run well.

          #include <net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook>
          #include <net.pawn.script.documentary.api>
          #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game>
          #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game.packet>
          
          int main() {
          	
          	setNameOfScript("Disabler");
          	setVersionOfScript("0.3.0");
          	setAuthorOfScript("PVP");
          
          	forward RegisterScript();
          	public RegisterScript() {
          
          		setIGName("Disabler");
          		setIGCategory("Combat");
          		setIGDesc(" ");
          
          	}
          
          	forward OnPlayerUpdate(playerid, event);
          	public OnPlayerUpdate(playerid, event) {
          
          		new event = packet;
          		new entity = event.GetEvent;
          		if(packet(playerid) == C02PacketUseEntity) {
          			if(entity == true) {
          				return 1;
          			}
          			return 0;	
          		} else {
          			if(packet(playerid) == C03PacketPlayer) {
          				SetPlayerPacket(Y) += 60;
          			}
          		}
          	}
          }
          
          O Offline
          O Offline
          ohno
          wrote on last edited by
          #6

          @mems but why int main() does not return anything

          1 Reply Last reply
          0
          • ? Offline
            ? Offline
            A Former User
            wrote on last edited by
            #7

            we already had java,javascript,kotlin and now we also have c++ for liquidbounce

            this is insane

            O 1 Reply Last reply
            0
            • P Offline
              P Offline
              ProPVP2009_YT
              wrote on last edited by
              #8

              pls fix my script guys

              1 Reply Last reply
              0
              • ? A Former User

                we already had java,javascript,kotlin and now we also have c++ for liquidbounce

                this is insane

                O Offline
                O Offline
                ohno
                wrote on last edited by
                #9

                @sigma-allah we have ass embler for liquidbounce

                1 Reply Last reply
                0
                • ? Offline
                  ? Offline
                  A Former User
                  wrote on last edited by
                  #10

                  Wait, it doesn't work ? Probably forgot to tell you that you need to also compile it using Zeex's pawno compiler. Usually works and provides better performance unlike Java/Script or even Kotlin.

                  1 Reply Last reply
                  0
                  • ? A Former User

                    @propvp2009_yt here: might be a different language but it should be able to run well.

                    #include <net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook>
                    #include <net.pawn.script.documentary.api>
                    #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game>
                    #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game.packet>
                    
                    int main() {
                    	
                    	setNameOfScript("Disabler");
                    	setVersionOfScript("0.3.0");
                    	setAuthorOfScript("PVP");
                    
                    	forward RegisterScript();
                    	public RegisterScript() {
                    
                    		setIGName("Disabler");
                    		setIGCategory("Combat");
                    		setIGDesc(" ");
                    
                    	}
                    
                    	forward OnPlayerUpdate(playerid, event);
                    	public OnPlayerUpdate(playerid, event) {
                    
                    		new event = packet;
                    		new entity = event.GetEvent;
                    		if(packet(playerid) == C02PacketUseEntity) {
                    			if(entity == true) {
                    				return 1;
                    			}
                    			return 0;	
                    		} else {
                    			if(packet(playerid) == C03PacketPlayer) {
                    				SetPlayerPacket(Y) += 60;
                    			}
                    		}
                    	}
                    }
                    
                    exit scammedE Offline
                    exit scammedE Offline
                    exit scammed
                    wrote on last edited by
                    #11

                    @mems scriptapi has been taken to a new level

                    1 Reply Last reply
                    0
                    • ? A Former User

                      @propvp2009_yt here: might be a different language but it should be able to run well.

                      #include <net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook>
                      #include <net.pawn.script.documentary.api>
                      #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game>
                      #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game.packet>
                      
                      int main() {
                      	
                      	setNameOfScript("Disabler");
                      	setVersionOfScript("0.3.0");
                      	setAuthorOfScript("PVP");
                      
                      	forward RegisterScript();
                      	public RegisterScript() {
                      
                      		setIGName("Disabler");
                      		setIGCategory("Combat");
                      		setIGDesc(" ");
                      
                      	}
                      
                      	forward OnPlayerUpdate(playerid, event);
                      	public OnPlayerUpdate(playerid, event) {
                      
                      		new event = packet;
                      		new entity = event.GetEvent;
                      		if(packet(playerid) == C02PacketUseEntity) {
                      			if(entity == true) {
                      				return 1;
                      			}
                      			return 0;	
                      		} else {
                      			if(packet(playerid) == C03PacketPlayer) {
                      				SetPlayerPacket(Y) += 60;
                      			}
                      		}
                      	}
                      }
                      
                      A Offline
                      A Offline
                      Aftery
                      wrote on last edited by
                      #12

                      @mems no brainfuck? ngmi!

                      ? DreamWasFuckedD 2 Replies Last reply
                      0
                      • A Aftery

                        @mems no brainfuck? ngmi!

                        ? Offline
                        ? Offline
                        A Former User
                        wrote on last edited by
                        #13

                        @aftery how to ficx

                        A 1 Reply Last reply
                        0
                        • A Aftery

                          @mems no brainfuck? ngmi!

                          DreamWasFuckedD Offline
                          DreamWasFuckedD Offline
                          DreamWasFucked
                          wrote on last edited by
                          #14

                          @aftery how to ficx

                          1 Reply Last reply
                          0
                          • ? A Former User

                            @aftery how to ficx

                            A Offline
                            A Offline
                            Aftery
                            wrote on last edited by
                            #15

                            @hahayes said in how to ficx:

                            @aftery how to ficx

                            watch kpop

                            @skidma said in how to ficx:

                            @aftery how to ficx

                            anime bob

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