Airsafe option in safewalk to not be activated if the block your jumping to is safe
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My suggestion is for the airsafe option in safewalk to only work if the block you're jumping onto is bellow the Y value of the current block you're standing on, so that if it is on the same Y level or above, it won't stop you mid air and you can move freely
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Have you thought about how complicated would that be. If anyone would even make it functional, what if you had strafe and changed direction or smth.
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