air place
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https://github.com/CCBlueX/LiquidBounce/issues/2523
I would that's a valid request
but anyway here a possible version
export function interactPlaceMidAir(pos: Vec3d) { const blockPos = new BlockPos(pos.x, pos.y, pos.z); const hitResult = new BlockHitResult( pos, // hit position Direction.UP, // side of the block hit (e.g., placing on top) blockPos, // block position false // insideBlock ); // @ts-expect-error - The type definition for ClientPlayerInteractionManager.sendSequencedPacket expects a specific Packet type, but the lambda returns a generic Packet. mc.interactionManager.sendSequencedPacket(mc.world, (sequence: number) => { return new PlayerInteractBlockC2SPacket( Hand.MAIN_HAND, hitResult, sequence ); }); }but somehow it did place 2 block for me, not so sure about it?
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With your input, this post could be even better 💗
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