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air place

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  • profan_77P Offline
    profan_77P Offline
    profan_77
    wrote on last edited by
    #1

    air place, good function

    1 Reply Last reply
    1
    • C Offline
      C Offline
      commandblock2
      wrote on last edited by commandblock2
      #2

      https://github.com/CCBlueX/LiquidBounce/issues/2523

      I would that's a valid request

      but anyway here a possible version

      export function interactPlaceMidAir(pos: Vec3d) {
          const blockPos = new BlockPos(pos.x, pos.y, pos.z);
          const hitResult = new BlockHitResult(
              pos, // hit position
              Direction.UP, // side of the block hit (e.g., placing on top)
              blockPos, // block position
              false // insideBlock
          );
          // @ts-expect-error - The type definition for ClientPlayerInteractionManager.sendSequencedPacket expects a specific Packet type, but the lambda returns a generic Packet.
          mc.interactionManager.sendSequencedPacket(mc.world, (sequence: number) => {
              return new PlayerInteractBlockC2SPacket(
                  Hand.MAIN_HAND,
                  hitResult,
                  sequence
              );
          });
      }
      

      but somehow it did place 2 block for me, not so sure about it?

      liquidsquid1 created this issue in CCBlueX/LiquidBounce

      closed [FEATURE] Basic AirPlace Implementation #2523

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