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  3. [help] Error in the script

[help] Error in the script

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  • DreamWasFuckedD DreamWasFucked

    @its-domme b74

    Its DommeI Offline
    Its DommeI Offline
    Its Domme
    wrote on last edited by
    #21

    @skidma What? She's not there ...

    1 Reply Last reply
    1
    • I Offline
      I Offline
      idk my name
      wrote on last edited by
      #22

      @its-domme who is she

      Its DommeI 1 Reply Last reply
      1
      • I idk my name

        @its-domme who is she

        Its DommeI Offline
        Its DommeI Offline
        Its Domme
        wrote on last edited by
        #23

        @idk-my-name LiquidBounce b74

        I 1 Reply Last reply
        1
        • Its DommeI Its Domme

          @idk-my-name LiquidBounce b74

          I Offline
          I Offline
          idk my name
          wrote on last edited by
          #24

          @its-domme is liquidbounce she

          1 Reply Last reply
          1
          • Its DommeI Its Domme

            I wanted to write a timer that will turn on and off every second, but the script did not appear

            /// api_version=2
            var script = registerScript({
                name: "AacTimer",
                version: "1.0.0",
                authors: ["ItsDoome1"]
            });
            script.registerModule({
                name: "AacTimer",
                category: "Fun",
                description: "Timer For Aac"
            }, function (module) {
            });
            module.on("update", function() {
            });
            var secounds = java.("java.lang.System.currentTimeMillis");
            function timer() {
            moduleManager.getModule("Timer").getValue("Speed").set(1.5); //Делает таймер со скоростью 1.5
            };
            function timer1() {
            moduleManager.getModule("Timer").getValue("Speed").set(1.0); //Делает таймер со скоростью 1.0
            }
            if secounds = 1000 {
            	timer()
            };
            if secounds = 2000 {
            	timer1()
            };
            module.on("disable", function() {
            });
            
            ? Offline
            ? Offline
            A Former User
            wrote on last edited by
            #25

            @its-domme

            var scriptName = "DommeTimer";
            var scriptVersion = 0.1;
            var scriptAuthor = "Domme"
            
            var Title = new Title()
            var client;
            
            function Title() {
            
                this.getName = function() {
                    return "DommeTimer"
                }
            
                this.getDescription = function() {
                    return "on-off Timer thing"
                }
            
                this.getCategory = function() {
                    return "Fun"
                }
                var i = false,
                    secs = 1.0;
            
                this.onUpdate = function(event) {
            
                    if (mc.thePlayer.timerSpeed % (secs * 20) == 0) {
                        if (i) {
                            mc.timer.timerSpeed = 1.5;
                        } else {
                            mc.timer.timerSpeed = 1;
                        }
            
                        i = !i;
                    }
                }
            
                this.onDisable = function() {
                    mc.timer.timerSpeed = 1;
                }
            
            }
            
            function onEnable() {
                client = moduleManager.registerModule(Title)
            }
            
            function onDisable() {
                moduleManager.unregisterModule(client)
            }
            
            

            Let's go through the main code one by one:

            var i = false, secs = 1.0;
            This declares 2 variables, i and secs.
            secs is the amount of seconds you want it to timer for, i determines whether to make timer faster or slower.

            if(i)
            This is a shorthand for i == true.

            mc.timer.timerSpeed = 1.5;
            This sets the timer value to 1.5, making the game 50% faster.

            else
            This is like saying "if the previous statement is false, do this".

            i = !i;
            This sets i to it's inverse. In programming, ! is a way of saying "not". Not i is therefore true if i is false, and vice versa.

            Its DommeI 1 Reply Last reply
            1
            • ? A Former User

              @its-domme

              var scriptName = "DommeTimer";
              var scriptVersion = 0.1;
              var scriptAuthor = "Domme"
              
              var Title = new Title()
              var client;
              
              function Title() {
              
                  this.getName = function() {
                      return "DommeTimer"
                  }
              
                  this.getDescription = function() {
                      return "on-off Timer thing"
                  }
              
                  this.getCategory = function() {
                      return "Fun"
                  }
                  var i = false,
                      secs = 1.0;
              
                  this.onUpdate = function(event) {
              
                      if (mc.thePlayer.timerSpeed % (secs * 20) == 0) {
                          if (i) {
                              mc.timer.timerSpeed = 1.5;
                          } else {
                              mc.timer.timerSpeed = 1;
                          }
              
                          i = !i;
                      }
                  }
              
                  this.onDisable = function() {
                      mc.timer.timerSpeed = 1;
                  }
              
              }
              
              function onEnable() {
                  client = moduleManager.registerModule(Title)
              }
              
              function onDisable() {
                  moduleManager.unregisterModule(client)
              }
              
              

              Let's go through the main code one by one:

              var i = false, secs = 1.0;
              This declares 2 variables, i and secs.
              secs is the amount of seconds you want it to timer for, i determines whether to make timer faster or slower.

              if(i)
              This is a shorthand for i == true.

              mc.timer.timerSpeed = 1.5;
              This sets the timer value to 1.5, making the game 50% faster.

              else
              This is like saying "if the previous statement is false, do this".

              i = !i;
              This sets i to it's inverse. In programming, ! is a way of saying "not". Not i is therefore true if i is false, and vice versa.

              Its DommeI Offline
              Its DommeI Offline
              Its Domme
              wrote on last edited by
              #26

              @cancernameu said in [help] Error in the script:

              ! is a way of saying "not". Not i is therefore true if i is false, and vice versa.

              You are a genius, can I have children for you? xd

              1 Reply Last reply
              1
              • I idk my name

                @its-domme why are you laughing?
                also, as fact, in English countries people do not use 'haha' or 'ahah' when typing. They use 'LMAO' as far as i know

                RafayR Offline
                RafayR Offline
                Rafay
                wrote on last edited by
                #27

                @idk-my-name you are a literal savage

                1 Reply Last reply
                1
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