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  3. [Kotlin] KeyStrokes

[Kotlin] KeyStrokes

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  • qwq LiulihaocaiQ Offline
    qwq LiulihaocaiQ Offline
    qwq Liulihaocai
    wrote on last edited by qwq Liulihaocai
    #1

    a simple keystrokes
    animation like skidma
    pic
    keys.png

    package net.ccbluex.liquidbounce.ui.client.hud.element.elements
    
    import net.ccbluex.liquidbounce.ui.client.hud.element.Border
    import net.ccbluex.liquidbounce.ui.client.hud.element.Element
    import net.ccbluex.liquidbounce.ui.client.hud.element.ElementInfo
    import net.ccbluex.liquidbounce.ui.client.hud.element.Side
    import net.ccbluex.liquidbounce.ui.font.Fonts
    import net.ccbluex.liquidbounce.utils.render.ColorUtils
    import net.ccbluex.liquidbounce.utils.render.RenderUtils
    import net.ccbluex.liquidbounce.value.BoolValue
    import net.ccbluex.liquidbounce.value.FloatValue
    import net.ccbluex.liquidbounce.value.FontValue
    import net.ccbluex.liquidbounce.value.IntegerValue
    import net.minecraft.client.gui.FontRenderer
    import net.minecraft.client.settings.KeyBinding
    import org.lwjgl.input.Keyboard
    import java.awt.Color
    
    @ElementInfo(name = "KeyStrokes")
    class KeyStrokes : Element(5.0,25.0,1.25F, Side.default()) {
        private val keys=ArrayList<KeyStroke>()
    
        private val backGroundRedValue = IntegerValue("BackGroundRed", 0, 0, 255)
        private val backGroundGreenValue = IntegerValue("BackGroundGreen", 0, 0, 255)
        private val backGroundBlueValue = IntegerValue("BackGroundBlue", 0, 0, 255)
        private val backGroundAlphaValue = IntegerValue("BackGroundAlpha", 170, 0, 255)
        private val textRedValue = IntegerValue("TextRed", 255, 0, 255)
        private val textGreenValue = IntegerValue("TextGreen", 255, 0, 255)
        private val textBlueValue = IntegerValue("TextBlue", 255, 0, 255)
        private val textAlphaValue = IntegerValue("TextAlpha", 255, 0, 255)
        private val highLightPercent = FloatValue("HighLightPercent",0.5F,0F,1F)
        private val animSpeedValue = IntegerValue("AnimationSpeed", 300, 0, 700)
        private val outline = BoolValue("Outline", false)
        private val outlineBoldValue = IntegerValue("OutlineBold", 1,0,5)
        private val outlineRainbow = BoolValue("OutLineRainbow", false)
        private val fontValue = FontValue("Font", Fonts.font35)
    
        init {
            keys.add(KeyStroke(mc.gameSettings.keyBindForward,16,0,15,15).initKeyName())
            keys.add(KeyStroke(mc.gameSettings.keyBindLeft,0,16,15,15).initKeyName())
            keys.add(KeyStroke(mc.gameSettings.keyBindBack,16,16,15,15).initKeyName())
            keys.add(KeyStroke(mc.gameSettings.keyBindRight,32,16,15,15).initKeyName())
            keys.add(KeyStroke(mc.gameSettings.keyBindAttack,0,32,23,15).initKeyName("L"))
            keys.add(KeyStroke(mc.gameSettings.keyBindUseItem,24,32,23,15).initKeyName("R"))
        }
    
        override fun drawElement(partialTicks: Float): Border {
            val backGroundColor=Color(backGroundRedValue.get(),backGroundGreenValue.get(),backGroundBlueValue.get(),backGroundAlphaValue.get())
            val textColor=if(outlineRainbow.get()){
                ColorUtils.rainbow(textAlphaValue.get())
            }else{
                Color(textRedValue.get(),textGreenValue.get(),textBlueValue.get(),textAlphaValue.get())
            }
    
            for(keyStroke in keys){
                keyStroke.render(animSpeedValue.get(), backGroundColor, textColor, highLightPercent.get(), outline.get(), outlineBoldValue.get(), fontValue.get())
            }
    
            return Border(0F,0F,47F,47F)
        }
    }
    
    class KeyStroke(val key:KeyBinding,val posX:Int,val posY:Int, val width:Int, val height:Int){
        var keyName="KEY"
    
        private var lastClick=false
        private val animations=ArrayList<Long>()
    
        fun render(speed: Int, bgColor: Color, textColor: Color, highLightPct: Float, outline: Boolean, outlineBold: Int, font: FontRenderer){
            val highLightColor=Color(255-((255-bgColor.red)*highLightPct).toInt(),255-((255-bgColor.blue)*highLightPct).toInt(),255-((255-bgColor.green)*highLightPct).toInt())
            val clickAlpha=255-(255-bgColor.alpha)*highLightPct
            val centerX=posX+(width/2)
            val centerY=posY+(height/2)
            val nowTime=System.currentTimeMillis()
    
            val rectColor=if(lastClick&&animations.isEmpty()){ ColorUtils.reAlpha(highLightColor,clickAlpha.toInt()) }else{ bgColor }
            RenderUtils.drawRect(posX.toFloat(),posY.toFloat(),(posX+width).toFloat(),(posY+height).toFloat()
                ,rectColor)
    
            val removeAble=ArrayList<Long>()
            for(time in animations){
                val pct=(nowTime-time)/(speed.toFloat())
                if(pct>1){
                    removeAble.add(time)
                    continue
                }
                RenderUtils.drawLimitedCircle(posX.toFloat(),posY.toFloat(),(posX+width).toFloat(),(posY+height).toFloat(),
                    centerX,centerY,(width*0.7F)*pct
                    ,Color(255-((255-highLightColor.red)*pct).toInt(),255-((255-highLightColor.green)*pct).toInt(),255-((255-highLightColor.blue)*pct).toInt(),255-((255-clickAlpha)*pct).toInt()))
            }
            for(time in removeAble){
                animations.remove(time)
            }
            if(!lastClick && key.isKeyDown){
                animations.add(nowTime)
            }
            lastClick=key.isKeyDown
    
            font.drawString(keyName,centerX-(font.getStringWidth(keyName)/2),centerY-(font.FONT_HEIGHT/2)
                ,textColor.rgb)
            if(outline){
                RenderUtils.drawRect(posX.toFloat(),posY.toFloat(),(posX+outlineBold).toFloat(),(posY+height).toFloat(),textColor.rgb)
                RenderUtils.drawRect((posX+width-outlineBold).toFloat(),posY.toFloat(),(posX+width).toFloat(),(posY+height).toFloat(),textColor.rgb)
                RenderUtils.drawRect((posX+outlineBold).toFloat(),posY.toFloat(),(posX+width-outlineBold).toFloat(),(posY+outlineBold).toFloat(),textColor.rgb)
                RenderUtils.drawRect((posX+outlineBold).toFloat(),(posY+height-outlineBold).toFloat(),(posX+width-outlineBold).toFloat(),(posY+height).toFloat(),textColor.rgb)
            }
        }
    
        fun initKeyName():KeyStroke{
            keyName=Keyboard.getKeyName(key.keyCode)
            return this
        }
    
        fun initKeyName(name:String):KeyStroke{
            keyName=name
            return this
        }
    }
    

    depends
    ColorUtils

        @JvmStatic
        fun reAlpha(color: Color,alpha: Int): Color{
            return Color(color.red,color.green,color.blue,alpha)
        }
    

    RenderUtils

        public static void drawLimitedCircle(final float lx, final float ly, final float x2, final float y2,final int xx, final int yy, final float radius, final Color color) {
            int sections = 50;
            double dAngle = 2 * Math.PI / sections;
            float x, y;
    
            glPushAttrib(GL_ENABLE_BIT);
    
            glEnable(GL_BLEND);
            glDisable(GL_TEXTURE_2D);
            glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
            glEnable(GL_LINE_SMOOTH);
            glBegin(GL_TRIANGLE_FAN);
    
            for (int i = 0; i < sections; i++) {
                x = (float) (radius * Math.sin((i * dAngle)));
                y = (float) (radius * Math.cos((i * dAngle)));
    
                glColor4f(color.getRed() / 255F, color.getGreen() / 255F, color.getBlue() / 255F, color.getAlpha() / 255F);
                glVertex2f(Math.min(x2,Math.max(xx + x,lx)), Math.min(y2,Math.max(yy + y,ly)));
            }
    
            GlStateManager.color(0, 0, 0);
    
            glEnd();
    
            glPopAttrib();
        }
    
    DreamWasFuckedD 1 Reply Last reply
    0
    • LitelyL Offline
      LitelyL Offline
      Litely
      wrote on last edited by
      #2

      owo

      sigma momento

      1 Reply Last reply
      0
      • LitelyL Offline
        LitelyL Offline
        Litely
        wrote on last edited by
        #3

        fb1de634-2bc4-4136-9591-6fe9fb522eef-image.png

        c809b143-ffc7-4965-aa62-4def4e393d53-image.png

        what

        qwq LiulihaocaiQ 2 Replies Last reply
        0
        • LitelyL Litely

          fb1de634-2bc4-4136-9591-6fe9fb522eef-image.png

          c809b143-ffc7-4965-aa62-4def4e393d53-image.png

          what

          qwq LiulihaocaiQ Offline
          qwq LiulihaocaiQ Offline
          qwq Liulihaocai
          wrote on last edited by
          #4

          @idkmyname sorry i forget to send my funcs in my custom liquidbounce

          1 Reply Last reply
          0
          • LitelyL Litely

            fb1de634-2bc4-4136-9591-6fe9fb522eef-image.png

            c809b143-ffc7-4965-aa62-4def4e393d53-image.png

            what

            qwq LiulihaocaiQ Offline
            qwq LiulihaocaiQ Offline
            qwq Liulihaocai
            wrote on last edited by
            #5

            @idkmyname look new stuff in my post xd

            LitelyL 1 Reply Last reply
            0
            • qwq LiulihaocaiQ qwq Liulihaocai

              @idkmyname look new stuff in my post xd

              LitelyL Offline
              LitelyL Offline
              Litely
              wrote on last edited by
              #6

              @qwq-liulihaocai ok tysm

              1 Reply Last reply
              0
              • mateuszM Offline
                mateuszM Offline
                mateusz
                wrote on last edited by mateusz
                #7

                how to
                add the kotlin keystrokes?

                skiddermaster412S qwq LiulihaocaiQ 2 Replies Last reply
                0
                • TheAppleProT Offline
                  TheAppleProT Offline
                  TheApplePro
                  wrote on last edited by
                  #8

                  sigma hatar

                  1 Reply Last reply
                  0
                  • mateuszM mateusz

                    how to
                    add the kotlin keystrokes?

                    skiddermaster412S Offline
                    skiddermaster412S Offline
                    skiddermaster412
                    wrote on last edited by
                    #9

                    @mateusz sell your soul to the demon

                    mateuszM 1 Reply Last reply
                    0
                    • mateuszM mateusz

                      how to
                      add the kotlin keystrokes?

                      qwq LiulihaocaiQ Offline
                      qwq LiulihaocaiQ Offline
                      qwq Liulihaocai
                      wrote on last edited by
                      #10

                      @mateusz modify liquidbounce code

                      1 Reply Last reply
                      0
                      • skiddermaster412S skiddermaster412

                        @mateusz sell your soul to the demon

                        mateuszM Offline
                        mateuszM Offline
                        mateusz
                        wrote on last edited by
                        #11

                        @skiddermaster412 lol

                        1 Reply Last reply
                        0
                        • melih_gmc2M Offline
                          melih_gmc2M Offline
                          melih_gmc2
                          wrote on last edited by
                          #12

                          wtf sigma hator

                          1 Reply Last reply
                          0
                          • GkingG Offline
                            GkingG Offline
                            Gking
                            wrote on last edited by
                            #13

                            好ooooooooooo

                            1 Reply Last reply
                            0
                            • qwq LiulihaocaiQ qwq Liulihaocai

                              a simple keystrokes
                              animation like skidma
                              pic
                              keys.png

                              package net.ccbluex.liquidbounce.ui.client.hud.element.elements
                              
                              import net.ccbluex.liquidbounce.ui.client.hud.element.Border
                              import net.ccbluex.liquidbounce.ui.client.hud.element.Element
                              import net.ccbluex.liquidbounce.ui.client.hud.element.ElementInfo
                              import net.ccbluex.liquidbounce.ui.client.hud.element.Side
                              import net.ccbluex.liquidbounce.ui.font.Fonts
                              import net.ccbluex.liquidbounce.utils.render.ColorUtils
                              import net.ccbluex.liquidbounce.utils.render.RenderUtils
                              import net.ccbluex.liquidbounce.value.BoolValue
                              import net.ccbluex.liquidbounce.value.FloatValue
                              import net.ccbluex.liquidbounce.value.FontValue
                              import net.ccbluex.liquidbounce.value.IntegerValue
                              import net.minecraft.client.gui.FontRenderer
                              import net.minecraft.client.settings.KeyBinding
                              import org.lwjgl.input.Keyboard
                              import java.awt.Color
                              
                              @ElementInfo(name = "KeyStrokes")
                              class KeyStrokes : Element(5.0,25.0,1.25F, Side.default()) {
                                  private val keys=ArrayList<KeyStroke>()
                              
                                  private val backGroundRedValue = IntegerValue("BackGroundRed", 0, 0, 255)
                                  private val backGroundGreenValue = IntegerValue("BackGroundGreen", 0, 0, 255)
                                  private val backGroundBlueValue = IntegerValue("BackGroundBlue", 0, 0, 255)
                                  private val backGroundAlphaValue = IntegerValue("BackGroundAlpha", 170, 0, 255)
                                  private val textRedValue = IntegerValue("TextRed", 255, 0, 255)
                                  private val textGreenValue = IntegerValue("TextGreen", 255, 0, 255)
                                  private val textBlueValue = IntegerValue("TextBlue", 255, 0, 255)
                                  private val textAlphaValue = IntegerValue("TextAlpha", 255, 0, 255)
                                  private val highLightPercent = FloatValue("HighLightPercent",0.5F,0F,1F)
                                  private val animSpeedValue = IntegerValue("AnimationSpeed", 300, 0, 700)
                                  private val outline = BoolValue("Outline", false)
                                  private val outlineBoldValue = IntegerValue("OutlineBold", 1,0,5)
                                  private val outlineRainbow = BoolValue("OutLineRainbow", false)
                                  private val fontValue = FontValue("Font", Fonts.font35)
                              
                                  init {
                                      keys.add(KeyStroke(mc.gameSettings.keyBindForward,16,0,15,15).initKeyName())
                                      keys.add(KeyStroke(mc.gameSettings.keyBindLeft,0,16,15,15).initKeyName())
                                      keys.add(KeyStroke(mc.gameSettings.keyBindBack,16,16,15,15).initKeyName())
                                      keys.add(KeyStroke(mc.gameSettings.keyBindRight,32,16,15,15).initKeyName())
                                      keys.add(KeyStroke(mc.gameSettings.keyBindAttack,0,32,23,15).initKeyName("L"))
                                      keys.add(KeyStroke(mc.gameSettings.keyBindUseItem,24,32,23,15).initKeyName("R"))
                                  }
                              
                                  override fun drawElement(partialTicks: Float): Border {
                                      val backGroundColor=Color(backGroundRedValue.get(),backGroundGreenValue.get(),backGroundBlueValue.get(),backGroundAlphaValue.get())
                                      val textColor=if(outlineRainbow.get()){
                                          ColorUtils.rainbow(textAlphaValue.get())
                                      }else{
                                          Color(textRedValue.get(),textGreenValue.get(),textBlueValue.get(),textAlphaValue.get())
                                      }
                              
                                      for(keyStroke in keys){
                                          keyStroke.render(animSpeedValue.get(), backGroundColor, textColor, highLightPercent.get(), outline.get(), outlineBoldValue.get(), fontValue.get())
                                      }
                              
                                      return Border(0F,0F,47F,47F)
                                  }
                              }
                              
                              class KeyStroke(val key:KeyBinding,val posX:Int,val posY:Int, val width:Int, val height:Int){
                                  var keyName="KEY"
                              
                                  private var lastClick=false
                                  private val animations=ArrayList<Long>()
                              
                                  fun render(speed: Int, bgColor: Color, textColor: Color, highLightPct: Float, outline: Boolean, outlineBold: Int, font: FontRenderer){
                                      val highLightColor=Color(255-((255-bgColor.red)*highLightPct).toInt(),255-((255-bgColor.blue)*highLightPct).toInt(),255-((255-bgColor.green)*highLightPct).toInt())
                                      val clickAlpha=255-(255-bgColor.alpha)*highLightPct
                                      val centerX=posX+(width/2)
                                      val centerY=posY+(height/2)
                                      val nowTime=System.currentTimeMillis()
                              
                                      val rectColor=if(lastClick&&animations.isEmpty()){ ColorUtils.reAlpha(highLightColor,clickAlpha.toInt()) }else{ bgColor }
                                      RenderUtils.drawRect(posX.toFloat(),posY.toFloat(),(posX+width).toFloat(),(posY+height).toFloat()
                                          ,rectColor)
                              
                                      val removeAble=ArrayList<Long>()
                                      for(time in animations){
                                          val pct=(nowTime-time)/(speed.toFloat())
                                          if(pct>1){
                                              removeAble.add(time)
                                              continue
                                          }
                                          RenderUtils.drawLimitedCircle(posX.toFloat(),posY.toFloat(),(posX+width).toFloat(),(posY+height).toFloat(),
                                              centerX,centerY,(width*0.7F)*pct
                                              ,Color(255-((255-highLightColor.red)*pct).toInt(),255-((255-highLightColor.green)*pct).toInt(),255-((255-highLightColor.blue)*pct).toInt(),255-((255-clickAlpha)*pct).toInt()))
                                      }
                                      for(time in removeAble){
                                          animations.remove(time)
                                      }
                                      if(!lastClick && key.isKeyDown){
                                          animations.add(nowTime)
                                      }
                                      lastClick=key.isKeyDown
                              
                                      font.drawString(keyName,centerX-(font.getStringWidth(keyName)/2),centerY-(font.FONT_HEIGHT/2)
                                          ,textColor.rgb)
                                      if(outline){
                                          RenderUtils.drawRect(posX.toFloat(),posY.toFloat(),(posX+outlineBold).toFloat(),(posY+height).toFloat(),textColor.rgb)
                                          RenderUtils.drawRect((posX+width-outlineBold).toFloat(),posY.toFloat(),(posX+width).toFloat(),(posY+height).toFloat(),textColor.rgb)
                                          RenderUtils.drawRect((posX+outlineBold).toFloat(),posY.toFloat(),(posX+width-outlineBold).toFloat(),(posY+outlineBold).toFloat(),textColor.rgb)
                                          RenderUtils.drawRect((posX+outlineBold).toFloat(),(posY+height-outlineBold).toFloat(),(posX+width-outlineBold).toFloat(),(posY+height).toFloat(),textColor.rgb)
                                      }
                                  }
                              
                                  fun initKeyName():KeyStroke{
                                      keyName=Keyboard.getKeyName(key.keyCode)
                                      return this
                                  }
                              
                                  fun initKeyName(name:String):KeyStroke{
                                      keyName=name
                                      return this
                                  }
                              }
                              

                              depends
                              ColorUtils

                                  @JvmStatic
                                  fun reAlpha(color: Color,alpha: Int): Color{
                                      return Color(color.red,color.green,color.blue,alpha)
                                  }
                              

                              RenderUtils

                                  public static void drawLimitedCircle(final float lx, final float ly, final float x2, final float y2,final int xx, final int yy, final float radius, final Color color) {
                                      int sections = 50;
                                      double dAngle = 2 * Math.PI / sections;
                                      float x, y;
                              
                                      glPushAttrib(GL_ENABLE_BIT);
                              
                                      glEnable(GL_BLEND);
                                      glDisable(GL_TEXTURE_2D);
                                      glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
                                      glEnable(GL_LINE_SMOOTH);
                                      glBegin(GL_TRIANGLE_FAN);
                              
                                      for (int i = 0; i < sections; i++) {
                                          x = (float) (radius * Math.sin((i * dAngle)));
                                          y = (float) (radius * Math.cos((i * dAngle)));
                              
                                          glColor4f(color.getRed() / 255F, color.getGreen() / 255F, color.getBlue() / 255F, color.getAlpha() / 255F);
                                          glVertex2f(Math.min(x2,Math.max(xx + x,lx)), Math.min(y2,Math.max(yy + y,ly)));
                                      }
                              
                                      GlStateManager.color(0, 0, 0);
                              
                                      glEnd();
                              
                                      glPopAttrib();
                                  }
                              
                              DreamWasFuckedD Offline
                              DreamWasFuckedD Offline
                              DreamWasFucked
                              wrote on last edited by
                              #14

                              @qwq-liulihaocai said in [Kotlin] KeyStrokes:

                              skidma

                              sigma hatar...

                              RightedR 1 Reply Last reply
                              0
                              • DreamWasFuckedD DreamWasFucked

                                @qwq-liulihaocai said in [Kotlin] KeyStrokes:

                                skidma

                                sigma hatar...

                                RightedR Offline
                                RightedR Offline
                                Righted
                                wrote on last edited by
                                #15

                                @skidma sigma niggar

                                1 Reply Last reply
                                0
                                • B Offline
                                  B Offline
                                  BRBB
                                  wrote on last edited by
                                  #16

                                  does it register the clicks when autoclicking?

                                  natalkaN 1 Reply Last reply
                                  0
                                  • B BRBB

                                    does it register the clicks when autoclicking?

                                    natalkaN Offline
                                    natalkaN Offline
                                    natalka
                                    wrote on last edited by
                                    #17

                                    @brbb It's not about keystrokes mod, but whether the autoclicker supports it or not. If your autoclicker doesn't support clicking through keystrokes, that's the fault of autoclicker not the keystrokes.

                                    skiddermaster412S B 2 Replies Last reply
                                    0
                                    • natalkaN natalka

                                      @brbb It's not about keystrokes mod, but whether the autoclicker supports it or not. If your autoclicker doesn't support clicking through keystrokes, that's the fault of autoclicker not the keystrokes.

                                      skiddermaster412S Offline
                                      skiddermaster412S Offline
                                      skiddermaster412
                                      wrote on last edited by
                                      #18

                                      @natalka when the me the explain today download the when in the moment the online server me minecraft r

                                      1 Reply Last reply
                                      0
                                      • natalkaN natalka

                                        @brbb It's not about keystrokes mod, but whether the autoclicker supports it or not. If your autoclicker doesn't support clicking through keystrokes, that's the fault of autoclicker not the keystrokes.

                                        B Offline
                                        B Offline
                                        BRBB
                                        wrote on last edited by
                                        #19

                                        @natalka oh ok, but i dont use any autoclickers i just use the built in autoclicker in liquid bounce so i thought it would work with this script.

                                        C 1 Reply Last reply
                                        0
                                        • B BRBB

                                          @natalka oh ok, but i dont use any autoclickers i just use the built in autoclicker in liquid bounce so i thought it would work with this script.

                                          C Offline
                                          C Offline
                                          Co丶Dynamic
                                          wrote on last edited by Co丶Dynamic
                                          #20

                                          @brbb it only detects your keyboard and mouse changes
                                          anyway it works with Physical Autoclicker

                                          1 Reply Last reply
                                          0
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