Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

LiquidBounce Forum

  1. Home
  2. Kotlin/Java
  3. [Kotlin] KeyStrokes

[Kotlin] KeyStrokes

Scheduled Pinned Locked Moved Kotlin/Java
20 Posts 12 Posters 2.8k Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • LitelyL Litely

    fb1de634-2bc4-4136-9591-6fe9fb522eef-image.png

    c809b143-ffc7-4965-aa62-4def4e393d53-image.png

    what

    qwq LiulihaocaiQ Offline
    qwq LiulihaocaiQ Offline
    qwq Liulihaocai
    wrote on last edited by
    #4

    @idkmyname sorry i forget to send my funcs in my custom liquidbounce

    1 Reply Last reply
    0
    • LitelyL Litely

      fb1de634-2bc4-4136-9591-6fe9fb522eef-image.png

      c809b143-ffc7-4965-aa62-4def4e393d53-image.png

      what

      qwq LiulihaocaiQ Offline
      qwq LiulihaocaiQ Offline
      qwq Liulihaocai
      wrote on last edited by
      #5

      @idkmyname look new stuff in my post xd

      LitelyL 1 Reply Last reply
      0
      • qwq LiulihaocaiQ qwq Liulihaocai

        @idkmyname look new stuff in my post xd

        LitelyL Offline
        LitelyL Offline
        Litely
        wrote on last edited by
        #6

        @qwq-liulihaocai ok tysm

        1 Reply Last reply
        0
        • mateuszM Offline
          mateuszM Offline
          mateusz
          wrote on last edited by mateusz
          #7

          how to
          add the kotlin keystrokes?

          skiddermaster412S qwq LiulihaocaiQ 2 Replies Last reply
          0
          • TheAppleProT Offline
            TheAppleProT Offline
            TheApplePro
            wrote on last edited by
            #8

            sigma hatar

            1 Reply Last reply
            0
            • mateuszM mateusz

              how to
              add the kotlin keystrokes?

              skiddermaster412S Offline
              skiddermaster412S Offline
              skiddermaster412
              wrote on last edited by
              #9

              @mateusz sell your soul to the demon

              mateuszM 1 Reply Last reply
              0
              • mateuszM mateusz

                how to
                add the kotlin keystrokes?

                qwq LiulihaocaiQ Offline
                qwq LiulihaocaiQ Offline
                qwq Liulihaocai
                wrote on last edited by
                #10

                @mateusz modify liquidbounce code

                1 Reply Last reply
                0
                • skiddermaster412S skiddermaster412

                  @mateusz sell your soul to the demon

                  mateuszM Offline
                  mateuszM Offline
                  mateusz
                  wrote on last edited by
                  #11

                  @skiddermaster412 lol

                  1 Reply Last reply
                  0
                  • melih_gmc2M Offline
                    melih_gmc2M Offline
                    melih_gmc2
                    wrote on last edited by
                    #12

                    wtf sigma hator

                    1 Reply Last reply
                    0
                    • GkingG Offline
                      GkingG Offline
                      Gking
                      wrote on last edited by
                      #13

                      好ooooooooooo

                      1 Reply Last reply
                      0
                      • qwq LiulihaocaiQ qwq Liulihaocai

                        a simple keystrokes
                        animation like skidma
                        pic
                        keys.png

                        package net.ccbluex.liquidbounce.ui.client.hud.element.elements
                        
                        import net.ccbluex.liquidbounce.ui.client.hud.element.Border
                        import net.ccbluex.liquidbounce.ui.client.hud.element.Element
                        import net.ccbluex.liquidbounce.ui.client.hud.element.ElementInfo
                        import net.ccbluex.liquidbounce.ui.client.hud.element.Side
                        import net.ccbluex.liquidbounce.ui.font.Fonts
                        import net.ccbluex.liquidbounce.utils.render.ColorUtils
                        import net.ccbluex.liquidbounce.utils.render.RenderUtils
                        import net.ccbluex.liquidbounce.value.BoolValue
                        import net.ccbluex.liquidbounce.value.FloatValue
                        import net.ccbluex.liquidbounce.value.FontValue
                        import net.ccbluex.liquidbounce.value.IntegerValue
                        import net.minecraft.client.gui.FontRenderer
                        import net.minecraft.client.settings.KeyBinding
                        import org.lwjgl.input.Keyboard
                        import java.awt.Color
                        
                        @ElementInfo(name = "KeyStrokes")
                        class KeyStrokes : Element(5.0,25.0,1.25F, Side.default()) {
                            private val keys=ArrayList<KeyStroke>()
                        
                            private val backGroundRedValue = IntegerValue("BackGroundRed", 0, 0, 255)
                            private val backGroundGreenValue = IntegerValue("BackGroundGreen", 0, 0, 255)
                            private val backGroundBlueValue = IntegerValue("BackGroundBlue", 0, 0, 255)
                            private val backGroundAlphaValue = IntegerValue("BackGroundAlpha", 170, 0, 255)
                            private val textRedValue = IntegerValue("TextRed", 255, 0, 255)
                            private val textGreenValue = IntegerValue("TextGreen", 255, 0, 255)
                            private val textBlueValue = IntegerValue("TextBlue", 255, 0, 255)
                            private val textAlphaValue = IntegerValue("TextAlpha", 255, 0, 255)
                            private val highLightPercent = FloatValue("HighLightPercent",0.5F,0F,1F)
                            private val animSpeedValue = IntegerValue("AnimationSpeed", 300, 0, 700)
                            private val outline = BoolValue("Outline", false)
                            private val outlineBoldValue = IntegerValue("OutlineBold", 1,0,5)
                            private val outlineRainbow = BoolValue("OutLineRainbow", false)
                            private val fontValue = FontValue("Font", Fonts.font35)
                        
                            init {
                                keys.add(KeyStroke(mc.gameSettings.keyBindForward,16,0,15,15).initKeyName())
                                keys.add(KeyStroke(mc.gameSettings.keyBindLeft,0,16,15,15).initKeyName())
                                keys.add(KeyStroke(mc.gameSettings.keyBindBack,16,16,15,15).initKeyName())
                                keys.add(KeyStroke(mc.gameSettings.keyBindRight,32,16,15,15).initKeyName())
                                keys.add(KeyStroke(mc.gameSettings.keyBindAttack,0,32,23,15).initKeyName("L"))
                                keys.add(KeyStroke(mc.gameSettings.keyBindUseItem,24,32,23,15).initKeyName("R"))
                            }
                        
                            override fun drawElement(partialTicks: Float): Border {
                                val backGroundColor=Color(backGroundRedValue.get(),backGroundGreenValue.get(),backGroundBlueValue.get(),backGroundAlphaValue.get())
                                val textColor=if(outlineRainbow.get()){
                                    ColorUtils.rainbow(textAlphaValue.get())
                                }else{
                                    Color(textRedValue.get(),textGreenValue.get(),textBlueValue.get(),textAlphaValue.get())
                                }
                        
                                for(keyStroke in keys){
                                    keyStroke.render(animSpeedValue.get(), backGroundColor, textColor, highLightPercent.get(), outline.get(), outlineBoldValue.get(), fontValue.get())
                                }
                        
                                return Border(0F,0F,47F,47F)
                            }
                        }
                        
                        class KeyStroke(val key:KeyBinding,val posX:Int,val posY:Int, val width:Int, val height:Int){
                            var keyName="KEY"
                        
                            private var lastClick=false
                            private val animations=ArrayList<Long>()
                        
                            fun render(speed: Int, bgColor: Color, textColor: Color, highLightPct: Float, outline: Boolean, outlineBold: Int, font: FontRenderer){
                                val highLightColor=Color(255-((255-bgColor.red)*highLightPct).toInt(),255-((255-bgColor.blue)*highLightPct).toInt(),255-((255-bgColor.green)*highLightPct).toInt())
                                val clickAlpha=255-(255-bgColor.alpha)*highLightPct
                                val centerX=posX+(width/2)
                                val centerY=posY+(height/2)
                                val nowTime=System.currentTimeMillis()
                        
                                val rectColor=if(lastClick&&animations.isEmpty()){ ColorUtils.reAlpha(highLightColor,clickAlpha.toInt()) }else{ bgColor }
                                RenderUtils.drawRect(posX.toFloat(),posY.toFloat(),(posX+width).toFloat(),(posY+height).toFloat()
                                    ,rectColor)
                        
                                val removeAble=ArrayList<Long>()
                                for(time in animations){
                                    val pct=(nowTime-time)/(speed.toFloat())
                                    if(pct>1){
                                        removeAble.add(time)
                                        continue
                                    }
                                    RenderUtils.drawLimitedCircle(posX.toFloat(),posY.toFloat(),(posX+width).toFloat(),(posY+height).toFloat(),
                                        centerX,centerY,(width*0.7F)*pct
                                        ,Color(255-((255-highLightColor.red)*pct).toInt(),255-((255-highLightColor.green)*pct).toInt(),255-((255-highLightColor.blue)*pct).toInt(),255-((255-clickAlpha)*pct).toInt()))
                                }
                                for(time in removeAble){
                                    animations.remove(time)
                                }
                                if(!lastClick && key.isKeyDown){
                                    animations.add(nowTime)
                                }
                                lastClick=key.isKeyDown
                        
                                font.drawString(keyName,centerX-(font.getStringWidth(keyName)/2),centerY-(font.FONT_HEIGHT/2)
                                    ,textColor.rgb)
                                if(outline){
                                    RenderUtils.drawRect(posX.toFloat(),posY.toFloat(),(posX+outlineBold).toFloat(),(posY+height).toFloat(),textColor.rgb)
                                    RenderUtils.drawRect((posX+width-outlineBold).toFloat(),posY.toFloat(),(posX+width).toFloat(),(posY+height).toFloat(),textColor.rgb)
                                    RenderUtils.drawRect((posX+outlineBold).toFloat(),posY.toFloat(),(posX+width-outlineBold).toFloat(),(posY+outlineBold).toFloat(),textColor.rgb)
                                    RenderUtils.drawRect((posX+outlineBold).toFloat(),(posY+height-outlineBold).toFloat(),(posX+width-outlineBold).toFloat(),(posY+height).toFloat(),textColor.rgb)
                                }
                            }
                        
                            fun initKeyName():KeyStroke{
                                keyName=Keyboard.getKeyName(key.keyCode)
                                return this
                            }
                        
                            fun initKeyName(name:String):KeyStroke{
                                keyName=name
                                return this
                            }
                        }
                        

                        depends
                        ColorUtils

                            @JvmStatic
                            fun reAlpha(color: Color,alpha: Int): Color{
                                return Color(color.red,color.green,color.blue,alpha)
                            }
                        

                        RenderUtils

                            public static void drawLimitedCircle(final float lx, final float ly, final float x2, final float y2,final int xx, final int yy, final float radius, final Color color) {
                                int sections = 50;
                                double dAngle = 2 * Math.PI / sections;
                                float x, y;
                        
                                glPushAttrib(GL_ENABLE_BIT);
                        
                                glEnable(GL_BLEND);
                                glDisable(GL_TEXTURE_2D);
                                glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
                                glEnable(GL_LINE_SMOOTH);
                                glBegin(GL_TRIANGLE_FAN);
                        
                                for (int i = 0; i < sections; i++) {
                                    x = (float) (radius * Math.sin((i * dAngle)));
                                    y = (float) (radius * Math.cos((i * dAngle)));
                        
                                    glColor4f(color.getRed() / 255F, color.getGreen() / 255F, color.getBlue() / 255F, color.getAlpha() / 255F);
                                    glVertex2f(Math.min(x2,Math.max(xx + x,lx)), Math.min(y2,Math.max(yy + y,ly)));
                                }
                        
                                GlStateManager.color(0, 0, 0);
                        
                                glEnd();
                        
                                glPopAttrib();
                            }
                        
                        DreamWasFuckedD Offline
                        DreamWasFuckedD Offline
                        DreamWasFucked
                        wrote on last edited by
                        #14

                        @qwq-liulihaocai said in [Kotlin] KeyStrokes:

                        skidma

                        sigma hatar...

                        RightedR 1 Reply Last reply
                        0
                        • DreamWasFuckedD DreamWasFucked

                          @qwq-liulihaocai said in [Kotlin] KeyStrokes:

                          skidma

                          sigma hatar...

                          RightedR Offline
                          RightedR Offline
                          Righted
                          wrote on last edited by
                          #15

                          @skidma sigma niggar

                          1 Reply Last reply
                          0
                          • B Offline
                            B Offline
                            BRBB
                            wrote on last edited by
                            #16

                            does it register the clicks when autoclicking?

                            natalkaN 1 Reply Last reply
                            0
                            • B BRBB

                              does it register the clicks when autoclicking?

                              natalkaN Offline
                              natalkaN Offline
                              natalka
                              wrote on last edited by
                              #17

                              @brbb It's not about keystrokes mod, but whether the autoclicker supports it or not. If your autoclicker doesn't support clicking through keystrokes, that's the fault of autoclicker not the keystrokes.

                              skiddermaster412S B 2 Replies Last reply
                              0
                              • natalkaN natalka

                                @brbb It's not about keystrokes mod, but whether the autoclicker supports it or not. If your autoclicker doesn't support clicking through keystrokes, that's the fault of autoclicker not the keystrokes.

                                skiddermaster412S Offline
                                skiddermaster412S Offline
                                skiddermaster412
                                wrote on last edited by
                                #18

                                @natalka when the me the explain today download the when in the moment the online server me minecraft r

                                1 Reply Last reply
                                0
                                • natalkaN natalka

                                  @brbb It's not about keystrokes mod, but whether the autoclicker supports it or not. If your autoclicker doesn't support clicking through keystrokes, that's the fault of autoclicker not the keystrokes.

                                  B Offline
                                  B Offline
                                  BRBB
                                  wrote on last edited by
                                  #19

                                  @natalka oh ok, but i dont use any autoclickers i just use the built in autoclicker in liquid bounce so i thought it would work with this script.

                                  C 1 Reply Last reply
                                  0
                                  • B BRBB

                                    @natalka oh ok, but i dont use any autoclickers i just use the built in autoclicker in liquid bounce so i thought it would work with this script.

                                    C Offline
                                    C Offline
                                    Co丶Dynamic
                                    wrote on last edited by Co丶Dynamic
                                    #20

                                    @brbb it only detects your keyboard and mouse changes
                                    anyway it works with Physical Autoclicker

                                    1 Reply Last reply
                                    0
                                    Reply
                                    • Reply as topic
                                    Log in to reply
                                    • Oldest to Newest
                                    • Newest to Oldest
                                    • Most Votes


                                    About
                                    • Terms of Service
                                    • Privacy Policy
                                    • Status
                                    • Contact Us
                                    Downloads
                                    • Releases
                                    • Source code
                                    • License
                                    Docs
                                    • Tutorials
                                    • CustomHUD
                                    • AutoSettings
                                    • ScriptAPI
                                    Community
                                    • Forum
                                    • Guilded
                                    • YouTube
                                    • Twitter
                                    • D.Tube
                                    • Login

                                    • Login or register to search.
                                    • First post
                                      Last post
                                    0
                                    • Categories
                                    • Recent
                                    • Tags
                                    • Popular
                                    • Users
                                    • Groups