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  3. [Kotlin] KeyStrokes

[Kotlin] KeyStrokes

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  • mateuszM Offline
    mateuszM Offline
    mateusz
    wrote on last edited by mateusz
    #7

    how to
    add the kotlin keystrokes?

    skiddermaster412S qwq LiulihaocaiQ 2 Replies Last reply
    0
    • TheAppleProT Offline
      TheAppleProT Offline
      TheApplePro
      wrote on last edited by
      #8

      sigma hatar

      1 Reply Last reply
      0
      • mateuszM mateusz

        how to
        add the kotlin keystrokes?

        skiddermaster412S Offline
        skiddermaster412S Offline
        skiddermaster412
        wrote on last edited by
        #9

        @mateusz sell your soul to the demon

        mateuszM 1 Reply Last reply
        0
        • mateuszM mateusz

          how to
          add the kotlin keystrokes?

          qwq LiulihaocaiQ Offline
          qwq LiulihaocaiQ Offline
          qwq Liulihaocai
          wrote on last edited by
          #10

          @mateusz modify liquidbounce code

          1 Reply Last reply
          0
          • skiddermaster412S skiddermaster412

            @mateusz sell your soul to the demon

            mateuszM Offline
            mateuszM Offline
            mateusz
            wrote on last edited by
            #11

            @skiddermaster412 lol

            1 Reply Last reply
            0
            • melih_gmc2M Offline
              melih_gmc2M Offline
              melih_gmc2
              wrote on last edited by
              #12

              wtf sigma hator

              1 Reply Last reply
              0
              • GkingG Offline
                GkingG Offline
                Gking
                wrote on last edited by
                #13

                好ooooooooooo

                1 Reply Last reply
                0
                • qwq LiulihaocaiQ qwq Liulihaocai

                  a simple keystrokes
                  animation like skidma
                  pic
                  keys.png

                  package net.ccbluex.liquidbounce.ui.client.hud.element.elements
                  
                  import net.ccbluex.liquidbounce.ui.client.hud.element.Border
                  import net.ccbluex.liquidbounce.ui.client.hud.element.Element
                  import net.ccbluex.liquidbounce.ui.client.hud.element.ElementInfo
                  import net.ccbluex.liquidbounce.ui.client.hud.element.Side
                  import net.ccbluex.liquidbounce.ui.font.Fonts
                  import net.ccbluex.liquidbounce.utils.render.ColorUtils
                  import net.ccbluex.liquidbounce.utils.render.RenderUtils
                  import net.ccbluex.liquidbounce.value.BoolValue
                  import net.ccbluex.liquidbounce.value.FloatValue
                  import net.ccbluex.liquidbounce.value.FontValue
                  import net.ccbluex.liquidbounce.value.IntegerValue
                  import net.minecraft.client.gui.FontRenderer
                  import net.minecraft.client.settings.KeyBinding
                  import org.lwjgl.input.Keyboard
                  import java.awt.Color
                  
                  @ElementInfo(name = "KeyStrokes")
                  class KeyStrokes : Element(5.0,25.0,1.25F, Side.default()) {
                      private val keys=ArrayList<KeyStroke>()
                  
                      private val backGroundRedValue = IntegerValue("BackGroundRed", 0, 0, 255)
                      private val backGroundGreenValue = IntegerValue("BackGroundGreen", 0, 0, 255)
                      private val backGroundBlueValue = IntegerValue("BackGroundBlue", 0, 0, 255)
                      private val backGroundAlphaValue = IntegerValue("BackGroundAlpha", 170, 0, 255)
                      private val textRedValue = IntegerValue("TextRed", 255, 0, 255)
                      private val textGreenValue = IntegerValue("TextGreen", 255, 0, 255)
                      private val textBlueValue = IntegerValue("TextBlue", 255, 0, 255)
                      private val textAlphaValue = IntegerValue("TextAlpha", 255, 0, 255)
                      private val highLightPercent = FloatValue("HighLightPercent",0.5F,0F,1F)
                      private val animSpeedValue = IntegerValue("AnimationSpeed", 300, 0, 700)
                      private val outline = BoolValue("Outline", false)
                      private val outlineBoldValue = IntegerValue("OutlineBold", 1,0,5)
                      private val outlineRainbow = BoolValue("OutLineRainbow", false)
                      private val fontValue = FontValue("Font", Fonts.font35)
                  
                      init {
                          keys.add(KeyStroke(mc.gameSettings.keyBindForward,16,0,15,15).initKeyName())
                          keys.add(KeyStroke(mc.gameSettings.keyBindLeft,0,16,15,15).initKeyName())
                          keys.add(KeyStroke(mc.gameSettings.keyBindBack,16,16,15,15).initKeyName())
                          keys.add(KeyStroke(mc.gameSettings.keyBindRight,32,16,15,15).initKeyName())
                          keys.add(KeyStroke(mc.gameSettings.keyBindAttack,0,32,23,15).initKeyName("L"))
                          keys.add(KeyStroke(mc.gameSettings.keyBindUseItem,24,32,23,15).initKeyName("R"))
                      }
                  
                      override fun drawElement(partialTicks: Float): Border {
                          val backGroundColor=Color(backGroundRedValue.get(),backGroundGreenValue.get(),backGroundBlueValue.get(),backGroundAlphaValue.get())
                          val textColor=if(outlineRainbow.get()){
                              ColorUtils.rainbow(textAlphaValue.get())
                          }else{
                              Color(textRedValue.get(),textGreenValue.get(),textBlueValue.get(),textAlphaValue.get())
                          }
                  
                          for(keyStroke in keys){
                              keyStroke.render(animSpeedValue.get(), backGroundColor, textColor, highLightPercent.get(), outline.get(), outlineBoldValue.get(), fontValue.get())
                          }
                  
                          return Border(0F,0F,47F,47F)
                      }
                  }
                  
                  class KeyStroke(val key:KeyBinding,val posX:Int,val posY:Int, val width:Int, val height:Int){
                      var keyName="KEY"
                  
                      private var lastClick=false
                      private val animations=ArrayList<Long>()
                  
                      fun render(speed: Int, bgColor: Color, textColor: Color, highLightPct: Float, outline: Boolean, outlineBold: Int, font: FontRenderer){
                          val highLightColor=Color(255-((255-bgColor.red)*highLightPct).toInt(),255-((255-bgColor.blue)*highLightPct).toInt(),255-((255-bgColor.green)*highLightPct).toInt())
                          val clickAlpha=255-(255-bgColor.alpha)*highLightPct
                          val centerX=posX+(width/2)
                          val centerY=posY+(height/2)
                          val nowTime=System.currentTimeMillis()
                  
                          val rectColor=if(lastClick&&animations.isEmpty()){ ColorUtils.reAlpha(highLightColor,clickAlpha.toInt()) }else{ bgColor }
                          RenderUtils.drawRect(posX.toFloat(),posY.toFloat(),(posX+width).toFloat(),(posY+height).toFloat()
                              ,rectColor)
                  
                          val removeAble=ArrayList<Long>()
                          for(time in animations){
                              val pct=(nowTime-time)/(speed.toFloat())
                              if(pct>1){
                                  removeAble.add(time)
                                  continue
                              }
                              RenderUtils.drawLimitedCircle(posX.toFloat(),posY.toFloat(),(posX+width).toFloat(),(posY+height).toFloat(),
                                  centerX,centerY,(width*0.7F)*pct
                                  ,Color(255-((255-highLightColor.red)*pct).toInt(),255-((255-highLightColor.green)*pct).toInt(),255-((255-highLightColor.blue)*pct).toInt(),255-((255-clickAlpha)*pct).toInt()))
                          }
                          for(time in removeAble){
                              animations.remove(time)
                          }
                          if(!lastClick && key.isKeyDown){
                              animations.add(nowTime)
                          }
                          lastClick=key.isKeyDown
                  
                          font.drawString(keyName,centerX-(font.getStringWidth(keyName)/2),centerY-(font.FONT_HEIGHT/2)
                              ,textColor.rgb)
                          if(outline){
                              RenderUtils.drawRect(posX.toFloat(),posY.toFloat(),(posX+outlineBold).toFloat(),(posY+height).toFloat(),textColor.rgb)
                              RenderUtils.drawRect((posX+width-outlineBold).toFloat(),posY.toFloat(),(posX+width).toFloat(),(posY+height).toFloat(),textColor.rgb)
                              RenderUtils.drawRect((posX+outlineBold).toFloat(),posY.toFloat(),(posX+width-outlineBold).toFloat(),(posY+outlineBold).toFloat(),textColor.rgb)
                              RenderUtils.drawRect((posX+outlineBold).toFloat(),(posY+height-outlineBold).toFloat(),(posX+width-outlineBold).toFloat(),(posY+height).toFloat(),textColor.rgb)
                          }
                      }
                  
                      fun initKeyName():KeyStroke{
                          keyName=Keyboard.getKeyName(key.keyCode)
                          return this
                      }
                  
                      fun initKeyName(name:String):KeyStroke{
                          keyName=name
                          return this
                      }
                  }
                  

                  depends
                  ColorUtils

                      @JvmStatic
                      fun reAlpha(color: Color,alpha: Int): Color{
                          return Color(color.red,color.green,color.blue,alpha)
                      }
                  

                  RenderUtils

                      public static void drawLimitedCircle(final float lx, final float ly, final float x2, final float y2,final int xx, final int yy, final float radius, final Color color) {
                          int sections = 50;
                          double dAngle = 2 * Math.PI / sections;
                          float x, y;
                  
                          glPushAttrib(GL_ENABLE_BIT);
                  
                          glEnable(GL_BLEND);
                          glDisable(GL_TEXTURE_2D);
                          glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
                          glEnable(GL_LINE_SMOOTH);
                          glBegin(GL_TRIANGLE_FAN);
                  
                          for (int i = 0; i < sections; i++) {
                              x = (float) (radius * Math.sin((i * dAngle)));
                              y = (float) (radius * Math.cos((i * dAngle)));
                  
                              glColor4f(color.getRed() / 255F, color.getGreen() / 255F, color.getBlue() / 255F, color.getAlpha() / 255F);
                              glVertex2f(Math.min(x2,Math.max(xx + x,lx)), Math.min(y2,Math.max(yy + y,ly)));
                          }
                  
                          GlStateManager.color(0, 0, 0);
                  
                          glEnd();
                  
                          glPopAttrib();
                      }
                  
                  DreamWasFuckedD Offline
                  DreamWasFuckedD Offline
                  DreamWasFucked
                  wrote on last edited by
                  #14

                  @qwq-liulihaocai said in [Kotlin] KeyStrokes:

                  skidma

                  sigma hatar...

                  RightedR 1 Reply Last reply
                  0
                  • DreamWasFuckedD DreamWasFucked

                    @qwq-liulihaocai said in [Kotlin] KeyStrokes:

                    skidma

                    sigma hatar...

                    RightedR Offline
                    RightedR Offline
                    Righted
                    wrote on last edited by
                    #15

                    @skidma sigma niggar

                    1 Reply Last reply
                    0
                    • B Offline
                      B Offline
                      BRBB
                      wrote on last edited by
                      #16

                      does it register the clicks when autoclicking?

                      natalkaN 1 Reply Last reply
                      0
                      • B BRBB

                        does it register the clicks when autoclicking?

                        natalkaN Offline
                        natalkaN Offline
                        natalka
                        wrote on last edited by
                        #17

                        @brbb It's not about keystrokes mod, but whether the autoclicker supports it or not. If your autoclicker doesn't support clicking through keystrokes, that's the fault of autoclicker not the keystrokes.

                        skiddermaster412S B 2 Replies Last reply
                        0
                        • natalkaN natalka

                          @brbb It's not about keystrokes mod, but whether the autoclicker supports it or not. If your autoclicker doesn't support clicking through keystrokes, that's the fault of autoclicker not the keystrokes.

                          skiddermaster412S Offline
                          skiddermaster412S Offline
                          skiddermaster412
                          wrote on last edited by
                          #18

                          @natalka when the me the explain today download the when in the moment the online server me minecraft r

                          1 Reply Last reply
                          0
                          • natalkaN natalka

                            @brbb It's not about keystrokes mod, but whether the autoclicker supports it or not. If your autoclicker doesn't support clicking through keystrokes, that's the fault of autoclicker not the keystrokes.

                            B Offline
                            B Offline
                            BRBB
                            wrote on last edited by
                            #19

                            @natalka oh ok, but i dont use any autoclickers i just use the built in autoclicker in liquid bounce so i thought it would work with this script.

                            C 1 Reply Last reply
                            0
                            • B BRBB

                              @natalka oh ok, but i dont use any autoclickers i just use the built in autoclicker in liquid bounce so i thought it would work with this script.

                              C Offline
                              C Offline
                              Co丶Dynamic
                              wrote on last edited by Co丶Dynamic
                              #20

                              @brbb it only detects your keyboard and mouse changes
                              anyway it works with Physical Autoclicker

                              1 Reply Last reply
                              0
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