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  3. [Kotlin] KeyStrokes

[Kotlin] KeyStrokes

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  • TheAppleProT Offline
    TheAppleProT Offline
    TheApplePro
    wrote on last edited by
    #8

    sigma hatar

    1 Reply Last reply
    0
    • mateuszM mateusz

      how to
      add the kotlin keystrokes?

      skiddermaster412S Offline
      skiddermaster412S Offline
      skiddermaster412
      wrote on last edited by
      #9

      @mateusz sell your soul to the demon

      mateuszM 1 Reply Last reply
      0
      • mateuszM mateusz

        how to
        add the kotlin keystrokes?

        qwq LiulihaocaiQ Offline
        qwq LiulihaocaiQ Offline
        qwq Liulihaocai
        wrote on last edited by
        #10

        @mateusz modify liquidbounce code

        1 Reply Last reply
        0
        • skiddermaster412S skiddermaster412

          @mateusz sell your soul to the demon

          mateuszM Offline
          mateuszM Offline
          mateusz
          wrote on last edited by
          #11

          @skiddermaster412 lol

          1 Reply Last reply
          0
          • melih_gmc2M Offline
            melih_gmc2M Offline
            melih_gmc2
            wrote on last edited by
            #12

            wtf sigma hator

            1 Reply Last reply
            0
            • GkingG Offline
              GkingG Offline
              Gking
              wrote on last edited by
              #13

              好ooooooooooo

              1 Reply Last reply
              0
              • qwq LiulihaocaiQ qwq Liulihaocai

                a simple keystrokes
                animation like skidma
                pic
                keys.png

                package net.ccbluex.liquidbounce.ui.client.hud.element.elements
                
                import net.ccbluex.liquidbounce.ui.client.hud.element.Border
                import net.ccbluex.liquidbounce.ui.client.hud.element.Element
                import net.ccbluex.liquidbounce.ui.client.hud.element.ElementInfo
                import net.ccbluex.liquidbounce.ui.client.hud.element.Side
                import net.ccbluex.liquidbounce.ui.font.Fonts
                import net.ccbluex.liquidbounce.utils.render.ColorUtils
                import net.ccbluex.liquidbounce.utils.render.RenderUtils
                import net.ccbluex.liquidbounce.value.BoolValue
                import net.ccbluex.liquidbounce.value.FloatValue
                import net.ccbluex.liquidbounce.value.FontValue
                import net.ccbluex.liquidbounce.value.IntegerValue
                import net.minecraft.client.gui.FontRenderer
                import net.minecraft.client.settings.KeyBinding
                import org.lwjgl.input.Keyboard
                import java.awt.Color
                
                @ElementInfo(name = "KeyStrokes")
                class KeyStrokes : Element(5.0,25.0,1.25F, Side.default()) {
                    private val keys=ArrayList<KeyStroke>()
                
                    private val backGroundRedValue = IntegerValue("BackGroundRed", 0, 0, 255)
                    private val backGroundGreenValue = IntegerValue("BackGroundGreen", 0, 0, 255)
                    private val backGroundBlueValue = IntegerValue("BackGroundBlue", 0, 0, 255)
                    private val backGroundAlphaValue = IntegerValue("BackGroundAlpha", 170, 0, 255)
                    private val textRedValue = IntegerValue("TextRed", 255, 0, 255)
                    private val textGreenValue = IntegerValue("TextGreen", 255, 0, 255)
                    private val textBlueValue = IntegerValue("TextBlue", 255, 0, 255)
                    private val textAlphaValue = IntegerValue("TextAlpha", 255, 0, 255)
                    private val highLightPercent = FloatValue("HighLightPercent",0.5F,0F,1F)
                    private val animSpeedValue = IntegerValue("AnimationSpeed", 300, 0, 700)
                    private val outline = BoolValue("Outline", false)
                    private val outlineBoldValue = IntegerValue("OutlineBold", 1,0,5)
                    private val outlineRainbow = BoolValue("OutLineRainbow", false)
                    private val fontValue = FontValue("Font", Fonts.font35)
                
                    init {
                        keys.add(KeyStroke(mc.gameSettings.keyBindForward,16,0,15,15).initKeyName())
                        keys.add(KeyStroke(mc.gameSettings.keyBindLeft,0,16,15,15).initKeyName())
                        keys.add(KeyStroke(mc.gameSettings.keyBindBack,16,16,15,15).initKeyName())
                        keys.add(KeyStroke(mc.gameSettings.keyBindRight,32,16,15,15).initKeyName())
                        keys.add(KeyStroke(mc.gameSettings.keyBindAttack,0,32,23,15).initKeyName("L"))
                        keys.add(KeyStroke(mc.gameSettings.keyBindUseItem,24,32,23,15).initKeyName("R"))
                    }
                
                    override fun drawElement(partialTicks: Float): Border {
                        val backGroundColor=Color(backGroundRedValue.get(),backGroundGreenValue.get(),backGroundBlueValue.get(),backGroundAlphaValue.get())
                        val textColor=if(outlineRainbow.get()){
                            ColorUtils.rainbow(textAlphaValue.get())
                        }else{
                            Color(textRedValue.get(),textGreenValue.get(),textBlueValue.get(),textAlphaValue.get())
                        }
                
                        for(keyStroke in keys){
                            keyStroke.render(animSpeedValue.get(), backGroundColor, textColor, highLightPercent.get(), outline.get(), outlineBoldValue.get(), fontValue.get())
                        }
                
                        return Border(0F,0F,47F,47F)
                    }
                }
                
                class KeyStroke(val key:KeyBinding,val posX:Int,val posY:Int, val width:Int, val height:Int){
                    var keyName="KEY"
                
                    private var lastClick=false
                    private val animations=ArrayList<Long>()
                
                    fun render(speed: Int, bgColor: Color, textColor: Color, highLightPct: Float, outline: Boolean, outlineBold: Int, font: FontRenderer){
                        val highLightColor=Color(255-((255-bgColor.red)*highLightPct).toInt(),255-((255-bgColor.blue)*highLightPct).toInt(),255-((255-bgColor.green)*highLightPct).toInt())
                        val clickAlpha=255-(255-bgColor.alpha)*highLightPct
                        val centerX=posX+(width/2)
                        val centerY=posY+(height/2)
                        val nowTime=System.currentTimeMillis()
                
                        val rectColor=if(lastClick&&animations.isEmpty()){ ColorUtils.reAlpha(highLightColor,clickAlpha.toInt()) }else{ bgColor }
                        RenderUtils.drawRect(posX.toFloat(),posY.toFloat(),(posX+width).toFloat(),(posY+height).toFloat()
                            ,rectColor)
                
                        val removeAble=ArrayList<Long>()
                        for(time in animations){
                            val pct=(nowTime-time)/(speed.toFloat())
                            if(pct>1){
                                removeAble.add(time)
                                continue
                            }
                            RenderUtils.drawLimitedCircle(posX.toFloat(),posY.toFloat(),(posX+width).toFloat(),(posY+height).toFloat(),
                                centerX,centerY,(width*0.7F)*pct
                                ,Color(255-((255-highLightColor.red)*pct).toInt(),255-((255-highLightColor.green)*pct).toInt(),255-((255-highLightColor.blue)*pct).toInt(),255-((255-clickAlpha)*pct).toInt()))
                        }
                        for(time in removeAble){
                            animations.remove(time)
                        }
                        if(!lastClick && key.isKeyDown){
                            animations.add(nowTime)
                        }
                        lastClick=key.isKeyDown
                
                        font.drawString(keyName,centerX-(font.getStringWidth(keyName)/2),centerY-(font.FONT_HEIGHT/2)
                            ,textColor.rgb)
                        if(outline){
                            RenderUtils.drawRect(posX.toFloat(),posY.toFloat(),(posX+outlineBold).toFloat(),(posY+height).toFloat(),textColor.rgb)
                            RenderUtils.drawRect((posX+width-outlineBold).toFloat(),posY.toFloat(),(posX+width).toFloat(),(posY+height).toFloat(),textColor.rgb)
                            RenderUtils.drawRect((posX+outlineBold).toFloat(),posY.toFloat(),(posX+width-outlineBold).toFloat(),(posY+outlineBold).toFloat(),textColor.rgb)
                            RenderUtils.drawRect((posX+outlineBold).toFloat(),(posY+height-outlineBold).toFloat(),(posX+width-outlineBold).toFloat(),(posY+height).toFloat(),textColor.rgb)
                        }
                    }
                
                    fun initKeyName():KeyStroke{
                        keyName=Keyboard.getKeyName(key.keyCode)
                        return this
                    }
                
                    fun initKeyName(name:String):KeyStroke{
                        keyName=name
                        return this
                    }
                }
                

                depends
                ColorUtils

                    @JvmStatic
                    fun reAlpha(color: Color,alpha: Int): Color{
                        return Color(color.red,color.green,color.blue,alpha)
                    }
                

                RenderUtils

                    public static void drawLimitedCircle(final float lx, final float ly, final float x2, final float y2,final int xx, final int yy, final float radius, final Color color) {
                        int sections = 50;
                        double dAngle = 2 * Math.PI / sections;
                        float x, y;
                
                        glPushAttrib(GL_ENABLE_BIT);
                
                        glEnable(GL_BLEND);
                        glDisable(GL_TEXTURE_2D);
                        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
                        glEnable(GL_LINE_SMOOTH);
                        glBegin(GL_TRIANGLE_FAN);
                
                        for (int i = 0; i < sections; i++) {
                            x = (float) (radius * Math.sin((i * dAngle)));
                            y = (float) (radius * Math.cos((i * dAngle)));
                
                            glColor4f(color.getRed() / 255F, color.getGreen() / 255F, color.getBlue() / 255F, color.getAlpha() / 255F);
                            glVertex2f(Math.min(x2,Math.max(xx + x,lx)), Math.min(y2,Math.max(yy + y,ly)));
                        }
                
                        GlStateManager.color(0, 0, 0);
                
                        glEnd();
                
                        glPopAttrib();
                    }
                
                DreamWasFuckedD Offline
                DreamWasFuckedD Offline
                DreamWasFucked
                wrote on last edited by
                #14

                @qwq-liulihaocai said in [Kotlin] KeyStrokes:

                skidma

                sigma hatar...

                RightedR 1 Reply Last reply
                0
                • DreamWasFuckedD DreamWasFucked

                  @qwq-liulihaocai said in [Kotlin] KeyStrokes:

                  skidma

                  sigma hatar...

                  RightedR Offline
                  RightedR Offline
                  Righted
                  wrote on last edited by
                  #15

                  @skidma sigma niggar

                  1 Reply Last reply
                  0
                  • B Offline
                    B Offline
                    BRBB
                    wrote on last edited by
                    #16

                    does it register the clicks when autoclicking?

                    natalkaN 1 Reply Last reply
                    0
                    • B BRBB

                      does it register the clicks when autoclicking?

                      natalkaN Offline
                      natalkaN Offline
                      natalka
                      wrote on last edited by
                      #17

                      @brbb It's not about keystrokes mod, but whether the autoclicker supports it or not. If your autoclicker doesn't support clicking through keystrokes, that's the fault of autoclicker not the keystrokes.

                      skiddermaster412S B 2 Replies Last reply
                      0
                      • natalkaN natalka

                        @brbb It's not about keystrokes mod, but whether the autoclicker supports it or not. If your autoclicker doesn't support clicking through keystrokes, that's the fault of autoclicker not the keystrokes.

                        skiddermaster412S Offline
                        skiddermaster412S Offline
                        skiddermaster412
                        wrote on last edited by
                        #18

                        @natalka when the me the explain today download the when in the moment the online server me minecraft r

                        1 Reply Last reply
                        0
                        • natalkaN natalka

                          @brbb It's not about keystrokes mod, but whether the autoclicker supports it or not. If your autoclicker doesn't support clicking through keystrokes, that's the fault of autoclicker not the keystrokes.

                          B Offline
                          B Offline
                          BRBB
                          wrote on last edited by
                          #19

                          @natalka oh ok, but i dont use any autoclickers i just use the built in autoclicker in liquid bounce so i thought it would work with this script.

                          C 1 Reply Last reply
                          0
                          • B BRBB

                            @natalka oh ok, but i dont use any autoclickers i just use the built in autoclicker in liquid bounce so i thought it would work with this script.

                            C Offline
                            C Offline
                            Co丶Dynamic
                            wrote on last edited by Co丶Dynamic
                            #20

                            @brbb it only detects your keyboard and mouse changes
                            anyway it works with Physical Autoclicker

                            1 Reply Last reply
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