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  2. Kotlin/Java
  3. [Kotlin] KeyStrokes

[Kotlin] KeyStrokes

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  • skiddermaster412S skiddermaster412

    @mateusz sell your soul to the demon

    mateuszM Offline
    mateuszM Offline
    mateusz
    wrote on last edited by
    #11

    @skiddermaster412 lol

    1 Reply Last reply
    0
    • melih_gmc2M Offline
      melih_gmc2M Offline
      melih_gmc2
      wrote on last edited by
      #12

      wtf sigma hator

      1 Reply Last reply
      0
      • GkingG Offline
        GkingG Offline
        Gking
        wrote on last edited by
        #13

        好ooooooooooo

        1 Reply Last reply
        0
        • qwq LiulihaocaiQ qwq Liulihaocai

          a simple keystrokes
          animation like skidma
          pic
          keys.png

          package net.ccbluex.liquidbounce.ui.client.hud.element.elements
          
          import net.ccbluex.liquidbounce.ui.client.hud.element.Border
          import net.ccbluex.liquidbounce.ui.client.hud.element.Element
          import net.ccbluex.liquidbounce.ui.client.hud.element.ElementInfo
          import net.ccbluex.liquidbounce.ui.client.hud.element.Side
          import net.ccbluex.liquidbounce.ui.font.Fonts
          import net.ccbluex.liquidbounce.utils.render.ColorUtils
          import net.ccbluex.liquidbounce.utils.render.RenderUtils
          import net.ccbluex.liquidbounce.value.BoolValue
          import net.ccbluex.liquidbounce.value.FloatValue
          import net.ccbluex.liquidbounce.value.FontValue
          import net.ccbluex.liquidbounce.value.IntegerValue
          import net.minecraft.client.gui.FontRenderer
          import net.minecraft.client.settings.KeyBinding
          import org.lwjgl.input.Keyboard
          import java.awt.Color
          
          @ElementInfo(name = "KeyStrokes")
          class KeyStrokes : Element(5.0,25.0,1.25F, Side.default()) {
              private val keys=ArrayList<KeyStroke>()
          
              private val backGroundRedValue = IntegerValue("BackGroundRed", 0, 0, 255)
              private val backGroundGreenValue = IntegerValue("BackGroundGreen", 0, 0, 255)
              private val backGroundBlueValue = IntegerValue("BackGroundBlue", 0, 0, 255)
              private val backGroundAlphaValue = IntegerValue("BackGroundAlpha", 170, 0, 255)
              private val textRedValue = IntegerValue("TextRed", 255, 0, 255)
              private val textGreenValue = IntegerValue("TextGreen", 255, 0, 255)
              private val textBlueValue = IntegerValue("TextBlue", 255, 0, 255)
              private val textAlphaValue = IntegerValue("TextAlpha", 255, 0, 255)
              private val highLightPercent = FloatValue("HighLightPercent",0.5F,0F,1F)
              private val animSpeedValue = IntegerValue("AnimationSpeed", 300, 0, 700)
              private val outline = BoolValue("Outline", false)
              private val outlineBoldValue = IntegerValue("OutlineBold", 1,0,5)
              private val outlineRainbow = BoolValue("OutLineRainbow", false)
              private val fontValue = FontValue("Font", Fonts.font35)
          
              init {
                  keys.add(KeyStroke(mc.gameSettings.keyBindForward,16,0,15,15).initKeyName())
                  keys.add(KeyStroke(mc.gameSettings.keyBindLeft,0,16,15,15).initKeyName())
                  keys.add(KeyStroke(mc.gameSettings.keyBindBack,16,16,15,15).initKeyName())
                  keys.add(KeyStroke(mc.gameSettings.keyBindRight,32,16,15,15).initKeyName())
                  keys.add(KeyStroke(mc.gameSettings.keyBindAttack,0,32,23,15).initKeyName("L"))
                  keys.add(KeyStroke(mc.gameSettings.keyBindUseItem,24,32,23,15).initKeyName("R"))
              }
          
              override fun drawElement(partialTicks: Float): Border {
                  val backGroundColor=Color(backGroundRedValue.get(),backGroundGreenValue.get(),backGroundBlueValue.get(),backGroundAlphaValue.get())
                  val textColor=if(outlineRainbow.get()){
                      ColorUtils.rainbow(textAlphaValue.get())
                  }else{
                      Color(textRedValue.get(),textGreenValue.get(),textBlueValue.get(),textAlphaValue.get())
                  }
          
                  for(keyStroke in keys){
                      keyStroke.render(animSpeedValue.get(), backGroundColor, textColor, highLightPercent.get(), outline.get(), outlineBoldValue.get(), fontValue.get())
                  }
          
                  return Border(0F,0F,47F,47F)
              }
          }
          
          class KeyStroke(val key:KeyBinding,val posX:Int,val posY:Int, val width:Int, val height:Int){
              var keyName="KEY"
          
              private var lastClick=false
              private val animations=ArrayList<Long>()
          
              fun render(speed: Int, bgColor: Color, textColor: Color, highLightPct: Float, outline: Boolean, outlineBold: Int, font: FontRenderer){
                  val highLightColor=Color(255-((255-bgColor.red)*highLightPct).toInt(),255-((255-bgColor.blue)*highLightPct).toInt(),255-((255-bgColor.green)*highLightPct).toInt())
                  val clickAlpha=255-(255-bgColor.alpha)*highLightPct
                  val centerX=posX+(width/2)
                  val centerY=posY+(height/2)
                  val nowTime=System.currentTimeMillis()
          
                  val rectColor=if(lastClick&&animations.isEmpty()){ ColorUtils.reAlpha(highLightColor,clickAlpha.toInt()) }else{ bgColor }
                  RenderUtils.drawRect(posX.toFloat(),posY.toFloat(),(posX+width).toFloat(),(posY+height).toFloat()
                      ,rectColor)
          
                  val removeAble=ArrayList<Long>()
                  for(time in animations){
                      val pct=(nowTime-time)/(speed.toFloat())
                      if(pct>1){
                          removeAble.add(time)
                          continue
                      }
                      RenderUtils.drawLimitedCircle(posX.toFloat(),posY.toFloat(),(posX+width).toFloat(),(posY+height).toFloat(),
                          centerX,centerY,(width*0.7F)*pct
                          ,Color(255-((255-highLightColor.red)*pct).toInt(),255-((255-highLightColor.green)*pct).toInt(),255-((255-highLightColor.blue)*pct).toInt(),255-((255-clickAlpha)*pct).toInt()))
                  }
                  for(time in removeAble){
                      animations.remove(time)
                  }
                  if(!lastClick && key.isKeyDown){
                      animations.add(nowTime)
                  }
                  lastClick=key.isKeyDown
          
                  font.drawString(keyName,centerX-(font.getStringWidth(keyName)/2),centerY-(font.FONT_HEIGHT/2)
                      ,textColor.rgb)
                  if(outline){
                      RenderUtils.drawRect(posX.toFloat(),posY.toFloat(),(posX+outlineBold).toFloat(),(posY+height).toFloat(),textColor.rgb)
                      RenderUtils.drawRect((posX+width-outlineBold).toFloat(),posY.toFloat(),(posX+width).toFloat(),(posY+height).toFloat(),textColor.rgb)
                      RenderUtils.drawRect((posX+outlineBold).toFloat(),posY.toFloat(),(posX+width-outlineBold).toFloat(),(posY+outlineBold).toFloat(),textColor.rgb)
                      RenderUtils.drawRect((posX+outlineBold).toFloat(),(posY+height-outlineBold).toFloat(),(posX+width-outlineBold).toFloat(),(posY+height).toFloat(),textColor.rgb)
                  }
              }
          
              fun initKeyName():KeyStroke{
                  keyName=Keyboard.getKeyName(key.keyCode)
                  return this
              }
          
              fun initKeyName(name:String):KeyStroke{
                  keyName=name
                  return this
              }
          }
          

          depends
          ColorUtils

              @JvmStatic
              fun reAlpha(color: Color,alpha: Int): Color{
                  return Color(color.red,color.green,color.blue,alpha)
              }
          

          RenderUtils

              public static void drawLimitedCircle(final float lx, final float ly, final float x2, final float y2,final int xx, final int yy, final float radius, final Color color) {
                  int sections = 50;
                  double dAngle = 2 * Math.PI / sections;
                  float x, y;
          
                  glPushAttrib(GL_ENABLE_BIT);
          
                  glEnable(GL_BLEND);
                  glDisable(GL_TEXTURE_2D);
                  glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
                  glEnable(GL_LINE_SMOOTH);
                  glBegin(GL_TRIANGLE_FAN);
          
                  for (int i = 0; i < sections; i++) {
                      x = (float) (radius * Math.sin((i * dAngle)));
                      y = (float) (radius * Math.cos((i * dAngle)));
          
                      glColor4f(color.getRed() / 255F, color.getGreen() / 255F, color.getBlue() / 255F, color.getAlpha() / 255F);
                      glVertex2f(Math.min(x2,Math.max(xx + x,lx)), Math.min(y2,Math.max(yy + y,ly)));
                  }
          
                  GlStateManager.color(0, 0, 0);
          
                  glEnd();
          
                  glPopAttrib();
              }
          
          DreamWasFuckedD Offline
          DreamWasFuckedD Offline
          DreamWasFucked
          wrote on last edited by
          #14

          @qwq-liulihaocai said in [Kotlin] KeyStrokes:

          skidma

          sigma hatar...

          RightedR 1 Reply Last reply
          0
          • DreamWasFuckedD DreamWasFucked

            @qwq-liulihaocai said in [Kotlin] KeyStrokes:

            skidma

            sigma hatar...

            RightedR Offline
            RightedR Offline
            Righted
            wrote on last edited by
            #15

            @skidma sigma niggar

            1 Reply Last reply
            0
            • B Offline
              B Offline
              BRBB
              wrote on last edited by
              #16

              does it register the clicks when autoclicking?

              natalkaN 1 Reply Last reply
              0
              • B BRBB

                does it register the clicks when autoclicking?

                natalkaN Offline
                natalkaN Offline
                natalka
                wrote on last edited by
                #17

                @brbb It's not about keystrokes mod, but whether the autoclicker supports it or not. If your autoclicker doesn't support clicking through keystrokes, that's the fault of autoclicker not the keystrokes.

                skiddermaster412S B 2 Replies Last reply
                0
                • natalkaN natalka

                  @brbb It's not about keystrokes mod, but whether the autoclicker supports it or not. If your autoclicker doesn't support clicking through keystrokes, that's the fault of autoclicker not the keystrokes.

                  skiddermaster412S Offline
                  skiddermaster412S Offline
                  skiddermaster412
                  wrote on last edited by
                  #18

                  @natalka when the me the explain today download the when in the moment the online server me minecraft r

                  1 Reply Last reply
                  0
                  • natalkaN natalka

                    @brbb It's not about keystrokes mod, but whether the autoclicker supports it or not. If your autoclicker doesn't support clicking through keystrokes, that's the fault of autoclicker not the keystrokes.

                    B Offline
                    B Offline
                    BRBB
                    wrote on last edited by
                    #19

                    @natalka oh ok, but i dont use any autoclickers i just use the built in autoclicker in liquid bounce so i thought it would work with this script.

                    C 1 Reply Last reply
                    0
                    • B BRBB

                      @natalka oh ok, but i dont use any autoclickers i just use the built in autoclicker in liquid bounce so i thought it would work with this script.

                      C Offline
                      C Offline
                      Co丶Dynamic
                      wrote on last edited by Co丶Dynamic
                      #20

                      @brbb it only detects your keyboard and mouse changes
                      anyway it works with Physical Autoclicker

                      1 Reply Last reply
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