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Scheduled Pinned Locked Moved Solved ScriptAPI
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  • Its DommeI Offline
    Its DommeI Offline
    Its Domme
    wrote on last edited by Its Domme
    #1

    Help how to make it so that with damage the player would go forward with a sprint

    		if (mc.thePlayer.hurttime < 0) {
    			mc.gameSettings.keyBindForward.pressed = true;
    		}
    
    Its DommeI 1 Reply Last reply
    0
    • Its DommeI Its Domme

      @its-domme If something doesn't work, it does nothing when damaged.

      DreamWasFuckedD Offline
      DreamWasFuckedD Offline
      DreamWasFucked
      wrote on last edited by
      #3
      if (mc.thePlayer.hurtTime > 0) {
      mc.gameSettings.keyBindForward.pressed = true;
      mc.thePlayer.setSprinting(true);
      }
      
      Its DommeI 2 Replies Last reply
      0
      • Its DommeI Its Domme

        Help how to make it so that with damage the player would go forward with a sprint

        		if (mc.thePlayer.hurttime < 0) {
        			mc.gameSettings.keyBindForward.pressed = true;
        		}
        
        Its DommeI Offline
        Its DommeI Offline
        Its Domme
        wrote on last edited by
        #2

        @its-domme If something doesn't work, it does nothing when damaged.

        DreamWasFuckedD 1 Reply Last reply
        0
        • Its DommeI Its Domme

          @its-domme If something doesn't work, it does nothing when damaged.

          DreamWasFuckedD Offline
          DreamWasFuckedD Offline
          DreamWasFucked
          wrote on last edited by
          #3
          if (mc.thePlayer.hurtTime > 0) {
          mc.gameSettings.keyBindForward.pressed = true;
          mc.thePlayer.setSprinting(true);
          }
          
          Its DommeI 2 Replies Last reply
          0
          • DreamWasFuckedD DreamWasFucked
            if (mc.thePlayer.hurtTime > 0) {
            mc.gameSettings.keyBindForward.pressed = true;
            mc.thePlayer.setSprinting(true);
            }
            
            Its DommeI Offline
            Its DommeI Offline
            Its Domme
            wrote on last edited by Its Domme
            #4

            @auto-reply-bot What is real. why < in another explain, am I stupid or I do not quite understand what hurttime

            DreamWasFuckedD 1 Reply Last reply
            0
            • Its DommeI Its Domme

              @auto-reply-bot What is real. why < in another explain, am I stupid or I do not quite understand what hurttime

              DreamWasFuckedD Offline
              DreamWasFuckedD Offline
              DreamWasFucked
              wrote on last edited by
              #5

              hurtTime - time after damage

              1 Reply Last reply
              0
              • DreamWasFuckedD DreamWasFucked
                if (mc.thePlayer.hurtTime > 0) {
                mc.gameSettings.keyBindForward.pressed = true;
                mc.thePlayer.setSprinting(true);
                }
                
                Its DommeI Offline
                Its DommeI Offline
                Its Domme
                wrote on last edited by
                #6

                @auto-reply-bot Thank you so much.

                1 Reply Last reply
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