Speed Mode
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@mike-melony you need to register module speed too
@_simonclient_ ennn how to register
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@_simonclient_ ennn how to register
@mike-melony see this you just need to do like it (name of speed ) (),

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@mike-melony you need to register module speed too
@_simonclient_ speed.kt?
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@_simonclient_ speed.kt?
@mike-melony yes
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@_simonclient_


But that's what it looks like after it's registered -
@_simonclient_


But that's what it looks like after it's registered@mike-melony wait what do you add any folder in it??
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@mike-melony wait what do you add any folder in it??
@_simonclient_ watchdog.kt

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@_simonclient_ watchdog.kt

@mike-melony send me your watchdog.kt file or open it
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@mike-melony send me your watchdog.kt file or open it
@_simonclient_ Maybe something is wrong with the watchdog.kt file:)
/* * LiquidBounce Hacked Client * A free open source mixin-based injection hacked client for Minecraft using Minecraft Forge. * https://github.com/CCBlueX/LiquidBounce/ */ package net.ccbluex.liquidbounce.features.module.modules.movement.speeds.ncp; import net.ccbluex.liquidbounce.event.MoveEvent; import net.ccbluex.liquidbounce.features.module.modules.movement.speeds.SpeedMode; import net.ccbluex.liquidbounce.utils.MovementUtils; public class Watchdog extends SpeedMode { public Watchdog() { super("Watchdog"); } @Override public void onMotion() { if(mc.thePlayer.isInWater()) return; if(MovementUtils.isMoving()) { if(mc.thePlayer.onGround) mc.thePlayer.jump(); else MovementUtils.strafe(MovementUtils.getSpeed() * 1.311F); }else{ mc.thePlayer.motionX = 0D; mc.thePlayer.motionZ = 0D; } } @Override public void onUpdate() { } @Override public void onMove(MoveEvent event) { } } -
@_simonclient_ Maybe something is wrong with the watchdog.kt file:)
/* * LiquidBounce Hacked Client * A free open source mixin-based injection hacked client for Minecraft using Minecraft Forge. * https://github.com/CCBlueX/LiquidBounce/ */ package net.ccbluex.liquidbounce.features.module.modules.movement.speeds.ncp; import net.ccbluex.liquidbounce.event.MoveEvent; import net.ccbluex.liquidbounce.features.module.modules.movement.speeds.SpeedMode; import net.ccbluex.liquidbounce.utils.MovementUtils; public class Watchdog extends SpeedMode { public Watchdog() { super("Watchdog"); } @Override public void onMotion() { if(mc.thePlayer.isInWater()) return; if(MovementUtils.isMoving()) { if(mc.thePlayer.onGround) mc.thePlayer.jump(); else MovementUtils.strafe(MovementUtils.getSpeed() * 1.311F); }else{ mc.thePlayer.motionX = 0D; mc.thePlayer.motionZ = 0D; } } @Override public void onUpdate() { } @Override public void onMove(MoveEvent event) { } }@mike-melony oh i know where you add this speed in aac ncp other or spartan folder??
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@mike-melony oh i know where you add this speed in aac ncp other or spartan folder??
@_simonclient_ ncp:(
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@_simonclient_ ncp:(
@mike-melony oh my :v
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@mike-melony oh my :v
@_simonclient_ I don't understand skid:(
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@_simonclient_ I don't understand skid:(
@mike-melony wait i compile a little bit and i will answer you that coul it work later
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@_simonclient_ I don't understand skid:(
@mike-melony hey why my Liquidbounce work

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@mike-melony hey why my Liquidbounce work

@_simonclient_ Wuwuwu idk
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@mike-melony hey why my Liquidbounce work

@_simonclient_ How did you do it
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@_simonclient_ How did you do it
@mike-melony ukm when i add Watchdog.kt in it said want to change to kotin i choose yes and fix the problem and then i can easily add it
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@mike-melony hey why my Liquidbounce work

@_simonclient_ do u have discord?
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@_simonclient_ do u have discord?
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