Jartex/Matrix BHop
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var script = registerScript({ name: "MatrixBHop", version: "1.0.0", authors: ["ENDER1355"] }); script.registerModule({ name: "MatrixBHop", category: "Movement", description: "Allows you to BHop in Matrix, bypasses NCP aswell" }, function(module) { module.on("enable", function() {}); module.on("update", function() { if (mc.thePlayer.onGround) { //gets called when player on ground mc.thePlayer.jump(); mc.timer.timerSpeed = 1.0115 //you are trying to set different timer speeds in 1 tick mc.timer.timerSpeed = 1.05 //wont work only 1 timer speed will be used mc.thePlayer.setSprinting(true) mc.thePlayer.serverSprintState = true mc.thePlayer.speedInAir = 0.015 } }); module.on('disable', function() { mc.timer.timerSpeed = 1 mc.thePlayer.speedInAir = 0.01 //slower than vanilla use 0.02 or else it flags }); }); // you could use it like this function r(min,max) { return Math.floor(Math.random()*(max-min+1)+min); } script.registerModule({ name: "", description: "Nutting in cats is illegal", category: "Fun", tag: "", settings: {} }, function (module) { module.on("enable", function () { }); module.on("disable", function () { mc.timer.timerSpeed = 1; }); module.on("update", function () { mc.timer.timerSpeed = 1 if (mc.thePlayer.ticksExisted % 5 == 0) { mc.timer.timerSpeed = 5; Chat.print(r(-100,100)); //sends number when timer speed 5 is used } }); });
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This post is deleted!
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@gabriel Exactly. It's good to see you also behaving like a normal guy like the rest of us after a long time. Sadly that kind of shit will keep on repeating itself like that guy above you is currently doing. Eventually he will stop, but until then we have to listen to his random bullshit comments that almost no one gives a crap about.